Forum: empire-en
Board: [580] Update Questions & Feedback
Topic: [376070] July update 2020 feedback discussion
[5138661]
SinMiedo (US1) [US1]
:: July 31, 2020, 8:47 a.m.
In the update notes it says that districts can be placed in outposts. I tried to place the last military district I won in one of my outposts, and the game would not allow me to do it. But I had no problem adding it to an outer kingdom castle. Is this something that has been changed with the update, so that they can now be put in outposts? Or does it only apply to the new trade district?
[5138692]
Miguel 2000 (PT1) [PT1]
:: July 31, 2020, 10:12 a.m.
Thx, Today, i saw: 150 thousand yellow coins! AHAHAHAHAHAHAHAHAHAZoe said:No idea, I asked, but you’ll probably find out from game soonerMiguel 2000 (PT1) said:![]()
[5138718]
Pieter Cornelis (NL1) [NL1]
:: July 31, 2020, 12:20 p.m.
No fix yet?Pieter Cornelis (NL1) said:
Those 38 "Godness of Nature" ain't visible but they must be there according to the available space? ...
Like the last time the decorations went MIA: Only the decorations that went true the fusion forge are gone.
(They are all between 605 and 800 public order.)
[5138749]
thebossman1929 (US1) [US1]
:: July 31, 2020, 1:13 p.m.
No Food production in my Castle, WTF!! Its burning thru my food crazy!! Please help
[5138780]
Pieter Cornelis (NL1) [NL1]
:: July 31, 2020, 1:24 p.m.
Everything okay here?thebossman1929 (US1) said:No Food production in my Castle, WTF!! Its burning thru my food crazy!! Please help
[5138783]
Pieter Cornelis (NL1) [NL1]
:: July 31, 2020, 1:27 p.m.
Pieter Cornelis (NL1) said:No fix yet?Pieter Cornelis (NL1) said:
Those 38 "Godness of Nature" ain't visible but they must be there according to the available space? ...
Like the last time the decorations went MIA: Only the decorations that went true the fusion forge are gone.
(They are all between 605 and 800 public order.)

And there back in the box!
Thanks for this fix before the weekend!

[5138816]
srichtat (GB1) [GB1]
:: July 31, 2020, 3:22 p.m.
Thanks for the update but your change to the battle reports has made it almost impossible to read how many of each type of troops I have lost. There is insufficient contrast between the red number and brown/beige background. This needs to be addressed so that those of us with less than perfect sight can stilll participate meaningfully.
[5138840]
Zoe [Moderator]
:: July 31, 2020, 5:08 p.m.
It's very delightful to read at least one positive (or not negative) commentbucketofsquid (US1) said:There are a few people that consistently say updates are going to make people quit. They never quit so I'm not sure why they think that. Having buggy updates and announcements that are poorly worded is annoying but I'm a f2p 70/800 player.
I'm getting way more than what I (don't) pay for and I love ruby spenders, even the ruby whales.
Does it suck to get hammered by a ruby whale? Yes! But that is what fire castellans are for.

I don't know official reason fot this change, our guess was it might be to lower graphics and make the game run smoother... but once again, that's just a guess...killdavies (GB1) said:Is there a reason why the UI to delete troops has been moved? Also why are tools and troops on spy reports bigger and on a blinding white backround?
My whole point about "fairness" towards f2p players was connected to this update, I'm not saying the whole game is fair... I simply think f2p people can have new walls/towers/whatever not much later after paying users get itPlumpy21 (US1) said:@Zoe
The biggest problem with adding towers/wall/moat to defense is that it takes so much time. The unfair part is that any person can buy +5 waves and get 1.2k troops on flank. You can't win a flank with 600-700 defenders on one flank with quick lime bombs. Nothing better to this game than seeing a 6.2k attack at your castles.
And with this update adding more troops to wall or giving you more defense at the sight of a huge attack, you can't get the towers/keep/wall/moat without spending atrocious numbers of construction/upgrade tokens. Meanwhile you can add +5 waves your attack for 7.8k rubies for 12 hours. Tell me how in the world that free to play players still have a chance.
Also, just a side note that my lower level players having a problem with. WHO IN THE WORLD THOUGHT THAT CASTLE GARDENS SHOULD BE LEGENDARY LEVEL 100 TO BUILD? WHO?
Because who is building castle gardens after lvl 70 isn't eventing correctly, with nomads or sams.

