Goodgame Studios forum archives

Forum: bigfarm-en
Board: [1174] Most Discussed Topics
Topic: [175922] Rewards for CC & HW Events WTH?

[3855240] Shay1968 (US1) [None] :: April 4, 2018, 12:45 a.m.
All our feedback and not a word from GGS.  I guess we must wait to see the Hard work rewards from this upcoming CC to see if GGS has even listened to our disappointments and how much their players actually mean to them. 
Hey @Shay1968 (US1) due to the holidays the team hasn't had time to make changes to the rewards for the upcoming CC so they will be similar to the rewards in the previous CC.
@CuddlyFoxes , thanks so much for the input, with everything in the game going south lately, I must say ALL the mods are doing a wonderful job here in the forum. 

The following statement is directed at GGS of course - I have seem the team change coding in minutes, especially when it was something that benefited the players. And while perhaps the team may have not had time to write some new code to change the prizes in time for the current CC, they had plenty of time to enlighten us as to why they changed the prizes to such mediocre prizes in the first place with a simple message here in the forum.  They also had plenty of time to apologize to its players for offending them to such an extreme.  They also had time to put together a quick compensation package of perhaps some seaweed items to make up for the horrible prizes we are getting for our hard work which they could have added to this morning's update.  


[3855590] PCA (GB1) [GB1] :: April 4, 2018, 1:49 p.m.
did you all see the announcement ?

https://community.goodgamestudios.com/bigfarm/en/discussion/176218/announcement-reward-issues#latest

it sure reads like BS,  how did they get this far in this system ? Who among the developers added those items in the system so that they could be used as rewards ?  

Items like 1 stone mining licence when we reach 18 million REPs, why is that licence among the rewards at all ?  I cant wait to see how many million REPs  GGS expects us to gain before we are awarded with 1 unit of dung

We have received gold fish pellets, we are still receiving the useless WWC points 

This is not a matter of making small adjustments to "the system", this is a matter of will and decision making within GGS offices. "The system"  (it sounds like a monster with its own will in the announcement LOL) is nothing but a small piece of programming prepared by developers who make the decision whether to use some items or not in the pool or rewards

The players are also free to make their decisions of course, and they are, I am glad to see they are




[3855599] rie22 (US1) [US1] :: April 4, 2018, 2:10 p.m.
There is never any accountability with GGS. NEVER. missing gold wasn't us it was you, missing items, wasn't us it was you...the CC and HWE rewards updated to the worst rewards in history, wasn't us, it was our automated system.

reminds me of a song...caught you in the shower, wasn't me, caught you on the camera, wasn't me......

[3855604] Just Kar (US1) [US1] :: April 4, 2018, 2:24 p.m.
There is never any accountability with GGS. NEVER. missing gold wasn't us it was you, missing items, wasn't us it was you...the CC and HWE rewards updated to the worst rewards in history, wasn't us, it was our automated system.

reminds me of a song...caught you in the shower, wasn't me, caught you on the camera, wasn't me......
Yeah but I liked Shaggy better lol!

[3855605] farmerjohn 22 (US1) [US1] :: April 4, 2018, 2:26 p.m.
Well, we've now heard from the CM why the rewards on the HWE are so poor....

    https://community.goodgamestudios.com/bigfarm/en/discussion/176218/announcement-reward-issues  

             

[3855610] grrr (NL1) [NL1] :: April 4, 2018, 2:30 p.m.
Mmmm,

Very strange, the rewards are randomly generated yet they are exactly the same as in the last CC. :*

[3855617] rie22 (US1) [US1] :: April 4, 2018, 2:43 p.m.
Mmmm,

Very strange, the rewards are randomly generated yet they are exactly the same as in the last CC. :*
great point!

[3855832] Johnnie4 (GB1) [GB1] :: April 4, 2018, 6:34 p.m.
Apart from the rubbish rewards we get during the coopcha and the HWE, the funny thing is that we are obliged to use the construction slot when we collect 50 tokens. Why can't we just wait until the architect? Why can't we use only our normal construction slot and maintain the tokens until the architect pops up? Is that a reward or rubbish?

Also normal mining license for (I don't know exactly) 100,000,000 maybe in the coopcha? ARE YOU KIDDING ME??????

I really consider not to buy any gold until you replace all the new rubbish with the old ones.

