Goodgame Studios forum archives

Forum: empire-en
Board: [587] Alliance introductions & searches
Topic: [102434] From 10 to 25 Food RVS in ICE ???

[-102434] lol (INT1) [None] :: Feb. 1, 2014, 1:19 a.m.
Why hasnt there been anything done to players who took more Food rvs in ICE when they already had over the maximum allowed???

These players are our enemy and have clearly found a bug to get more rvs... getting more advantage in this war...

I saw an earlier thread saying this was in progress of being solved however I still see those players with to many Food rvs from the bug they found, howcome this is still not solved???
:(

[1701748] IAMNOOB [None] :: Feb. 1, 2014, 1:21 a.m.
evidence? 10

[1701764] power knight [None] :: Feb. 1, 2014, 1:41 a.m.
http://en.board.goodgamestudios.com/empire/showthread.php?96870-More-then-5-rv-s-in-ice&highlight=kims911

[1701896] Eric768 (US1) [US1] :: Feb. 1, 2014, 4:28 a.m.
IAMNOOB wrote: »
evidence? 10

There is evidence..

[1701899] tresiel [None] :: Feb. 1, 2014, 4:34 a.m.
Eric768 wrote: »
There is evidence..

This is gamebreaking though. brb holding 10k troops in 1 castle, easy.

Should definitely be a priority for gge.

[1702073] Baldrick (GB1) [None] :: Feb. 1, 2014, 3:46 p.m.
I think the problem is that it's not very easy to remove villages from players with more than 10. I would think it would mean someone from support first finding all the accounts with more than 10, then entering all those accounts and manually abandoning the extra villages.

Maybe what they could do would be to cap the village bonus to the equivalent of 10, this would mean that the players with more would receive no benefit.

Keep sending in the reports to support, at least that is a start.

[1702359] Eric768 (US1) [US1] :: Feb. 2, 2014, 12:48 a.m.
tresiel wrote: »
This is gamebreaking though. brb holding 10k troops in 1 castle, easy.

Should definitely be a priority for gge.

Yeah, most definitely in my opinion as well.

I was just saying to the doubter, there is in fact evidence.

[1702846] JackelKight (US1) [None] :: Feb. 2, 2014, 9:50 p.m.
if they have 10 they my have them from before the caps of 5 was added in, if there is a bug gge should fix it. How long they will have 10 is based on how long before someone works the nerve up to take them as long as gge have it where they can't take another one oft he village type as long as they have five or more, if they do, that is or as baldrick suggest make them not count as much, might be given to their allies but that in the long run will free up a bit more.

[1703028] Eric768 (US1) [US1] :: Feb. 3, 2014, 6:06 a.m.
if they have 10 they my have them from before the caps of 5 was added in, if there is a bug gge should fix it. How long they will have 10 is based on how long before someone works the nerve up to take them as long as gge have it where they can't take another one oft he village type as long as they have five or more, if they do, that is or as baldrick suggest make them not count as much, might be given to their allies but that in the long run will free up a bit more.

There was a bug that they fixed, but not before players got 25 RVs in some cases, and they aren't going to be taking them out unless caught, which leads the problem of it players had grandfathered RVs or not.

[1705225] JackelKight (US1) [None] :: Feb. 7, 2014, 2:53 p.m.
Eric768 wrote: »
There was a bug that they fixed, but not before players got 25 RVs in some cases, and they aren't going to be taking them out unless caught, which leads the problem of it players had grandfathered RVs or not.

so only solution to that would for them to lose them to someone else. which I say is not going to be to soon.