Goodgame Studios forum archives

Forum: empire-en
Board: [585] Technical Assistance
Topic: [77724] syncronisation of production and clock

[-77724] celle (NL1) [NL1] :: Sept. 29, 2012, 4:10 p.m.
Tell me if i'm wrong. But: The production of wood or stone is units by the hour. Well, i got to calculate.

1h=3600sec
production is 100/hour
means every 60sec there is one unit.

well, this seems not to be the case to me.

[1395796] k3rb3r05 [None] :: Sept. 29, 2012, 5:52 p.m.
how did you do that?

if every 60 seconds (else 1 minute) 1 unit is produced
and
there are 60*60 second intervals (else 60*1 minute)
then
the production is 60/hr NOT 100/hr

100/hr means production is 1.67 units per minute

[1396150] BobFighter834 (INT2) [None] :: Sept. 30, 2012, 3:20 p.m.
Short answer: There is no bug, no problem and this thread should probably be closed.

Long answer:

1 hour = 60 minutes = 60 x 60 = 3600 seconds
So you got that bit right.

However,
3600 / 100 = 36
So it means 1 unit per 36 seconds.

Now, this isn't the case either. I have noticed (with a higher production - over 600 per hour) that they come in groups. Assuming 1 food per 3 seconds, there might be no food produced for 11 seconds and then 4 in the next second. I am fairly sure that it produces correctly over an hour, but doesn't produce consistently.

What might happen is that each production plant produces individually, causing a predictable yet seemingly random effect. For instance, if I have 8 plants that each produce 600 wood per hour (wildly unrealistic, but this is just an example), then each would produce 1 wood every 6 seconds starting the moment they finished building/upgrading to that level.

If one finished building at x+1, and then another 3 at x+2, and then another at x+3 etc., and most of them produced different amounts based on the occupancy rate then you can see how wildly random the production looks. Add in alchemist potions and what happens when you purchase an [veteran] overseer, and then the fact that it's possible that the resource count might not update immediately and you can see why it looks like a bug.