Goodgame Studios forum archives

Forum: bigfarm-en
Board: [1260] Suggestions
Topic: [31343] Sharing/Trading With Coop Members (incl Collectibles)

[817838] Chrystelle1313 (US1) [None] :: Nov. 20, 2014, 4:18 a.m.
I was wondering if you (Big Farm/Good Games) guys have put any thought into trading between co-op members? Sometimes when I hold (I am founder for my Co-op) a co-op project event I would like to give a prize to the member who most contributes to the project or contributes most to the co-op for the week. It is an idea I have toyed with for a while. If you have thought of it, may I ask why you did not implement it?

Chrystelle1313
Founder Celtic Farmland

[817896] farmerjohn 22 (US1) [US1] :: Nov. 20, 2014, 6:18 p.m.
I was wondering if you (Big Farm/Good Games) guys have put any thought into trading between co-op members? Sometimes when I hold (I am founder for my Co-op) a co-op project event I would like to give a prize to the member who most contributes to the project or contributes most to the co-op for the week. It is an idea I have toyed with for a while. If you have thought of it, may I ask why you did not implement it?

If you want to award a prize to a coop member, there are already a couple of ways to do just that. One way is to buy gifts from the Naughty & Nice event and use them on their farm and another way is to buy a gift card that's accepted by GGS for the purchase of gold, then give your member the I.D.# and Pin# of the card. The Founder of my coop sponsors a monthly contest where the member with the best performance for the month wins a $5.00 gift card to buy gold. It's worked out really well, with everyone involved in friendly competition. :)

[818077] Gilarm (GB1) [None] :: Nov. 22, 2014, 12:15 p.m.
I think it would be a good ides if members of a co-op were able to trade or give items to other members in the same co-op/

[818179] Chrystelle1313 (US1) [None] :: Nov. 23, 2014, 10:54 a.m.
Ok thank you FarmerJohn. I was actually looking to unload a bunch of deco's I do not need. I seem to be overloaded after the fortune wheel and was hoping to share my fortune with the co-op. Buying more is the opposite of my need. If you could at least think about my suggestion I would appreciate it.

[818261] Gwendolen (US1) [None] :: Nov. 24, 2014, 3:12 a.m.
I would also love to do that! Even if it is only to send some poop to players in need of some :)

[818263] kbahr007 (US1) [US1] :: Nov. 24, 2014, 3:36 a.m.
with decos the only choics you have are storing it, demoing it, or deleting it, if you demo it you get money. No other choices. i wish i could give them away

[818291] RunsWivScissors (GB1) [GB1] :: Nov. 24, 2014, 8:05 a.m.
Ok thank you FarmerJohn. I was actually looking to unload a bunch of deco's I do not need. I seem to be overloaded after the fortune wheel and was hoping to share my fortune with the co-op. Buying more is the opposite of my need. If you could at least think about my suggestion I would appreciate it.

As we are not even able to share decorations between our own farms, I doubt things would change to let us share them with other players.... It would stop people needing to buy decorations if we just passed them around.

I think the bigger problem isn`t the need to help out other players, its the waste of decorations we accumulate in our drop boxes, especially from the WoF & I made a suggestion a while back that maybe we could get tokens back for them Decorations suggestion as you can see, we did get a positive response to that, so there is hope. ^^
Latten wrote: »
Great ideas! In fact, we're already planning something that might help a lot with this problem - it's still in the planning stage, so I can't give you much details or a time frame yet, though. But we're on it!

[818937] russ5 (US1) [None] :: Dec. 1, 2014, 6:58 p.m.
It would be nice if the game had an area for the coop members to trade some things like in real life . Some people have excess stuff and others have different items. If we had a barter area in the coop we could trade items back and forth and would be much nicer for lower level members. A lot of members get frustrated at lower levels and quit because they cant produce as an example fertilizer. If the higher level players could help out the lower levels it would keep them more interested and playing more and longer. I relly believe this would not only benefit the coops but also the game itself. Thank you and would reall like to here more ideas on this subject.

[2884123] Rohal (NL1) [None] :: Dec. 3, 2014, 7:27 p.m.
Isn't it veeeeeeery stupid that collection items have to be invested in projects by one individual. Would be more cooperatieve if players from one coop could collect them together !

[819196] farmerjohn 22 (US1) [US1] :: Dec. 3, 2014, 7:40 p.m.
Rohal wrote: »
Isn't it veeeeeeery stupid that collection items have to be invested in projects by one individual. Would be more cooperatieve if players from one coop could collect them together !

One would think so. But if you were a online gaming company who SELLS collectibles for real money it might seem pretty doggone smart!