About 5 waves, having it on look item for rubies is not the luckiest thing, on the other hand, I think it's way better than having it only in special offers where you need to actually buy rubies to get the item. You are still able to get a lot of rubies from game - I know people who are able to get 8k rubies from game in one or two days by hitting towers and fortresses, so they are able to get this item without having to buy anything.
And the gardens... that actually makes no sense... I'll include it in feedback... but at least it prevents people from wasting time on building them

Military districts should be only possible to place at castles and it should be possible to place trade district also on outposts (if it's not the case, let's blame it on @BM_Thanatos who told me soSinMiedo (US1) said:In the update notes it says that districts can be placed in outposts. I tried to place the last military district I won in one of my outposts, and the game would not allow me to do it. But I had no problem adding it to an outer kingdom castle. Is this something that has been changed with the update, so that they can now be put in outposts? Or does it only apply to the new trade district?

It's just a visual glitch, due to freezing food it takes a while after downtime for food production to load.thebossman1929 (US1) said:No Food production in my Castle, WTF!! Its burning thru my food crazy!! Please help
There were many complaints about this change, CMs have heard it directly from players on discord and I believe most of mods will also include it in feedback reportssrichtat (GB1) said:Thanks for the update but your change to the battle reports has made it almost impossible to read how many of each type of troops I have lost. There is insufficient contrast between the red number and brown/beige background. This needs to be addressed so that those of us with less than perfect sight can stilll participate meaningfully.

[5138854]
NewDèr (INT1) [INT1]
:: July 31, 2020, 6:07 p.m.
i have the same problem . i barely can see how many men i lost in the battlefield . beside this , the tape of commanders doesn't look Great as it was before the pictures of commanders now look smaller . the set up also need to be returned as it was before .srichtat (GB1) said:Thanks for the update but your change to the battle reports has made it almost impossible to read how many of each type of troops I have lost. There is insufficient contrast between the red number and brown/beige background. This needs to be addressed so that those of us with less than perfect sight can stilll participate meaningfully.
[5138864]
Pieter Cornelis (NL1) [NL1]
:: July 31, 2020, 7:57 p.m.
I have another one for you, this update is not so bad! Only one "minor" glitch... We need more ways to gather building and upgrade coin for a fair price.Zoe said:It's very delightful to read at least one positive (or not negative) commentbucketofsquid (US1) said:There are a few people that consistently say updates are going to make people quit. They never quit so I'm not sure why they think that. Having buggy updates and announcements that are poorly worded is annoying but I'm a f2p 70/800 player.
I'm getting way more than what I (don't) pay for and I love ruby spenders, even the ruby whales.
Does it suck to get hammered by a ruby whale? Yes! But that is what fire castellans are for.

