Forum: bigfarm-en
Board: [1260] Suggestions
Topic: [31692] Cancel Build Option
[-31692]
RMcNeal [None]
:: March 10, 2013, 1:24 p.m.
An option to Cancel the building you're currently building (upgrades also) should be available.
Many times I've wished I could cancel the current building but nope, stuck with waiting for it to build until it's finished everytime. I'm sure this happens to everyone, not just myself. Post your thoughts on it.
Many times I've wished I could cancel the current building but nope, stuck with waiting for it to build until it's finished everytime. I'm sure this happens to everyone, not just myself. Post your thoughts on it.
[664751]
ezio auditore3 [None]
:: March 10, 2013, 5:10 p.m.
i totally agree @RMcNeal
:)

[664761]
tinyandme (US1) [US1]
:: March 10, 2013, 5:56 p.m.
yep............
[666158]
Rusty Farmer (AU1) [AU1]
:: March 15, 2013, 11:41 p.m.
My day got ruined because of the lack of this option.
http://en.board.goodgamestudios.com/bigfarm/showthread.php?54166-Suggestion-We-need-a-cancel-upgrade-option-DON-quot-T-RUIN-MY-DAY-AGAIN!
http://en.board.goodgamestudios.com/bigfarm/showthread.php?54166-Suggestion-We-need-a-cancel-upgrade-option-DON-quot-T-RUIN-MY-DAY-AGAIN!
[677143]
Rusty Farmer (AU1) [AU1]
:: April 23, 2013, 3:37 a.m.
For building cancellation, perhaps you only get back the proportion of what you paid based on how long the construction has been going plus half of what has been "used up".
For instance, if the building cost 100,000 and takes 10 hours and has been going for 1 hr when you decide to cancel it, you get 90,000 + 50% of the first 10,000 that have been "used up" in building so far so you would get 95,000 back. This would make it consistent with what you would get back when demolishing a building which is half.
It would be good to also have the option to cancel any demolition in progress.
For instance, if the building cost 100,000 and takes 10 hours and has been going for 1 hr when you decide to cancel it, you get 90,000 + 50% of the first 10,000 that have been "used up" in building so far so you would get 95,000 back. This would make it consistent with what you would get back when demolishing a building which is half.
It would be good to also have the option to cancel any demolition in progress.
[685887]
Princezz Pratu5 [None]
:: May 13, 2013, 10:35 a.m.
thats true! We should have an option like that....
[685915]
sophiesomething [None]
:: May 13, 2013, 12:34 p.m.
It depends
[685977]
jaystarr2 [None]
:: May 13, 2013, 4:13 p.m.
...on what?sophiesomething wrote: »It depends
[751315]
Bucake69 [None]
:: Jan. 7, 2014, 3:39 p.m.
YEs cancel option,and a are you sure button, screwed me up when i clicked wrong button on building. Even envoy has a cancel option. and they sux
[751351]
Latten (DE1) [None]
:: Jan. 7, 2014, 4:13 p.m.
I will forward this, of course, but since the game is pretty much built around time management, and figuring out the best possible order to build things without having delay during production, I don't think this will be put into Big Farm. It's a huge part of the game to determine when to build, when not to build and to produce instead, reacting to upcoming events and missions etc.
[751356]
mariachi (RO1) [None]
:: Jan. 7, 2014, 4:53 p.m.
sometime in the past, I've seen on a forum a solution like this: cancel button only active for 1 minute.
this will only undo mistakes, clicks made without the actual intend to build something.
but will not interfere with all the "time management" issue.
this will only undo mistakes, clicks made without the actual intend to build something.
but will not interfere with all the "time management" issue.
[751378]
MiMiCat4 [None]
:: Jan. 7, 2014, 7:45 p.m.
I agree with the cancellation option. Another argument for it might be the utter frustration when the elusive architect pops up, but you can't take advantage of him because but you still have like 12hrs left of building on something else!!!
Also, maybe it would be possible to have a percentage bar of construction done, and if cancelled, you get the percentage of money that hasn't been used in the upgrade yet returned to you, but the amount of work done stays, to be completed when next possible (obviously the building would still be out of use until the upgrade was completed).
Also, maybe it would be possible to have a percentage bar of construction done, and if cancelled, you get the percentage of money that hasn't been used in the upgrade yet returned to you, but the amount of work done stays, to be completed when next possible (obviously the building would still be out of use until the upgrade was completed).
[751386]
mariachi (RO1) [None]
:: Jan. 7, 2014, 8:11 p.m.
I agree with the cancellation option. Another argument for it might be the utter frustration when the elusive architect pops up, but you can't take advantage of him because but you still have like 12hrs left of building on something else!!!
Also, maybe it would be possible to have a percentage bar of construction done, and if cancelled, you get the percentage of money that hasn't been used in the upgrade yet returned to you, but the amount of work done stays, to be completed when next possible (obviously the building would still be out of use until the upgrade was completed).
interesting

