Forum: bigfarm-en
Board: [1174] Most Discussed Topics
Topic: [172623] Deep sea fishing question
[-172623]
Artmaker (GB1) [GB1]
:: Feb. 2, 2018, 2:45 a.m.
Well I think someone answered this in one of the coops I'm in, just double checking.
So getting ready to send out my ships. EVERY POOL has less than an hour to go. But the ships take over 6 hours to get there. So what happens? Do they use up six hours to get there only to have nothing there? (I never really look at what each one comes back with, they get what they get.)
OR does the pool reset before the ship arrives? So thinking I'm sending for shrimp they might come back with lobsters?
OR do they just turn back in an hour?
What I was told is they get what they normally would but the pools don't respawn. (not really sure what that means. There are always pools enough to send ships to.)
Lastly…. is this part of good games master plan? Offer up these whopping huge contracts, and the ONE thing I'm short of, never shows up? Like for weeks at a time not one? WTH?
So getting ready to send out my ships. EVERY POOL has less than an hour to go. But the ships take over 6 hours to get there. So what happens? Do they use up six hours to get there only to have nothing there? (I never really look at what each one comes back with, they get what they get.)
OR does the pool reset before the ship arrives? So thinking I'm sending for shrimp they might come back with lobsters?
OR do they just turn back in an hour?
What I was told is they get what they normally would but the pools don't respawn. (not really sure what that means. There are always pools enough to send ships to.)
Lastly…. is this part of good games master plan? Offer up these whopping huge contracts, and the ONE thing I'm short of, never shows up? Like for weeks at a time not one? WTH?
[3808504]
White _Doves (US1) [None]
:: Feb. 2, 2018, 4:38 a.m.
Respawn means a new pool, likely not spawn immediately. I've read the boats will get what they went for. I get pools with a variety daily, thats all I send the boats out.
[3808505]
CrazyBigfarm55 (US1) [US1]
:: Feb. 2, 2018, 4:40 a.m.
The pools will not reset until all boats are clear.
Even if the pool only has 1 second left, as long as you assigned a boat to it before that second runs out, the boat will stay there for the amount of travel time and catch the fish that is equivalent to that particular boat.
Even if the pool only has 1 second left, as long as you assigned a boat to it before that second runs out, the boat will stay there for the amount of travel time and catch the fish that is equivalent to that particular boat.
[3808936]
Artmaker (GB1) [GB1]
:: Feb. 2, 2018, 4:42 p.m.
AAAHHH. Ok, I got a handle on it now. Thanks.
[3964321]
GoldenrodFarm (US1) [None]
:: Feb. 21, 2018, 1:39 a.m.
Is there certain boats and levels that lose more fish to disasters? I try not to fish the far pools because not only the time is excessive but the boats come home with much fewer fish, I know the percentage is listed but it is really disheartening to have the level 1 skipjack come home with a 24 fish loss. It had 72 fish 24 of each and lost 8 of each. I am not able to upgrade this boat for a long time to come, same with the Werry, I am not at a level to upgrade. I do have a level 6 Werry and it seems to come back with more fish and less loss then the two level 1, I am about to demolish the skipjack if it can't come back with a reasonable amount of fish, the profits really plummet when 1/4 of the fish are gone. According to the pool there was a possibility of a 17% loss not a 25% loss.
[3822545]
Data King (US1) [US1]
:: Feb. 21, 2018, 1:51 a.m.
There will always be a chance, a % that each fish pool will have a possibility of you loosing fish to disasters.
Here is some great information on the deep sea area.
http://crazybigfarm.tk/farm/dockyard/dockyard.htm
Here is some great information on the deep sea area.
http://crazybigfarm.tk/farm/dockyard/dockyard.htm
[3822582]
GoldenrodFarm (US1) [None]
:: Feb. 21, 2018, 3:52 a.m.
So you can't rely on the posted % chance?
[3822758]
grrr (NL1) [NL1]
:: Feb. 21, 2018, 11:18 a.m.
Up to a point, if you click on the pool and click "go fishing" the % of hazard in the top left corner of the menu is for every hazard!
So if it says 17%, that goes for sharks, storms etc. max loss could be 5X17=85%!
Not that that ever happened to me, but 17% loss is certainly not the max
So if it says 17%, that goes for sharks, storms etc. max loss could be 5X17=85%!
Not that that ever happened to me, but 17% loss is certainly not the max

[3822786]
garybaldy (GB1) [GB1]
:: Feb. 21, 2018, 12:28 p.m.
I worked the figures on protection, your overall fish loss (over lots of missions) works out at half the % chance of a hazard , so for a pool with 17% chance of hazards, you will average a loss of 8.5% of your catch.
[3822899]
GoldenrodFarm (US1) [None]
:: Feb. 21, 2018, 3:46 p.m.
With the kind of losses I have been occurring at the far pools, which I do try to avoid at all costs but when you don't get any closer swordfish pools it has to happen sometimes, it is not profitable to fish them at all, I never come back from those pools with no losses, the skipjack in particular always loses a lot of fish. Between losing tons of fish, and never getting enough shellfish my market contracts are at a stalemate, right now everyone needs at least 75 clams, several a lot more, pools don't even have that many clams and shellfish only occur about every 3 days or so.
[3822997]
garybaldy (GB1) [GB1]
:: Feb. 21, 2018, 6:44 p.m.