[3855833] Shay1968 (US1) [None] :: April 4, 2018, 6:34 p.m.
All our feedback and not a word from GGS.  I guess we must wait to see the Hard work rewards from this upcoming CC to see if GGS has even listened to our disappointments and how much their players actually mean to them. 
Hey @Shay1968 (US1) due to the holidays the team hasn't had time to make changes to the rewards for the upcoming CC so they will be similar to the rewards in the previous CC.
@CuddlyFoxes , thanks so much for the input, with everything in the game going south lately, I must say ALL the mods are doing a wonderful job here in the forum. 

The following statement is directed at GGS of course - I have seem the team change coding in minutes, especially when it was something that benefited the players. And while perhaps the team may have not had time to write some new code to change the prizes in time for the current CC, they had plenty of time to enlighten us as to why they changed the prizes to such mediocre prizes in the first place with a simple message here in the forum.  They also had plenty of time to apologize to its players for offending them to such an extreme.  They also had time to put together a quick compensation package of perhaps some seaweed items to make up for the horrible prizes we are getting for our hard work which they could have added to this morning's update.  

I changed my mind ... GGS can keep their explanation and apology.  I would rather have no explanation or apology rather than blatant lies.
According to CM Hunters post today, 
"The new system allows for us to have events with rotating rewards, making them more dynamic and unique every time they are played with a different set of rewards each time"   

if this is a new RANDOM system and we are supposed to get "a different set of rewards each time" ... then why are the current CC prizes EXACTLY the same as the last CC????? 


[3855853] garybaldy (GB1) [GB1] :: April 4, 2018, 6:52 p.m.
I have a new automated system, detects bullsh*t , reads 99% at the moment. My old analogue system, refined for 50 years , gives the same result......

[3855967] sue1 (AU1) [AU1] :: April 4, 2018, 9:35 p.m.
I agree with you garybaldy.  The amazing thing about computers is you only get what you program them to do.  Go figure they can generate totally crap rewards on their own.

[3856022] dchen1 (US1) [US1] :: April 5, 2018, 12:48 a.m.
The big problem the developers are trying to solve is that accidentally giving too much advantage in balancing causes some players to have way too much advantage than others which stays even after fixing the balance, such as a huge stockpile of seaweed or a bunch of kites that massively boost reputation, or extremely strong horses.  The advantages affect other players by not letting normal players reach high rankings.  Now, they are afraid of giving advantages because it is so hard to reverse the effects.  The way to make a balanced game is to test more often by developers and by players on a temporary version of the game and make a well balanced change the first time so it does not disrupt the balance of players.  If a mistake is made, fix it early to restore the balance.  Balancing is a very important and difficult part of development.

[3856031] Shay1968 (US1) [None] :: April 5, 2018, 2:32 a.m.
The big problem the developers are trying to solve is that accidentally giving too much advantage in balancing causes some players to have way too much advantage than others which stays even after fixing the balance, such as a huge stockpile of seaweed or a bunch of kites that massively boost reputation, or extremely strong horses.  The advantages affect other players by not letting normal players reach high rankings.  Now, they are afraid of giving advantages because it is so hard to reverse the effects.  The way to make a balanced game is to test more often by developers and by players on a temporary version of the game and make a well balanced change the first time so it does not disrupt the balance of players.  If a mistake is made, fix it early to restore the balance.  Balancing is a very important and difficult part of development.
We barely got any seaweed items to begin with: 
For silver league:
Seaweed feed 80 - 3 cows or 2 ducks
Seaweed fertilizer 30 - 3 Apple, or 1 peach or cherry
Seaweed humus 4  - 4 fields 

Most players with top scores use way more than these amounts during just one mission.  The fact is they do not want to GIVE it away because they want players to BUY it or spend Gold to speed up the process during events.  It is about balance in a sense but it is the balance of players no longer having the free resources - leaving the need to buy Gold. 

[3856039] rie22 (US1) [US1] :: April 5, 2018, 3:08 a.m.
The big problem the developers are trying to solve is that accidentally giving too much advantage in balancing causes some players to have way too much advantage than others which stays even after fixing the balance, such as a huge stockpile of seaweed or a bunch of kites that massively boost reputation, or extremely strong horses.  The advantages affect other players by not letting normal players reach high rankings.  Now, they are afraid of giving advantages because it is so hard to reverse the effects.  The way to make a balanced game is to test more often by developers and by players on a temporary version of the game and make a well balanced change the first time so it does not disrupt the balance of players.  If a mistake is made, fix it early to restore the balance.  Balancing is a very important and difficult part of development.
I have to agree with shay here. I use way more than i ever get plus the gold i use never equals any of the seaweed i win. Its nice to just offset some of the gold I spend and not always having to push constantly. If I cannot get that little break every now and then I will just give up and stop spending for gold..its just not worth it to me..I know whats its like to start out as a little farm competing against the big guys.  Alot of times little farms catch up to us believe it or not.  Those are the people that work their rears off to get those super strong farms and frankly, they deserve them.  

