Forum: empire-en
Board: [584] Players ask Players
Topic: [77555] OP's turning to ruins?
[-77555]
ryoko41981 (GB1) [None]
:: Sept. 25, 2012, 6:12 p.m.
How long does it take for an outpost to turn into ruins after the owners castle is ruined - and if extensively damaged do the buildings disappear??
[1394276]
UltimateJhon [None]
:: Sept. 25, 2012, 6:14 p.m.
no they can;t turn to ruins they just turn back to normal...
[1394277]
ryoko41981 (GB1) [None]
:: Sept. 25, 2012, 6:23 p.m.
i mean how long does it take to do that obv
[1394278]
UltimateJhon [None]
:: Sept. 25, 2012, 6:24 p.m.
erm well it depends really..
[1394452]
xJadetsssx [None]
:: Sept. 26, 2012, 5:47 a.m.
ryoko419812 wrote: »i mean how long does it take to do that obv
They turn into the default outpost (level 1 keep, level 1 wall and level 1 gate) after the main castle have dissapeared, and I don't know how much time that takes exactly
[1394484]
J.I. Joe2 [None]
:: Sept. 26, 2012, 7:34 a.m.
The time it takes for Castles to turn into ruins is the following formula:
Player Level + 1 = Number of days of inactivity required for the Castle to turn into ruins
For Outposts, it's the same formula, but this time it starts once the Castle is in ruins. They will revert back to wild outposts the way they were before when they were uncaptured.
Player Level + 1 = Number of days of inactivity required for the Castle to turn into ruins
For Outposts, it's the same formula, but this time it starts once the Castle is in ruins. They will revert back to wild outposts the way they were before when they were uncaptured.
[1394489]
xJadetsssx [None]
:: Sept. 26, 2012, 7:41 a.m.
For Outposts, it's the same formula, but this time it starts once the Castle is in ruins. They will revert back to wild outposts the way they were before when they were uncaptured.
I didn't know that, that means if a level 60 player stops playing its outposts will dissapear in 122 days? Isn't that too much? mmm
[1394528]
PurplePancakes [None]
:: Sept. 26, 2012, 9:39 a.m.
if the player is in ruins, just capture the outpost, you get the benefit of already built stuff
[1394529]
camo2795 (AU1) [None]
:: Sept. 26, 2012, 9:42 a.m.
yeah and if your lucky hire level things that you cant build our thinks that are made from rubies
[1394538]
Conqueror9 [None]
:: Sept. 26, 2012, 9:56 a.m.
The time it takes for Castles to turn into ruins is the following formula:
Player Level + 1 = Number of days of inactivity required for the Castle to turn into ruins
For Outposts, it's the same formula, but this time it starts once the Castle is in ruins. They will revert back to wild outposts the way they were before when they were uncaptured.
can we cap his outposts when his castle goes to ruins ?? any restriction ??
[1394560]
PurplePancakes [None]
:: Sept. 26, 2012, 10:27 a.m.
no, you can capture an outpost anytime but if they arent in ruins, they might attack you and steal it back
[1394703]
J.I. Joe2 [None]
:: Sept. 26, 2012, 6:47 p.m.
xJadetsssx wrote: »I didn't know that, that means if a level 60 player stops playing its outposts will dissapear in 122 days? Isn't that too much? mmm
That is the given formula. The only other way, is if a new player's main castle spawns at the ruined player's main castle, thus reverting that ruined player's outposts back to wild outposts.