We all suffer from this problem. Personally, I never bother with the furthest pool , except maybe during FHWE , because the profit per hour is too low . I almost never use any storage, at most 1 item on overnight trips , and I work to empty pools as fast as possible, which means using enough fish-per-hour crew to fill the boat, then using travel time crew to fill the remaining slots , up to when travel time is minimised . Then I might use 1 item of protection if I have spare slots or more fish -per-hour crew to cut the overall trip time .
The shellfish pools tend to appear in runs , which only last a couple of hours so best advice is if you get one, empty it and as many other pools as you can , as fast as you can, to give a better chance of another shellfish pool appearing . Possibly praying to Neptune might help ......
The shellfish pools tend to appear in runs , which only last a couple of hours so best advice is if you get one, empty it and as many other pools as you can , as fast as you can, to give a better chance of another shellfish pool appearing . Possibly praying to Neptune might help ......
[3823113]
SandraFarmGirl (US1) [US1]
:: Feb. 21, 2018, 9:38 p.m.
Garybaldy, good advice. The " praying to Neptune " advice gave me a hearty chuckle!
[3823156]
garybaldy (GB1) [GB1]
:: Feb. 21, 2018, 11:18 p.m.
I really miss the days when you could load boats with storage and send them off for 12 hours, but since they slashed the fish prices but not the crew and storage costs , you cannot do it any more and hope to make money . GGS are going to look at it again, but my bet is it won't happen until Volcanic farm is ready, then we will really need the money



[3823206]
dchen1 (US1) [US1]
:: Feb. 22, 2018, 2:29 a.m.
Probability does not add up. Every disaster hit causes boat to lose 10% fish.grrr (NL1) said:Up to a point, if you click on the pool and click "go fishing" the % of hazard in the top left corner of the menu is for every hazard!
So if it says 17%, that goes for sharks, storms etc. max loss could be 5X17=85%!
Not that that ever happened to me, but 17% loss is certainly not the max
The probability of not getting a disaster is 83%.
Probability that boat will not hit a disaster:
0.83^5 = 0.39, 39%
There is a 61% chance that the boat will hit at least one disaster.
The probability of hitting all 5 disasters and losing half the fish:
0.17^5 = 0.00014, only about one in 10000 chance.
If you send a level 1 trawler with 180000 dollars worth of equipment that can catch 134 fish to a swordfish, salmon, cod pool and hit all 5 disasters, the fish will still sell for 280000 dollars and still make 100000 dollars profit. The bigger reason why not to send boats there is that it takes way too long to travel there, about 17 hours.
[3823211]
GoldenrodFarm (US1) [None]
:: Feb. 22, 2018, 3:33 a.m.
I think my skipjack has a big unlucky sign over it, the last three times it has come in there have been multiple disasters, causing me to lose 25% of the fish. Guess the praying to Neptune is in order for that boat. It is only a level 1 and will probably stay that way for a while since I am not of a level to upgrade even the werry. The Werrys must be more in favor with Neptune, probably the old fashioned air about them, they often come home with no disasters or just one, the lv 6 Werry has the least amount of disasters.
[3823299]
archerbob (AU1) [AU1]
:: Feb. 22, 2018, 8:58 a.m.
I upgraded all my skipjacks to level 4 and use the following items for 124 fish no losses every-time...GoldenrodFarm (US1) said:I think my skipjack has a big unlucky sign over it, the last three times it has come in there have been multiple disasters, causing me to lose 25% of the fish. Guess the praying to Neptune is in order for that boat. It is only a level 1 and will probably stay that way for a while since I am not of a level to upgrade even the werry. The Werrys must be more in favor with Neptune, probably the old fashioned air about them, they often come home with no disasters or just one, the lv 6 Werry has the least amount of disasters.
3x Freezer
1x Nancy
1x Lisa
1x Experienced Deck Hands, Sonar, Turbine, Survivalist & Ink Bottles.
In the grand scheme of things my lvl 6 Wherry's bring in 88 fish, no losses, but only make about half the profit that my lvl 4 skipjacks do and so I am fazing them out in favour of skipjacks
[3824513]
GoldenrodFarm (US1) [None]
:: Feb. 23, 2018, 11:09 p.m.
I will keep that in mind if I ever get to upgrade it to level 4, it will be more then 20 levels before I am allowed to go to level 2. You use all the disaster items or one?
[3824521]
Data King (US1) [US1]
:: Feb. 23, 2018, 11:13 p.m.
You can use all the disaster items but you most likely won't have room for the crew & coolers to make it worth your whileGoldenrodFarm (US1) said:I will keep that in mind if I ever get to upgrade it to level 4, it will be more then 20 levels before I am allowed to go to level 2. You use all the disaster items or one?
[3824580]
GoldenrodFarm (US1) [None]
:: Feb. 24, 2018, 3:31 a.m.
I haven't been using any, it just doesn't seem to be worth the cost
[3824613]
archerbob (AU1) [AU1]
:: Feb. 24, 2018, 7:08 a.m.
I use all 5 protection items...GoldenrodFarm (US1) said:I will keep that in mind if I ever get to upgrade it to level 4, it will be more then 20 levels before I am allowed to go to level 2. You use all the disaster items or one?
I got a couple of skipjack level 4 from events way before I got to the player level required to upgrade skipjacks to level four.
You may be able too... I got them before my fishing level got to a certain level and I got dumped into the 65 - 999 group of players prematurely, a total bug of course that I couldn't do anything about at the time. I dunno if the fishing group is based on player level or fishing level, but I've been in the 65 - 999 group for months now and only got my fishing level to 65 two days ago.