[819199] rhon (GB1) [GB1] :: Dec. 3, 2014, 8:19 p.m.
:) @ farmerjohn

It would seem to make sense to be able to do this. It is after all about co-operating and collaborating

But the game makers have worked out a balance for the game. And if we could all add however many collectibles we had then they would have to rebalance and we would need to add considerably more so that it was still as hard and still took as long to collect them all

It would feel more like co-operating, more the ethos of a co-op, sharing the burden like that, but the end result once they have rebalanced, would not be terribly different

[819782] bigdog42 [None] :: Dec. 8, 2014, 2:35 a.m.
Its not allowing anyone to donate to the collection of each item, without having the whole amount. Could this be changed so each member could donate their tickets, or compasses, or what have you. It makes it more of a co-op mission that way, rather than one main person.

[819783] FarmerJojoBell (US1) [None] :: Dec. 8, 2014, 2:49 a.m.
Not exactly a "bug"... This is how it is meant to be. It would be hard to have people donating this and that all the time in bits and pieces.

Plus people would be leveling up the co-ops way faster than they already do. This makes it a game of patience, and doesn't put massive amounts of pressure on the everyday people who can't be there to participate every hour of everyday for projects that would be running constantly. It would likely be the same projects over and over too, which would get VERY boring, very fast.

I like the set up how it is, and Big Farm likes the gold they get from those who don't feel like waiting to collect an item and just pay the gold to fill an item up instead!

[819795] WascallyWabbit (FormerMod) [None] :: Dec. 8, 2014, 7:02 a.m.
Moved to suggestions as this is not a bug. ^^

[819815] Margit katt [None] :: Dec. 8, 2014, 9:50 a.m.
I can see both viewpoints. But. I suggest that those collectibles could be divided into 3 or 4 lots at least. Meaning: If there's 1200 needed of a sort. Why not be able to donate when you have 300 or 400? In this case that means 3 or 4 co-op members can contribute. Not like 1 or 10 at the time - that would be awful.

[820016] farmerjohn 22 (US1) [US1] :: Dec. 9, 2014, 5:35 p.m.
I can see both viewpoints. But. I suggest that those collectibles could be divided into 3 or 4 lots at least. Meaning: If there's 1200 needed of a sort. Why not be able to donate when you have 300 or 400? In this case that means 3 or 4 co-op members can contribute. Not like 1 or 10 at the time - that would be awful.

As Samty said in reply#3, the company has a balance to the game as far as collectibles are concerned. No matter how you divvy up the collectibles, the company would only adjust the amount required. There is no advantage to be gained this way.

[820019] Margit katt [None] :: Dec. 9, 2014, 5:51 p.m.
I believe you framerjohn. It's pity... It takes forever to get enough of something I think. Haven't succeed yet in 48 levels to get ONE collection at all.

[820026] farmerjohn 22 (US1) [US1] :: Dec. 9, 2014, 6:22 p.m.
Haven't succeed yet in 48 levels to get ONE collection at all.

Wait..what? :huh: Please explain, cause that doesn't make sense. You might be confused about the collection. When you go to add to the collection, do you not have enough available because your fellow coop members have filled the ones you have enough for? If that's the case, you only need to message one of those members who have filled that spot and ask them to remove their collectibles from that project so that you can put yours in.

[820235] Margit katt [None] :: Dec. 11, 2014, 9:34 a.m.
No farmerjohn. I mean I haven't got enough for ANY collection - filled or not! And I'm busy here like a lil bee. Belive me. lol It's missing a lot in ALL of them. And I think I've built my farm pretty alright. I do a LOT of missions. I try keep everything busy 100 %. And still - not ONE collection yet.
I think this is very strange. Especially as I could get my X-mas tree in just 2,5 days! And that was 500 pieces! Also. I got those 320 japanese paintings in a few hours... And I will complete step 3 in just a few hours..
And I'm now on level 44 - was a typo in the other post... Sorry about that.
Considering I started at all in mid November - not yet a month ago I should have been able to get at least ONE of them one would think. Or??? ?( 8| :S

Exampel:
I need 305 puzzle pieces - I have 119.
Need 119 business cards - have 30
Need 1700 tickets - have only 518
And so on.... *SIGH*

[820422] afar (INT1) [None] :: Dec. 12, 2014, 1:30 p.m.
Are you serious Margit?? I am in level 46 -- not so much different as yours, and in my co-ops I always managed to donate once every two weeks at worst!
Only 518 tickets?? I've donated tickets some time(s) in the past, and I have 823 tickets leftover. 72 business cards I never donated. You are perhaps very unlucky on collectibles luck, or my server somehow has more chance in collectibles drop rate.

And I suggest..if, for example, we have 90 of a collectible and 135 needed. Let's say, 900 gold. Can the game decrease the gold amount to be paid since we already have 90? So 1/3 of the needed gold? 300? It won't make that big of a dent of the economic sale by the company's view, I think. It might even promote gold use since there are those people who "AGGH ONLY X NUMBER OF COLLECTIBLES LEFT" and go to gold fairy.