[5138881]
Zekrom (IN1) [IN1]
:: Aug. 1, 2020, 5:58 a.m.
Can we know what exactly is the reason for having the samurai invasion once every two months?
Having nomads after fcs after nomads after fcs is making the game very boring. And that cycle goes on for about 2 months and then the samurai invasion shows up for a few days and then back to the nomad-fc cycle for 2 more months.
And since the castle gardens are now being unlocked at leg lvl 100, the only good deco which can be earned in huge numbers easily is the fountain of inner peace, which is through the samurai invasion. And at least for the new players, that is pretty important. So, can we get an explanation as to why the samurai invasion is not as frequent as the other events?
Having nomads after fcs after nomads after fcs is making the game very boring. And that cycle goes on for about 2 months and then the samurai invasion shows up for a few days and then back to the nomad-fc cycle for 2 more months.
And since the castle gardens are now being unlocked at leg lvl 100, the only good deco which can be earned in huge numbers easily is the fountain of inner peace, which is through the samurai invasion. And at least for the new players, that is pretty important. So, can we get an explanation as to why the samurai invasion is not as frequent as the other events?
[5138898]
Plumpy21 (US1) [US1]
:: Aug. 1, 2020, 8:58 a.m.
Zoe said:My whole point about "fairness" towards f2p players was connected to this update, I'm not saying the whole game is fair... "I simply think f2p people can have new walls/towers/whatever not much later after paying users get itPlumpy21 (US1) said:@Zoe
The biggest problem with adding towers/wall/moat to defense is that it takes so much time. The unfair part is that any person can buy +5 waves and get 1.2k troops on flank. You can't win a flank with 600-700 defenders on one flank with quick lime bombs. Nothing better to this game than seeing a 6.2k attack at your castles.
And with this update adding more troops to wall or giving you more defense at the sight of a huge attack, you can't get the towers/keep/wall/moat without spending atrocious numbers of construction/upgrade tokens. Meanwhile you can add +5 waves your attack for 7.8k rubies for 12 hours. Tell me how in the world that free to play players still have a chance.
Also, just a side note that my lower level players having a problem with. WHO IN THE WORLD THOUGHT THAT CASTLE GARDENS SHOULD BE LEGENDARY LEVEL 100 TO BUILD? WHO?
Because who is building castle gardens after lvl 70 isn't eventing correctly, with nomads or sams."
"I simply think F2P people can have new walls/towers/whatever not much later after paying users get it" Are you joking? People have lvl 6 Keep right now. It takes an average person two kingdoms league and 2 OR getting top 9k.
_
About 5 waves, having it on look item for rubies is not the luckiest thing, on the other hand, I think it's way better than having it only in special offers where you need to actually buy rubies to get the item. You are still able to get a lot of rubies from game - I know people who are able to get 8k rubies from game in one or two days by hitting towers and fortresses, so they are able to get this item without having to buy anything.
"I am not saying getting rubies is difficult, getting the veteran horrors for a F2P, to amass a 11 wave attack can only happen after OR and they can probably only send 1 or two hits. After that they are only sending coin troops on attacks. Meanwhile Bozo number 1 drops a World Dom Pack and is attacking the entire time that look item is there. I am just saying the disparity between Defending and Attacking is almost unreachable for F2P to have a chance. Also, I would look to recommending the price of lvl 6 towers reducing, you can upgrade about 4 every OR for top 8k which is possible for F2P."
_
And the gardens... that actually makes no sense... I'll include it in feedback... but at least it prevents people from wasting time on building them![]()
"Good, many of my players just need placeholders for events."
_
Also, why wasn't battle reports updating or the trashcan in hospitals said anywhere in the patch notes on the forums, I would like better in-depth information on monthly updates.
* Don't understand how to properly quote in HTML.
[5138900]
ChokdeeMak (GB1) [GB1]
:: Aug. 1, 2020, 9:12 a.m.
+1 on the white background being a retrograde stepkilldavies (GB1) said:Is there a reason why the UI to delete troops has been moved? Also why are tools and troops on spy reports bigger and on a blinding white backround?
[5138902]
Haizaki Ryouhei (IN1) [IN1]
:: Aug. 1, 2020, 9:18 a.m.
Honestly garbage.
Return Samu first lmao.
[5139054]
sal456 (US1) [US1]
:: Aug. 1, 2020, 5:59 p.m.
How much space will a military district take?
I say on the fourkingdoms forum that's it's horrible there and don't want it if it's a 10x10. I sincerely hope it's something like a 5x5 or smaller.
Thanks!
https://community.goodgamestudios.com/fourkingdoms/en/discussion/52049/military-district-additions


I say on the fourkingdoms forum that's it's horrible there and don't want it if it's a 10x10. I sincerely hope it's something like a 5x5 or smaller.
Thanks!
https://community.goodgamestudios.com/fourkingdoms/en/discussion/52049/military-district-additions