I agree with everything you said, but I doubt CGS will implement any of this. it would help non-gold people, so there will be fewer players willing to speed up construction when Steve arrives. what's the point in that?

also:
- it contradicts with the "one building at the time" rule
- a player could start many last-level buildings while Steve is present, and finish them latter

[751475]
MiMiCat4 [None]
:: Jan. 8, 2014, 10:43 a.m.
interesting
I agree with everything you said, but I doubt CGS will implement any of this. it would help non-gold people, so there will be fewer players willing to speed up construction when Steve arrives. what's the point in that?
also:
- it contradicts with the "one building at the time" rule
- a player could start many last-level buildings while Steve is present, and finish them latter
I thought about these issues after I posted. I figured you may only have one building on hiatus at a time, and only allow it for levels under architect.
I agree that it is HIGHLY doubtful that they would implement anything like this too tbh though, it is all about the gold after all!!! lol x x
[751550]
Rusty Farmer (AU1) [AU1]
:: Jan. 8, 2014, 11:35 p.m.
One solution to this delimma is that you simply cannot cancel a building's construction while the architect is present but other than that...
[755554]
Papa Smurf (INT1) [INT1]
:: Feb. 1, 2014, 4:16 p.m.
Is it possible that if you stop construction, you won't get any money return, and you won't be able to use your building until you finish the construction, but when you do continue the construction, you don't need to pay any more dollars that what you already have. Kinda like in real life. If you're building, say, a store in your empty lot, and you decide to stop construction. You can't use either the empty lot or the store until it's done, but if you already bought all the necessary materials before you started constructing, you don't need to buy them again.

[755739]
Doctor Annie (US1) [None]
:: Feb. 2, 2014, 5:47 p.m.
It is one thing to cancel a building project when it is partially completed and quite another thing to be able to correct a mistaken move within 15 or 30 seconds of starting. An unintended build costs money and time that you may have been intending to use in another way. It is particularly frustrating when you know immediately that you have accidentally done something totally unintended. The cancel button mentioned above seems to be a really good way of correcting a mistaken action.
[793019]
Bill4112 (US1) [US1]
:: June 18, 2014, 4:52 a.m.
OK. If this game is all about time management, what about the things that we can't plan for, such as the Architect? He shows up at random times and stays for such a short time that it is often impossible to hire him (even if the money is available) because something else is already being built/upgraded. There are several ways that this could be handled: (1) announce 24 hours in advance that the Architect is going to appear; (2) provide some means for requesting that the Architect appear within a certain period of time (two days, for example); (3) have the Architect remain available for a period of time after the current build/upgrade has been completed; (4) provide some method for aborting/cancelling construction of a building (with or without the return of some or all of the construction cost); (5) eliminate the need for the Architect altogether; (6) allow a player to pay the Architect a retainer so he will stay around until the NEXT build/upgrade is started (if he is hired, he stays to finish the job. Otherwise he keeps the retainer and leaves.); (7) allow us to hire the Architect to design the next upgrade, but still be able to complete it without him being available. Certainly one of these ideas ought to work!
[793087]
Yakoska (US1) [None]
:: June 18, 2014, 11:07 a.m.
Slap a gold cost (Say10% the cost of gold rushing it to finish) and a time limit (say a minute from start)... I think it would satisfy everyone. If you make a mistake, you shouldn't (in my opinion) get a freebie. Believe me, I've made enough!
[828271]
Barrkley (US1) [None]
:: Feb. 9, 2015, 5:24 p.m.
I will forward this, of course, but since the game is pretty much built around time management, and figuring out the best possible order to build things without having delay during production, I don't think this will be put into Big Farm. It's a huge part of the game to determine when to build, when not to build and to produce instead, reacting to upcoming events and missions etc.
I am among the many who would like to see a cancel option on building and upgrading and horse training. It of course could be such that how much currency you got back was relative to when you clicked to cancel, the sooner, the more you got back. This is not contrary to the game atributes of time management, production management, and costs management; having no cancel option is. Canceling of plans, delay, mistakes, changes of plans, and the related costs are part of these atributes.
Making a decision to cancel a project for whatever reason is a natural part of all the atributes you mention; one would consider the related impact on costs, production, time management, etc., in determining if it was worth it. Again, the quicker the decision made the less the cost, to be very minimal. It makes little sense to continue on with a project to completion wasting currency, time and resources when the decision to cancel was quickly made; it will end up costing more in time, currency, and resources and is not conducive to the game attributes mentioned.
Also, canceling a project for me has nothing to do with missions or upcoming events, and I doubt I am alone in this. More often than not, it's a "Whoops! Cancel, Cancel, Cancel!" or a quick reconsideration and the decision is immediate.