[3856087] PCA (GB1) [GB1] :: April 5, 2018, 7:02 a.m.
The big problem the developers are trying to solve is that accidentally giving too much advantage in balancing causes some players to have way too much advantage than others which stays even after fixing the balance, such as a huge stockpile of seaweed or a bunch of kites that massively boost reputation, or extremely strong horses.  The advantages affect other players by not letting normal players reach high rankings.  Now, they are afraid of giving advantages because it is so hard to reverse the effects.  The way to make a balanced game is to test more often by developers and by players on a temporary version of the game and make a well balanced change the first time so it does not disrupt the balance of players.  If a mistake is made, fix it early to restore the balance.  Balancing is a very important and difficult part of development.

I am afraid I have to disagree with your analysis @dchen1 (US1)

I can assure you the opposite is true, no one has huge stockpiles of seaweed products unless they buy them. The small amounts of seaweed that were given as rewards help low level players and non gold buyers and encourage them to participate in coop events.  Without those rewards the final result is in the hands of fewer players, high levels and gold users and the other players will shy away 

Beside that, seeing all the gold based items (mining licenses, gold flowers, seaweed products, tokens etc) removed from the list of rewards and replaced with ridiculously worthless items is more than discouraging for every single player. The sentence I have seen more often in these past days / weeks is "I am done with this"



[3856715] Corvid (GB1) [GB1] :: April 6, 2018, 3:13 a.m.
CM Hunters explanation... wow, just woooooooowza

i'm meant to swallow that as legit?

1. Automated to rotate rewards - odd the last two cc's have had identical hw rewards, so that's bs

2. Choice of reward items - that wasn't done by the coders, that's a team decision (or more likely, with your team so small, the exec prod), who saw fit to take out pretty much anything good and add, simply put, crap. And during this process still left in irrelevant wcc pts. So either all good stuff has now been removed from the 'list' or your 'randomizer' chose all the rubbish - the chances of only rubbish showing up is so remote as to be impossible. Someone wouldve chosen the items for the 'list' and their high/low settings - if it was truly random and was 'broken' of sorts, there wouldve been the odd reward that was out of balance that was positive for the player, like a load of seaweed at a lower level, something of that ilk. The fact nothing was to the player's advantage in this mess speaks volumes. And the fact that most rewards were pitiful choices and especially for the required amount of pts strongly suggest a seachange in your teams approach to current and future hw rewards - randomized or not.

3. It's amazing how many times game sweeping changes take place over weekends and holiday periods, where the team cannot act or respond in game or via the forum. Personally i dont see that as coincidental - the attitude appears to be right guys, roll out the trash and let's hit the road, let them blow off steam then we'll announce 'issues' to resolve and we appreciate the feedback meanwhile.

4. Which leads to where we are now. So i assume by your reply this is an ongoing 'issue' with problems to resolve, therefore we can look forward to more events rolling out pathetic hw rewards. Which in GGS speak usually means this is what it is now, get used to it.

To me it's very clear that at some recent team meeting the HW's were targetted as an area to generate more revenue. Hence the coop format being applied to all of them. This format, as you well know, is by far more resource heavy than any other version, so you implement this to deplete our resources further, while at the same time REMOVE the very same kind of resources (eg seaweed) from the hw's themselves. A double whammy, that i presume you think will lead to players using gold to get such items in future. 

Well played, the transparency is there for all to see.

Pity you didn't have the courage of your convictions and tell us up front rather than some bs explanation, which, like the new hw 'rewards', is insulting to the players right across the board.



[3856728] aussie_mark (AU1) [None] :: April 6, 2018, 4:54 a.m.
Kudos for the explanition

https://community.goodgamestudios.com/bigfarm/en/discussion/176218/announcement-reward-issues

I can't imagine a situation where 'rewards' would need to be changed to introduce automation, but computers can be fickle at times. 

