Goodgame Studios forum archives

Forum: empire-en
Board: [580] Update Questions & Feedback
Topic: [358876] Discussion Thread: Private Resource Villages

[5020823] bernhardt (US1) [US1] :: Jan. 5, 2019, 11:43 p.m.
Consider the 300 ones, as a speed tax.  You want them fast, you gotta pay.  Otherwise no difference.

[5021427] Batten (GB1) [GB1] :: Jan. 8, 2019, 10:50 p.m.
That is what makes Fuji's argument paper thin.  My experience the gap just got a whole lot bigger as you were telling me it would close.  

Looking at how it works it is going to take a long long time for resource players to get anywhere near a full set equivalent to what ruby buyers can achieve.  I had earned sets in all three realms I have none of the new ones in any realms.  So what is already a massive food deficit is now pretty much insurmountable hard to imagine other than money why a designer would do something to further demotivate and demoralise an already dispirited player base looking at yet more suspensions of cheats whose alliances get off scott free yet again.  

[5021462] UD1 (INT1) [INT1] :: Jan. 9, 2019, 11:09 a.m.
My opinion on rv or prv is when you reach a high level in game, you only need food rvs 

maybe there was an argument to have many rv surrounding your main, to stop fast attacks, that has now gone, so no need now, because i search for perfection all saw mills stone  quarrys and there buildings have all been deleted to make room for high deco.s

so unless they make them super RV i moved on from them, but still live in hope for new cast from shapeshifter , just anther gge  promise broken

[5021994] hamsters1 (GB1) [GB1] :: Jan. 12, 2019, 2:21 p.m.
Personally I like the private rv's hopefully in the long term it will put an end to the likes of crimson guard concocting a conspiracy theory and then using it as an excuse to nick any rv's they take a fancy to.

[5022214] DK Banana (GB1) [GB1] :: Jan. 13, 2019, 1:52 p.m.
In my view, it would have been better to implement  a cool down time on castles, linked to level (=time to repair) for PvP, unless there is a mutual declaration of war.

Forget 101 kit sets. Stick to the basic 4 types of kit and let people figure out the best combinations for different jobs.

Have an RV night once a month in each realm - or to make it fair, have 3 periods in 24 h when 1/3 of RVs go to grass.
We could then have the  fun mayhem of lab night, on a much larger scale.

Instead, pathetic questionnaires and poor mangement lead to degradation of the gaming experience. I wouldn't be surprised to discover that Chris Grayling MP has been moonlighting on the game's development strategy...

Still waiting for someone to identify an good alternative, then I will be off.

Cheers

DK

[5022352] sittingbull11 (US1) [US1] :: Jan. 13, 2019, 8:34 p.m.
Buying the private villages just sounds like a GGE Ruby pit!!!!  The RVs are or were free if you could cap them .Everyone is saying,OHHHHHHHH the big alliances have captured all of the free RVs Why can't gge just make more free RVs rather than selling them to you!!!

[5022370] dandelion1958 (GB1) [GB1] :: Jan. 13, 2019, 9:33 p.m.
Buying the private villages just sounds like a GGE Ruby pit!!!!  The RVs are or were free if you could cap them .Everyone is saying,OHHHHHHHH the big alliances have captured all of the free RVs Why can't gge just make more free RVs rather than selling them to you!!!
the Rv's spawn depending on the number of players entering a realm - on uk1 we have not seen a spawn in over 2 years - might be 3 due to the number of players going to ruins - looting over xmas showed only 3k actives !!!

Edit PS the private rv's can be bought for tokens earned in the sams or nomads ! so no ruby spend needed ! :wink:

[5022441] PJH_ (GB1) [GB1] :: Jan. 14, 2019, 8:50 a.m.
...... looting over xmas showed only 3k actives !!!
just for context.... that was a high for the UK/English language server, not a low!!!

[5032004] I.B.Evile (US1) [US1] :: Feb. 27, 2019, 3:43 a.m.
difference of the 100 token price or 300 token price??/

[5032202] hionmentho (US1) [US1] :: Feb. 28, 2019, 2:46 a.m.
difference of the 100 token price or 300 token price??/
200 tokens.

