Forum: empire-en
Board: [584] Players ask Players
Topic: [75900] Confused about food production
[-75900]
croindene [None]
:: Aug. 14, 2012, 11:05 a.m.
I am confused on food production in my outposts.
I one outpost I have 7 level five farmhouses and a level 2 flour mill. By my calculations that should give me roughly 7 x 48 + 20% = 403. Actual screen shows 431.9 So I am happy with this.
My second outpost has 6 level five farmhouses and a level 2 flour mill. This should give me 6 x 48 + 20% = 345. Actual screen shows 260 which is way below what I thought I should get. Can you enlighten me on what the problem could be or am I missing something
I one outpost I have 7 level five farmhouses and a level 2 flour mill. By my calculations that should give me roughly 7 x 48 + 20% = 403. Actual screen shows 431.9 So I am happy with this.
My second outpost has 6 level five farmhouses and a level 2 flour mill. This should give me 6 x 48 + 20% = 345. Actual screen shows 260 which is way below what I thought I should get. Can you enlighten me on what the problem could be or am I missing something
[1375644]
f87 [None]
:: Aug. 14, 2012, 11:21 a.m.
There different things you need to take with your calculation.
Things such as:
< occupancy limit (how many buildings is the limit)
< amount of PO (the red/green balk above your game screen)
< level of the buildings and how many
< other buildings who have effect on the food production (mills)
See also the link where they have a calculation of the production. http://en.board.goodgamestudios.com/empire/showthread.php?27654-Understanding-resource-production&highlight=production+rate
Things such as:
< occupancy limit (how many buildings is the limit)
< amount of PO (the red/green balk above your game screen)
< level of the buildings and how many
< other buildings who have effect on the food production (mills)
See also the link where they have a calculation of the production. http://en.board.goodgamestudios.com/empire/showthread.php?27654-Understanding-resource-production&highlight=production+rate
[1375649]
mdaudali (GB1) [None]
:: Aug. 14, 2012, 11:41 a.m.
Also, to have 6 farmhouses you would need to have a 6/2, just make sure you have
[1375789]
BobFighter834 (INT2) [None]
:: Aug. 14, 2012, 6:51 p.m.
Also, to have 6 farmhouses you would need to have a 6/2, just make sure you have
This is referring to the occupancy rate.
When you hover over the forest, the fields or the stone quarry just outside of your castle, you will see "100% occupancy rate for 3 plants". This means that 3 woodcutters/farmhouses/stone quarries will produce normally (of course, they are still effected by public order, flour mills/stonemasons/sawmills etc.). The next one will start off with a lower base production (75%). This means that they produce less resources than the first 3 plants. A 5th plant will produce even less resources. The exact %age can be worked out by multiplying the previous occupancy rate by 0.75 (or 75%).
This is the same for outposts, main castles in other kingdoms (level 25+) and even events like the Thorn King (if you don't know what this is, don't worry - it's for higher levels). The only difference is the occupancy rate. Outposts have either 6/2/0 (e.g. 6 food, 2 wood, 0 stone) or 8/2/0 (these outposts appear "shiny" on the map). Castles in other kingdoms have 2/1/1 (always 2 food, 1 wood and 1 stone).
So this may be a reason that the plants are not producing what you expected.