
why 1 is 100 other is 300 and for what they used for?
later in shadow king quest i need to spend 3k nomad token for quest
is this token good or im spend it on something else red gear looks expencives
These tokens allow you to buy private rvs, so yeah they're worth getting.
That's not a good question, but I'll attempt to answer it. People dont wanna lose rvs, but the reality for years was that rvs were to be fought over. Few montys ago GGS introduced private rvs. These rvs weren't able to be attacked or even seen by enemies or allies alike, and they can even produce more food than a normal rv if leveled up enough. issue is that you can't use them to store attackers near your castle, but that shouldn't really be a problem as its worthless to buy wood or stone rvs, so keep some around if you already have them.
umm looking at BM ang guide there show only % there no number is this just another version of sawmill or flour mil / stonemason?
blueninja691 (US1) said:That's not a good question, but I'll attempt to answer it. People dont wanna lose rvs, but the reality for years was that rvs were to be fought over. Few montys ago GGS introduced private rvs. These rvs weren't able to be attacked or even seen by enemies or allies alike, and they can even produce more food than a normal rv if leveled up enough. issue is that you can't use them to store attackers near your castle, but that shouldn't really be a problem as its worthless to buy wood or stone rvs, so keep some around if you already have them.
I'm not saying that storing troops in the is a good idea, I said that it's the only thing some people still use public rvs for.
And yeah I forgot to mention that they are boosters, and not producers. But I'd they were producers then they wouldn't be useless. So by me saying they are pretty useless you can imply that they just act as boosters, just wasn't clear ;)
and i just made it to 45 can got construction yard now which one better per hour or base?
Use the base items on all buildings with a higher workload, since the base will be enhanced by all other food/resource boosters you have. Lower workloads should have a flat bonus build item added as its not limited by the weak workload pf the building.
Finding the perfect balance between how many base and flat bonus build items to assign will take a while, I can't say it exactly because it's different for every player. No one has the same boosters active. I believe Herveus has a spreadsheet that will help with deciding where to slot what build item.
You will fond that over time you will be swapping out flat bonuses for base build items because you will have higher level base build items thay make tye slight difference and your overall production bonuses will improve.
Sorry if this is confusing, I understand you are new to this so it will take a little playing around with before you can familiarize yourself with these things. I believe Breor has a video about this. Just can't put the link now so hopefully aome other good Samaritan comes along and fills the void.
:)
thank you
you really start to notice it at higher level later on, for example with everythin I produce 53287.8 food per hour in burning sands now if I took rv's away which is one of the biggest bonuses that would be 37008.5 quite the difference later on so worth investing into it early on on the way imo.harvestmoonn (INT1) said:well i go for per hour cuz i dont have any RV and overseer for food only and thos mills dont add much bonus so im getting more from per hour than base bonus
thank you
You can exactly tell that buildings with a workload of 23% and up are producing more with the base build items and all below 23% produce better with "flat"build items.blueninja691 (US1) said:Use the base items on all buildings with a higher workload, since the base will be enhanced by all other food/resource boosters you have. Lower workloads should have a flat bonus build item added as its not limited by the weak workload pf the building.
Finding the perfect balance between how many base and flat bonus build items to assign will take a while, I can't say it exactly because it's different for every player. No one has the same boosters active. I believe Herveus has a spreadsheet that will help with deciding where to slot what build item.
You will fond that over time you will be swapping out flat bonuses for base build items because you will have higher level base build items thay make tye slight difference and your overall production bonuses will improve.
Sorry if this is confusing, I understand you are new to this so it will take a little playing around with before you can familiarize yourself with these things. I believe Breor has a video about this. Just can't put the link now so hopefully aome other good Samaritan comes along and fills the void.
food building #30 will produce 200 food, woodbuilding #30 will produce 53 wood and stone building #30 will produce 52 stone, those numbers per hour and before all other bonus.
A clever person will wonder if an ornament will do more good than 2 production buildings.