[5037246] LadyThundara (US1) [US1] :: March 17, 2019, 4:32 a.m.
1. I disagree. Firstly, they weren't free in practice, and you've been around long enough to know that as well as I do. Capturing RVs in the past were always double ruby sends and even then you were lucky if you got more than one or two as everyone else was racing for them as well. I spent huge amount of rubies getting the blasted things originally. Of course you could get them instead by an RV war, but that's always favoured the ruby players and the giant alliances for obvious reasons.

1.  I disagree with you.  I caught many of my RVs with wolves and very little rubies because I didn't really buy them then.  I had a very easy time in the beginning finding the RVs until somebody decided to stop releasing them, which made it impossible for the little guy to get any, so they would go into ruins and quit the game.  Whoever the greedy jmoke was at GGS, they ruined the game for so many other players.  It was once a good game. Now it's not, it more like a full time job.  You have to be fighting in like 5 or 6 different worlds at a time, trying to keep up with everything, and for me that's when the Ruby buying started.  I don't know what the reason is but the owners of GGS choked the life out of their own game because of their immense greed.

2. This is also just not true. The top players already have full RVs. All this does for the whales is release 25 food RVs to the rest of the server quickly, alongside the RVs those "other players" are also choosing to buy with their event tokens (and not rubies - seriously, no-one is going to spend rubies on these other than the very top end, who don't get a great deal of a boost to show for it).

Yes, because GGS stopped letting more out for all the new players.

3. Shells don't hold onto these for great numbers of troops. They hold onto them because they're prize assets that are very hard to come by, so when some new player or returning old player comes back they can dump a stack of nice shiny stuff on that player. This will no longer be relevant for RVs. When shells are used for war troop stacking, those are generally bought on the fly, where RVs are also not useful as the troops are bought, sent until dead, repeat. RVs are a straw man argument for this.
 
Same answer as for #2  above.

4. Non ruby players have already spent the last 3 years dealing with 0 RVs and a 0% bonus in sand/fire compared to a 300% bonus for the big players in the big alliances. Now, we'll have a situation in a year's time where the top players have gone up from a 300 to a 400% bonus and the rest have gone up from a 0 to a 300% bonus. Some rather weak back of the envelope maths would suggest 400% food to 100% food is a bigger gap than 500% to 400% food, no?

And none of this would be necessary if it were not for the greed of GGS. And by the way, it took me almost 3 months to earn enough tokens to buy and upgrade the Relic Green house and I don't really see any benefit to that is worth the work to get it.  

And one last comment since this thread is about RVs:  what the hell did the developers do with the screen we see when looking at our RVs?  Are they kidding?  WTF use did they think we would get out of it?  



The only useful part of this new screen is the one on the left where they separate the 3 types of RVs into Groups.  The rest is useless.  When I hover over the  image on the left, all it says is "public village", then shows the 35%, which I already know since it can't be upgraded. Then it shows the number of troops where the name of the RV used to be. Then there is a button to station troops there and the village image when you hover says jump to it.

Now here's what I see when I look at another player's list of RVs and what I used to see with mine:  


This screen shows the type of village, the kingdom it belongs to, the name of the RV (if you don't give it a name like above, it just shows the coordinates of the RV), next the compass shows the coordinates of the RV, the next icon is to jump to the village and the last shows the distance from your castle in that land to the RV.   There could be a combination of the two that would be really helpful.  But if they don't want to change it, then give us back what we had before.   



[5037447] BM Fujiwara [None] :: March 18, 2019, 9:37 a.m.
@LadyThundara (US1)

No-one decided to stop releasing RVs. They still release. The thing is, when you and I were getting them, the number of players on a given kingdom map was going up - every time it got to the point where the edge of the map had to expand to fit in new players, new RVs spawned.

This has stopped happening now as the overall number of non-ruined players is not at its peak in most of the current servers, and this is definitely true on UK1 and US1 - because of this, no new RVs are spawning, but this is not due to some business decision at GGS, it's due to player population.

This is pretty much exactly why I do support the addition of private RVs. Now the heavy players are replacing their foods and dropping public ones, and it's freeing up those public ones to the res players and lighter players who would have no chance of getting them otherwise, and ofc the lighter players can also get RVs without even needing a fresh spawn to do so by getting private RVs of their own.

[5037466] Batten (GB1) [GB1] :: March 18, 2019, 12:06 p.m.

