Goodgame Studios forum archives

Forum: empire-en
Board: [587] Alliance introductions & searches
Topic: [107579] Usa 1 come show your power in usa 1

[1782963] Billy962 [None] :: June 8, 2014, 2:39 p.m.
US1 server is large and a good standard, but the Int2 server has about 20,000 less players and the top 100-200 looting is far higher, thus meaning that the equipment of the top 100 players is likely to be better too.

the top 100 better rankings also apply to achievement points, which basically proves who are the best all-round players

Loot rankings don't prove anything, besides how active you are and that you have good loot targets.

[1782969] Whale Shark [None] :: June 8, 2014, 2:49 p.m.
Does anybody know what the second largest server is?

[1782973] Billy962 [None] :: June 8, 2014, 2:53 p.m.
Does anybody know what the second largest server is?

I think it's INT1.

[1782974] uchihagopal [None] :: June 8, 2014, 2:54 p.m.
well, make an account everywhere and see....

[1783000] Whale Shark [None] :: June 8, 2014, 3:26 p.m.
If Hive and allies could manage to put aside their differences with Misc and allies, I'm sure that they could take on multiple servers at once. USA could certainly demolish INT1 and INT2 at the same time.
Billy962 wrote: »
I think it's INT1.
How can that be? International1 is practically a ghost server. That's why it cannot defeat USA1.
well, make an account everywhere and see....
I'm not going to waste my time creating twenty-four goodgame empire accounts.

[1783005] uchihagopal [None] :: June 8, 2014, 3:27 p.m.
then why do you ask

[1783158] Whale Shark [None] :: June 8, 2014, 6:49 p.m.
then why do you ask
What do you think?

[1783163] legend.killer [None] :: June 8, 2014, 7:03 p.m.
Let's clear something up here. Int1 has only around 10000 players, USA has over 60000 players. Int2 had around 15000 when I went over there. That means that USA has over twice as many players as both of the Internationals COMBINED.
So no, INT1 cannot defeat USA1.

So you think numbers can win you wars? This just shows how much you know about this game. Let me ask you something? How many server wars have you been part of? If you ever been part of server war then you would have known that quality is better than quantity and that all medium and small alliances (sometimes bigger one as well) run away with their tails between their legs once big boys comes knocking their doors

[1783166] Whale Shark [None] :: June 8, 2014, 7:16 p.m.
So you think numbers can win you wars? This just shows how much you know about this game. Let me ask you something? How many server wars have you been part of? If you ever been part of server war then you would have known that quality is better than quantity and that all medium and small alliances (sometimes bigger one as well) run away with their tails between their legs once big boys comes knocking their doors
Read my posts after that. I said that if the largest families can work together, then USA will probably defeat any of the servers in a one on one (depending on how many they have and if they can work together.)

Oh and by the way, it doesn't take a server war to use basic logic. A ghost server will not win in a 6:1 fight against the most powerful alliances on USA1.

[1783170] Billy962 [None] :: June 8, 2014, 7:25 p.m.
If Hive and allies could manage to put aside their differences with Misc and allies, I'm sure that they could take on multiple servers at once. USA could certainly demolish INT1 and INT2 at the same time.

How can that be? International1 is practically a ghost server. That's why it cannot defeat USA1.

I'm not going to waste my time creating twenty-four goodgame empire accounts.

Sorry, typo. Int2.

[1783172] ed christie [None] :: June 8, 2014, 7:32 p.m.
Read my posts after that. I said that if the largest families can work together, then USA will probably defeat any of the servers in a one on one (depending on how many they have and if they can work together.)

Oh and by the way, it doesn't take a server war to use basic logic. A ghost server will not win in a 6:1 fight against the most powerful alliances on USA1.

quit talking about server size - it doesnt matter in a war.

this is all hypothetical of course, there will never be server vs server wars, at all.

it mostly comes down to the top 200 players in each server. That guy is right that all the smaller players/alliances would run with their tail between their legs. It comes down to the strength of the top 200 players or so, maybe 400 players, who would send the majority of the attacks and do most of the defending too. if it came to that, it would be far closer than you would think. As i said earlier, the average loot for the top 200 players in Int2 is a good deal about that of USA1. not sure what the situation is with Int1 server, but it would be alot closer.

[1783173] ed christie [None] :: June 8, 2014, 7:37 p.m.
Billy962 wrote: »
Loot rankings don't prove anything, besides how active you are and that you have good loot targets.

are you kidding? loot rankings prove activity, resourcefulness and in most cases, strength. You can bet a player who loots 10mill every week has decent equipment, and thus strength

and everyone knows that to loot decently you hit towers rather than other players. got nothing to do with decent targets

[1783177] Whale Shark [None] :: June 8, 2014, 7:52 p.m.
quit talking about server size - it doesnt matter in a war.

this is all hypothetical of course, there will never be server vs server wars, at all.

it mostly comes down to the top 200 players in each server. That guy is right that all the smaller players/alliances would run with their tail between their legs. It comes down to the strength of the top 200 players or so, maybe 400 players, who would send the majority of the attacks and do most of the defending too. if it came to that, it would be far closer than you would think. As i said earlier, the average loot for the top 200 players in Int2 is a good deal about that of USA1. not sure what the situation is with Int1 server, but it would be alot closer.
As I said twice already, if the biggest alliances could manage to work together, then they will be very hard to beat

[1783204] ed christie [None] :: June 8, 2014, 8:45 p.m.
the same could be said for every server.

