Goodgame Studios forum archives

Forum: empire-en
Board: [584] Players ask Players
Topic: [76675] Level 60s, what are your production levels?

[-76675] Neave (US1) [None] :: Sept. 5, 2012, 5:57 p.m.
For all the strong level 60s, could you post what's your:

Main castle's Food production, Wood production, Stone production
PO, bonuses, how you structure your castle?

[1386420] BlargFoo2 [None] :: Sept. 5, 2012, 7:13 p.m.
I don't know if you'd consider me a "strong" player, but I'm on your server, so here you go: for my Northwest op, I'm producing just north of 5000 food per hour. I produce 1136.4 wood per hour, and 0 stone (obviously). By the way, that op layout you see if you look at my castle has precisely 6 dead squares (2x3), so it's pretty maximized.

Now, to increase my production there further I could: 1) remove some of the guardhouses and slap in more fest. squares, 2) remove the defense workshop and just send a bunch of tools from main castle when I need them to add more PO items, 3) remove a few woodcutters and add in more PO, or 4) a combination of all of the above. I'm still building elsewhere (the other two ops I have) so I don't think I'll demo woodcutters at this point, but the def. workshop is a definite possibility, as my main is only about oh, 4-5 minutes away and I've not maxed out my wheel-tire research. I THINK that the layout I have is about as efficient as it comes, although I would love to hear criticism / suggestions for more production there.

For my main, I produce 2479.4 food, 1445 stone, and 1239 wood per hour with the layout that I currently have. I haven't sat down with some graph paper yet to figure out if the castle layout is optimal (I don't think it is) and the same stuff above applies to my main as well.

To note also, I currently pull down just shy of 10k coin per 6 hour collection, or just over 1k for 10 min. I was pulling down almost 1500 per 10 minutes before I left my previous OPs. I haven't yet maxed out my townhouses in the 2 new ops, so I'm hoping that will help max out my PO vice 10 dwellings.

I think that about covers it, since you're in US server, message me if you have any other questions I can help you out with.

Regards,
Blarg

[1386449] Neave (US1) [None] :: Sept. 5, 2012, 8:41 p.m.
BlargFoo2 wrote: »
I don't know if you'd consider me a "strong" player, but I'm on your server, so here you go: for my Northwest op, I'm producing just north of 5000 food per hour. I produce 1136.4 wood per hour, and 0 stone (obviously). By the way, that op layout you see if you look at my castle has precisely 6 dead squares (2x3), so it's pretty maximized.

Now, to increase my production there further I could: 1) remove some of the guardhouses and slap in more fest. squares, 2) remove the defense workshop and just send a bunch of tools from main castle when I need them to add more PO items, 3) remove a few woodcutters and add in more PO, or 4) a combination of all of the above. I'm still building elsewhere (the other two ops I have) so I don't think I'll demo woodcutters at this point, but the def. workshop is a definite possibility, as my main is only about oh, 4-5 minutes away and I've not maxed out my wheel-tire research. I THINK that the layout I have is about as efficient as it comes, although I would love to hear criticism / suggestions for more production there.

For my main, I produce 2479.4 food, 1445 stone, and 1239 wood per hour with the layout that I currently have. I haven't sat down with some graph paper yet to figure out if the castle layout is optimal (I don't think it is) and the same stuff above applies to my main as well.

To note also, I currently pull down just shy of 10k coin per 6 hour collection, or just over 1k for 10 min. I was pulling down almost 1500 per 10 minutes before I left my previous OPs. I haven't yet maxed out my townhouses in the 2 new ops, so I'm hoping that will help max out my PO vice 10 dwellings.

I think that about covers it, since you're in US server, message me if you have any other questions I can help you out with.

Regards,
Blarg

I have messaged you in game, but thanks again for the incredibly useful and detailed reply!