Forum: empire-en
Board: [584] Players ask Players
Topic: [76500] How much is travel speed exactly
[-76500]
PeterKlinting [None]
:: Sept. 2, 2012, 1:39 p.m.
(Searched a lot and couldn't find anything)
Hello there
I've been a little interested in, how much travel speed is.
All I've found out until now is that the travel speed counts how many units it takes to travel 6,000 seconds (1:40:00)
Can someone please, if you can, fill in some more information
Hello there
I've been a little interested in, how much travel speed is.
All I've found out until now is that the travel speed counts how many units it takes to travel 6,000 seconds (1:40:00)
Can someone please, if you can, fill in some more information
[1384495]
Baldrick (GB1) [None]
:: Sept. 2, 2012, 5:23 p.m.
Travel speed varies a lot. It depends on troop type, tool type (if any) and travel method (level of horses used, or no horses at all). Also, support and attacks can vary depending how fast your alliance settings are.
To ask how fast is travel speed doesn't have a simple answer.
To ask how fast is travel speed doesn't have a simple answer.
[1384546]
huzaifa memon (INT1) [None]
:: Sept. 2, 2012, 7:37 p.m.
what he said^^^
[1384604]
FriedrichEngels (DE1) [None]
:: Sept. 2, 2012, 10:25 p.m.
Your armies travel by the speed of their slowest unit.
I listed the traveling speed number and the actual time it takes for a unit with that speed to travel one square below (taken from targets either 100, 200, or 300 squares away and divided by that number again):
15 ---> 406,60 s/sq (regular tools) = 6 min and 46.6 sec
…
18 ---> 333,33 s/sq (twohanders)
19 ---> 315,79 s/sq (halberdiers)
20 ---> 300,00 s/sq (heavy crossbowmen, ruby tools)
21 ---> 285,71 s/sq (longbows)
22 ---> 272,72 s/sq (macemen, vet. macemen)
23 ---> 260,86 s/sq (crossbowmen, vet. crossbowmen)
24 ---> 250,00 s/sq (swordsmen)
25 ---> 240,00 s/sq (kings guard, traveling knights?)
26 ---> 230,76 s/sq (spearmen, vet. spearmen)
27 ---> 222,22 s/sq (bowmen, vet. bowmen)
Additional effects:
"horse / war horse / courser" increases your speed by 6% / 10% / 16% every 10 squares. Theoretically your mounted troops pick up more and more speed the further they go... :huh:
"attack - travel speed" (alliance improvement) only applies for targets that you are officially at war with.
"support - travel speed" (alliance improvement) applies for support troops to your team mates only.
"forced march" (research) applies for units that you send around between your own castles/villages.
I listed the traveling speed number and the actual time it takes for a unit with that speed to travel one square below (taken from targets either 100, 200, or 300 squares away and divided by that number again):
15 ---> 406,60 s/sq (regular tools) = 6 min and 46.6 sec
…
18 ---> 333,33 s/sq (twohanders)
19 ---> 315,79 s/sq (halberdiers)
20 ---> 300,00 s/sq (heavy crossbowmen, ruby tools)
21 ---> 285,71 s/sq (longbows)
22 ---> 272,72 s/sq (macemen, vet. macemen)
23 ---> 260,86 s/sq (crossbowmen, vet. crossbowmen)
24 ---> 250,00 s/sq (swordsmen)
25 ---> 240,00 s/sq (kings guard, traveling knights?)
26 ---> 230,76 s/sq (spearmen, vet. spearmen)
27 ---> 222,22 s/sq (bowmen, vet. bowmen)
Additional effects:
"horse / war horse / courser" increases your speed by 6% / 10% / 16% every 10 squares. Theoretically your mounted troops pick up more and more speed the further they go... :huh:
"attack - travel speed" (alliance improvement) only applies for targets that you are officially at war with.
"support - travel speed" (alliance improvement) applies for support troops to your team mates only.
"forced march" (research) applies for units that you send around between your own castles/villages.
[1385035]
PeterKlinting [None]
:: Sept. 3, 2012, 7:27 p.m.
Thanks for all the answers 
And for an extra bonus I've found out that the spy moves with a speed of 50
And for an extra bonus I've found out that the spy moves with a speed of 50
[1499195]
Shalmaneser [None]
:: March 2, 2013, 10:22 p.m.
Additionally, stable levels play into this. What about the levels (0, 60%, 120%)? Are they added to a base or compounded? The times I get comparing Main to Sands (lvl 3 and lvl 2 respectively) make no sense at all. With tool attack, the relative return speed is nice after a successful attack is nice, but make for a very long slog back if someone else zaps a fortress while you are in transit.