[1783211] nathan372 [None] :: June 8, 2014, 9:05 p.m.
are you kidding? loot rankings prove activity, resourcefulness and in most cases, strength. You can bet a player who loots 10mill every week has decent equipment, and thus strength

and everyone knows that to loot decently you hit towers rather than other players. got nothing to do with decent targets


Dude... all u got 2 do is find an inative player with no D left and farm them. Do this to a couple people and you get plenty of loot.

[1783225] Billy962 [None] :: June 8, 2014, 10:03 p.m.
are you kidding? loot rankings prove activity, resourcefulness and in most cases, strength. You can bet a player who loots 10mill every week has decent equipment, and thus strength

and everyone knows that to loot decently you hit towers rather than other players. got nothing to do with decent targets

I just said they prove how active you are. Everyone knows that the top looters farm inactives. How do you get 30 million loot in a week just by farming towers? Decent equipment? Just give all your commanders plundering equipment, add loot carts, make the attack with horrors and you get a lot of loot.

[1783286] Lord Juju [None] :: June 9, 2014, 12:39 a.m.
it mostly comes down to the top 200 players in each server. That guy is right that all the smaller players/alliances would run with their tail between their legs. It comes down to the strength of the top 200 players or so, maybe 400 players, who would send the majority of the attacks and do most of the defending too.

you are wrong about that, buddy. you underestimate us smaller players. we would get destroyed, of course, but we would still try. Now, how to settle this:

DEAR MODERATOR(PLEASE READ THIS):
THERE IS ONLY ONE WAY TO SETTLE THIS DISPUTE. CREATE A NEW SERVER, WHICH ALL THE PLAYERS WHO WANT TO BE IN THE WAR WILL ENTER. UPON ENTRANCE, THEY WILL CHOOSE A SIDE, USA OR INT. IT WILL BE A NORMAL SERVER, EXCEPT FOR THE FOLLOWING.
1) THE ONLY TWO ALLIANCES WILL BE USA OR INT. THEY ARE IN MOST RESPECTS LIKE NORMAL ALLIANCES, UT NO ONE MAY LEAVE AND THERE ARE UNLIMITED MEMBER SPACES.
2) THE TWO ALLIANCES ARE IN A STATE OR WAR FROM THE VERY BEGINNING, THE WAR WILL END WHEN ONE ALLIANCE SURRENDERS AND SENDS A PEACE TREATY OFFERING TRIBUTE. THE ALLIANCES WILL THEN BE DISBANDED AND THE SERVER WILL BECOME A COMPLETELY NORMAL ONE.
3) THE ALLIANCE LEADERS WILL BE ELECTED BY THE MEMBERS OF THE ALLIANCE.

THANK YOU,
LORD JUJU

PS FEEL FREE TO MAKE SOME CHANGES IF YOU THINK THEY ARE ABSOLUTELY NECESSARY. I KNOW THE IDEA ISN'T PERFECT.

[1783402] uchihagopal [None] :: June 9, 2014, 3:27 a.m.
???????? gge wont do that

[1783409] Lord Juju [None] :: June 9, 2014, 3:49 a.m.
sadly they wont, but at least they'll know what we want.

[1783421] Billy962 [None] :: June 9, 2014, 4:19 a.m.
Lord Juju wrote: »
you are wrong about that, buddy. you underestimate us smaller players. we would get destroyed, of course, but we would still try. Now, how to settle this:

DEAR MODERATOR(PLEASE READ THIS):
THERE IS ONLY ONE WAY TO SETTLE THIS DISPUTE. CREATE A NEW SERVER, WHICH ALL THE PLAYERS WHO WANT TO BE IN THE WAR WILL ENTER. UPON ENTRANCE, THEY WILL CHOOSE A SIDE, USA OR INT. IT WILL BE A NORMAL SERVER, EXCEPT FOR THE FOLLOWING.
1) THE ONLY TWO ALLIANCES WILL BE USA OR INT. THEY ARE IN MOST RESPECTS LIKE NORMAL ALLIANCES, UT NO ONE MAY LEAVE AND THERE ARE UNLIMITED MEMBER SPACES.
2) THE TWO ALLIANCES ARE IN A STATE OR WAR FROM THE VERY BEGINNING, THE WAR WILL END WHEN ONE ALLIANCE SURRENDERS AND SENDS A PEACE TREATY OFFERING TRIBUTE. THE ALLIANCES WILL THEN BE DISBANDED AND THE SERVER WILL BECOME A COMPLETELY NORMAL ONE.
3) THE ALLIANCE LEADERS WILL BE ELECTED BY THE MEMBERS OF THE ALLIANCE.

THANK YOU,
LORD JUJU

PS FEEL FREE TO MAKE SOME CHANGES IF YOU THINK THEY ARE ABSOLUTELY NECESSARY. I KNOW THE IDEA ISN'T PERFECT.

You basically copied my idea. You just made a few changes.