Goodgame Studios forum archives

Forum: empire-en
Board: [584] Players ask Players
Topic: [347857] Berimond and Berimond Invasion

[-347857] David Noble (US1) [None] :: Feb. 12, 2018, 6:14 p.m.
Is it because we have too many events and invasions in the game that the original "Battle for Berimond" event is having problems with bugs? Could it be that because of the reintroduction of Berimond Invasion into the game for example that the Berimond event is all of the sudden having bugs again? I do not know about anyone else, but whenever we have Berimond Invasion around we seem to have more problems with bugs for the original Berimond event as well.

Although I love having variety in the game it would seem like the more new events we add or reintroduce into the game the more problems with bugs we get as well that need fixing which if Berimond Invasion does return back after another Nomad Invasion and Kahn's Revenge I would not be the least bit surprised if new bugs appear for that invasion as well. Now I did notice that we might still be getting the Berimond event a few days later because of a delay, but still I am starting to question if it is because we have too many events and invasions in the game as to the reason as why we seem to be getting increasingly more problems with bugs in the game.

[4911517] David Noble (US1) [None] :: Feb. 12, 2018, 6:24 p.m.
Now it could also be argued that the Berimond bug has nothing to do with Berimond Invasion because Berimond Invasion has not officially started yet this month, but in the past we used to have a lot of problems with both Berimond and the Berimond Invasion.

[4911570] Peter John (US1) [US1] :: Feb. 12, 2018, 8:17 p.m.
The Battle of Berimond bugs is simply due to GGS Developer is a group of people those don't know how to code properly.

This has been proven so many times. And good example, the bugs with gem reward of the current Ice Championship for Hard Mode. A decent coder would have use somethink called "link" and BOTH normal mode & Hard mode can easily linked so it's the same rewards, just different no. of points required to get those rewards. Lack of this, then they will simply has to enter the rewards 2x and this prone to human error, hence the bug.

Another example is how many realize that the game can't even have a consistent order of our castle list? An event such Beri will change the order of our castle list?

One thing is very clear that GGS developer has no shame nor self-respect, keep repeating similar error over and over again. They are just trash.

So play this game at your own risk. You play with trash, you got trash, whaddaya expect?

[4911579] David Noble (US1) [None] :: Feb. 12, 2018, 8:38 p.m.
The Battle of Berimond bugs is simply due to GGS Developer is a group of people those don't know how to code properly.

This has been proven so many times. And good example, the bugs with gem reward of the current Ice Championship for Hard Mode. A decent coder would have use somethink called "link" and BOTH normal mode & Hard mode can easily linked so it's the same rewards, just different no. of points required to get those rewards. Lack of this, then they will simply has to enter the rewards 2x and this prone to human error, hence the bug.

Another example is how many realize that the game can't even have a consistent order of our castle list? An event such Beri will change the order of our castle list?

One thing is very clear that GGS developer has no shame nor self-respect, keep repeating similar error over and over again. They are just trash.

So play this game at your own risk. You play with trash, you got trash, whaddaya expect?
Although the game can be very addicting and time consuming for me which I have played for years now I do agree that there are some elements about this game that are trashy as well including the numerous bug problems which at this point seems to be rather frequent as well. It could be in part from people who do not know how to code properly, but it still remains in question though if we got too many events and invasions in the game as another reason why we got so many bugs in the game. Does having an increase in the number of events and invasions in the game make the game harder to code?

Even when I first started playing this game years ago it still had lots of bugs even back way back then, but they seemed to be less frequent than they are now especially before the introduction of the Foreign Invasion and we only had Nomads in addition to having only a few events as well. Now we got numerous invasions and events plus what seems to be an increase in the number of bugs as well.

[4911606] Peter John (US1) [US1] :: Feb. 12, 2018, 9:55 p.m.
.... Does having an increase in the number of events and invasions in the game make the game harder to code?
...
Yes, if you don't know how to code properly. No, if you design the application following best practice principle of modular coding.