And the “heavy” players having bought them first and replaced them faster are now well over 2 million might points based on buying the level 15 private rvs whilst the rest of us are supposed to be happy with less for longer. Resource players regardless of how good they are performance wise are limited in the number of RVs they can obtain per round which creates a clear advantage for buyers which over 75 rvs or 75 rounds will be significant. And given to alliances have been exposed for cheating with players openly banned the practice of hoarding rvs in multi accounts and dead alliances doesn’t get any better in hindsight regardless of how many rvs you shouldn’t have had you drop. The gap is so enormous across all events now and in any war this whilst a problem isn’t the biggest issue honest players face. Until alliance bans are introduced with retrospective penalties game won’t be fair.


[5043337] LadyThundara (US1) [US1] :: April 17, 2019, 3:59 p.m.
@LadyThundara (US1)

No-one decided to stop releasing RVs. They still release. The thing is, when you and I were getting them, the number of players on a given kingdom map was going up - every time it got to the point where the edge of the map had to expand to fit in new players, new RVs spawned.

This has stopped happening now as the overall number of non-ruined players is not at its peak in most of the current servers, and this is definitely true on UK1 and US1 - because of this, no new RVs are spawning, but this is not due to some business decision at GGS, it's due to player population.

This is pretty much exactly why I do support the addition of private RVs. Now the heavy players are replacing their foods and dropping public oSorrynes, and it's freeing up those public ones to the res players and lighter players who would have no chance of getting them otherwise, and ofc the lighter players can also get RVs without even needing a fresh spawn to do so by getting private RVs of their own.
Sorry to tell you but this is absolutely not true.  I bookmarked a tower on Evergreen more than 6 years ago and there is still nothing that has come up there.  However, there were RVs still spawning on Sands and Fire for almost 2 years later.  Now where did all the new players come from in these 2 worlds if so many were going into ruins in Everwinter?  I really thinkg that GGS believes we are all stupid.  I'll tell you, from the Ruby Whales that GGS supports like there is no tomorrow and drops poop on the rest of the players.  These large alliances who use lots of Rubies are cheating like there is no tomorrow with the RVs.  When an alliance member quits the game and goes into ruins, the alliance takes all of their RVs and stashes them somewhere, so that they retain these RVs.  They do this by creating a lot of Alts in their alliances and even taking the keys to those in Ruins and bringing them out so that others can't get any.  GGS has promised to stop all of this cheating, but they have not done the job they promised, so Yes, it is the fault of GGS.  And the second part of that is buying these Village Tokens for Private RVs, which you can only get by spending more and more and more rubies to earn them in the events that are not good for anyone who doesn't spend on large amounts of Rubies.  

So until GGS keeps up with their promises the only playing these ridiculous events are those that are spending the huge amounts of money.

[5043355] _R11G_ (US1) [US1] :: April 17, 2019, 6:14 p.m.
Have you even played the game in the last 4 months? Tokens are SUPER easy to get. Have you looked in everwinter lately? Spend 2 minutes at the edge of the populated zone moving around and I guarantee you will find an unoccupied one. Play the game.

[5043510] Batten (GB1) [GB1] :: April 18, 2019, 11:18 p.m.
The game is essentially too expensive compared to other products on the market and with a lot of the better functions like RV's having been disabled in favour of monchrome one size fits all solutions is frankly a bit dull.  They had something in RV's that worked and added interest made players sign in and work hard to achieve results.  Now RV's that players and alliances collectively worked years to build full sets of are devalued to the point they are handed out like alms to the poor.  Just take out RV's completely and add another 100 levels to the granaries just to make sure the game balance is completely shot.  Unless they forget about food for a bit and get army sizes down I can't see how it works going forward.  7 castellans v 35 comms with bought troops across a 65 person alliance doesn't really matter how many RV's you have anymore they are redundant along with signficant portions of the game.  Hard to see where the actual development of the experience is.  Where is the Empire element?  And how do you fight alliance v alliance without one superpowered player on each side ruining the experience for everyone else.  Its too much like walking into a shop, or trying to complete a Panini Sticker I'm struggling to see where the uncertainty of result, the strategy and skill the actual game element is.  Other games have moved on with frankly better narrative storytelling and mythos.