[5139055]
Knight of Shume (US1) [US1]
:: Aug. 1, 2020, 6:02 p.m.
disappointed to see military district for 150000 gold coin (maybe move it to silver coins in blacksmith tent) when its a 10 X 10 building....takes up a lot of room.. from what i see and hear from others getting it...
Sending kingdom resources was temporarily not working..seems to work now.... folks need to log in to accounts so troops don't starve and concerned if they don't...they will loose troops cause they get logged in.. how will game help them get their troops back?
Sending kingdom resources was temporarily not working..seems to work now.... folks need to log in to accounts so troops don't starve and concerned if they don't...they will loose troops cause they get logged in.. how will game help them get their troops back?
[5139216]
Nebulous (US1) [US1]
:: Aug. 2, 2020, 4:57 p.m.
Okay so after seeing the true scope of this update, I gotta say its pretty insane, and we'll use math to prove it.
Each main castle & outpost has 20 towers and it takes 10 days to level one up to six.
7 Castles X 20 Towers X 240 hours = 33,600 hours to do every tower at every castle. That's nearly 4 years!!!
That doesn't include each keep, moat, storage, and gate in all 7 castles, not to mention the Outer Realms isn't always running. which does bring the total time over 4 years. This is a game, and should be a pass-time, not a full time job.
How do you plan to remedy this? Will construction and upgrade tokens be more available? I can't imagine in four years, there wont be another update and another 4 years ahead.
Each main castle & outpost has 20 towers and it takes 10 days to level one up to six.
7 Castles X 20 Towers X 240 hours = 33,600 hours to do every tower at every castle. That's nearly 4 years!!!
That doesn't include each keep, moat, storage, and gate in all 7 castles, not to mention the Outer Realms isn't always running. which does bring the total time over 4 years. This is a game, and should be a pass-time, not a full time job.
How do you plan to remedy this? Will construction and upgrade tokens be more available? I can't imagine in four years, there wont be another update and another 4 years ahead.
[5139261]
Wiglema (NL1) [NL1]
:: Aug. 2, 2020, 10:29 p.m.
Math doesn't prove this for at least three reasons, ordered from bad to worst:Nebulous (US1) said:Okay so after seeing the true scope of this update, I gotta say its pretty insane, and we'll use math to prove it.
Each main castle & outpost has 20 towers and it takes 10 days to level one up to six.
7 Castles X 20 Towers X 240 hours = 33,600 hours to do every tower at every castle. That's nearly 4 years!!!
That doesn't include each keep, moat, storage, and gate in all 7 castles, not to mention the Outer Realms isn't always running. which does bring the total time over 4 years. This is a game, and should be a pass-time, not a full time job.
How do you plan to remedy this? Will construction and upgrade tokens be more available? I can't imagine in four years, there wont be another update and another 4 years ahead.
1. You can build towers in all 7 castles at the same time, so that would be only 20 towers x 240 hours = 4800 hours or 200 days. Still pretty bad.
2. Anyway, the limitation is probably not going to be building time, but rather the time needed to collect all the building and upgrade coins. I don't want to do the math for this, as it depends heavily on your activity, but I predict it's going to take more than the 200 days for constructing.
3. Before you can even start building the towers, you'll need to do a lot of research in your Hall of Legends. All of those will cost lots of sceattas, which will take quite a bit of extra time to collect. Add to that the time to actually do the research. All in all perhaps even more time consuming than collecting the upgrade coins, even though you can do both in parallel.
[5139291]
Nebulous (US1) [US1]
:: Aug. 3, 2020, 6:06 a.m.
Wiglema (NL1) said:Math doesn't prove this for at least three reasons, ordered from bad to worst:
1. You can build towers in all 7 castles at the same time, so that would be only 20 towers x 240 hours = 4800 hours or 200 days. Still pretty bad.
2. Anyway, the limitation is probably not going to be building time, but rather the time needed to collect all the building and upgrade coins. I don't want to do the math for this, as it depends heavily on your activity, but I predict it's going to take more than the 200 days for constructing.
3. Before you can even start building the towers, you'll need to do a lot of research in your Hall of Legends. All of those will cost lots of sceattas, which will take quite a bit of extra time to collect. Add to that the time to actually do the research. All in all perhaps even more time consuming than collecting the upgrade coins, even though you can do both in parallel.
1. I get you're point but that still means if you don't have a surplus of skips, you're out of luck for up to ten days at each castle. Going with 4800 hours in tandem still comes out to nearly 7 months, we agree that is pretty huge.
2. I addressed that in the last couple of lines of my previous post
3. This update really caters to people who already have a maxed account, so I didn't feel like this point needed to be included. But at the end of the day, yes, sceats just prolong the time to re-max an account.
The only difference is you calculated real-time hours, while I calculated total time. At the end of the day we are on the same page, it's all too much time for a game.
[5139381]
Wiglema (NL1) [NL1]
:: Aug. 3, 2020, 3:16 p.m.
GGS have never cared much for realistic time frames for F2P players.
We made similar calculations years ago when gem stones were introduced. It would take more than a century to forge the highest level gem. Now we can buy them or earn higher levels as rewards, but after all these years I still haven't been able to successfully forge even a level 9 gem... (I don't try very hard anymore, given the fact that those gems have become virtually useless anyway.)
If I would be able to max all towers in just 7 months I guess I would be happy. Given the rate at which we can get sceats and upgrade tokens, 7 years seems a more likely scenario.
We made similar calculations years ago when gem stones were introduced. It would take more than a century to forge the highest level gem. Now we can buy them or earn higher levels as rewards, but after all these years I still haven't been able to successfully forge even a level 9 gem... (I don't try very hard anymore, given the fact that those gems have become virtually useless anyway.)
If I would be able to max all towers in just 7 months I guess I would be happy. Given the rate at which we can get sceats and upgrade tokens, 7 years seems a more likely scenario.