Goodgame Studios forum archives

Forum: empire-en
Board: [584] Players ask Players
Topic: [77306] Horses speed is not linear

[-77306] Rainbow77 [None] :: Sept. 20, 2012, 2:57 p.m.
Why do the horses are faster when they go farther?
The time to do double distance should be double, but the time difference to attack a very close player or a very far player is not so different when I use the fastest horses.
Is the horses speed formula not linear?

[1392431] J.I. Joe2 [None] :: Sept. 20, 2012, 3:31 p.m.
The formula is available in the game.
Coin horses: +6% every 10 fields
First ruby horses: +10% every 10 fields
Second ruby horrses: +16% every 10 fields.

Of course, that means the speed is increased exponentially the farther the target is away.
You can increase the speed even more with Stables level 2 and level 3.

[1392436] Rainbow77 [None] :: Sept. 20, 2012, 3:45 p.m.
Eg.
Distance 110 - Time to attack 1 hour 43 min
Distance 400 - Time to attack 1 hour 59 min

My army in the second attack is really more faster than the first.
Identical army for both attacks, second ruby horses, stable level 3
It happens with every kind of stable and horses, attack and support.

If you go farther you are esponentially faster.

[1392449] Loggan08 [None] :: Sept. 20, 2012, 5:35 p.m.
You could apply this to a real world scenario.

Assuming that the earth is flat, then the horses would get more momentum the farther the distance is.

Comparable to how the speed of a boat is.

[1392452] Rainbow77 [None] :: Sept. 20, 2012, 5:48 p.m.
The horses are slow to run 100 meters and really fast to run 42km.
It's not realistic but it's good for the game balancing.