Luckily the issue didn't require the team to hop on 1 foot while drinking from the wrong side of a cup. Those issues can definitely be tricky to fix.

Mark

[3856776] mnl4eva (GB1) [None] :: April 6, 2018, 7:53 a.m.
ive gotta say im kind of happy about the change, because there are a lot of people abusing the ridiculous abundance of free resources they get from each event, a lot of you should be happy cus i think your gonna see changes in the way people are wasting resources in events which in turn makes the events more enjoyable, i for one am tired of facing people in the cc that just wanna show of how much freebies they get, now lets see if some of these guys are blasting thousands of golds worth of seaweed each event, lol i think not. 

just wanna say i do like good prizes i am normal i just think things were at a point were it was damaging the game, a snowball effect where every event certain co ops would grow stronger leaving all the rest in a cloud of smoke.

i just want the game to be fair i want every co op to have a shot at winning events the way things are now thats just not the case and thats sad. 

if your a big farm addict like me then you should want the best for the game and not yourself. 
if the way things are now is unbalanced then common sense should tell you things need to change, i doubt they will keep the prizes the way they are now, i think there just there until they can figure out how to make things fair.

now dont mind me while i go get my shield and armour in preparation for the barrage of ridicule heading my way :)


[3856806] Shay1968 (US1) [None] :: April 6, 2018, 9:08 a.m.
ive gotta say im kind of happy about the change, because there are a lot of people abusing the ridiculous abundance of free resources they get from each event, a lot of you should be happy cus i think your gonna see changes in the way people are wasting resources in events which in turn makes the events more enjoyable, i for one am tired of facing people in the cc that just wanna show of how much freebies they get, now lets see if some of these guys are blasting thousands of golds worth of seaweed each event, lol i think not. 

just wanna say i do like good prizes i am normal i just think things were at a point were it was damaging the game, a snowball effect where every event certain co ops would grow stronger leaving all the rest in a cloud of smoke.

i just want the game to be fair i want every co op to have a shot at winning events the way things are now thats just not the case and thats sad. 

if your a big farm addict like me then you should want the best for the game and not yourself. 
if the way things are now is unbalanced then common sense should tell you things need to change, i doubt they will keep the prizes the way they are now, i think there just there until they can figure out how to make things fair.

now dont mind me while i go get my shield and armour in preparation for the barrage of ridicule heading my way :)

@mnl4eva (GB1)
Nobody is going to ridicule you for your opinion.  However, if you take a good look at the old prizes there was not much in the way of seaweed items as it was (See amounts below for silver league).  Players often use far more than what we were given in the past for just 1 mission in the CCs or 1 crate in the HWEs.  It was the only fair chance against people that use gold.  Also I do not believe they are trying to "figure out how to make things fair".  This is certainly not about fairness, it is about increasing gold sales.  If they wanted fairness, players would not be able to use gold during events or to speed up builds or buy upgrades with gold instead of cash (especially considering the high prices of the recently added upgrade levels and land), nor would they be able to buy seaweed items with gold. 

Seaweed feed 80 - 2 Ducks, 3 Cows
Seaweed fertilizer 30 - Can use on 1 cherry or 1 peach tree or 3 Apple or 3 Almond
Seaweed humus 4 - Most use way more than this in a single mission

[3856812] Corvid (GB1) [GB1] :: April 6, 2018, 9:33 a.m.
ive gotta say im kind of happy about the change, because there are a lot of people abusing the ridiculous abundance of free resources they get from each event, a lot of you should be happy cus i think your gonna see changes in the way people are wasting resources in events which in turn makes the events more enjoyable, i for one am tired of facing people in the cc that just wanna show of how much freebies they get, now lets see if some of these guys are blasting thousands of golds worth of seaweed each event, lol i think not. 

just wanna say i do like good prizes i am normal i just think things were at a point were it was damaging the game, a snowball effect where every event certain co ops would grow stronger leaving all the rest in a cloud of smoke.

i just want the game to be fair i want every co op to have a shot at winning events the way things are now thats just not the case and thats sad. 

if your a big farm addict like me then you should want the best for the game and not yourself. 
if the way things are now is unbalanced then common sense should tell you things need to change, i doubt they will keep the prizes the way they are now, i think there just there until they can figure out how to make things fair.

now dont mind me while i go get my shield and armour in preparation for the barrage of ridicule heading my way :)

you do realise this hurts lower level players more than high level players, do you not?