Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [339957] What are the best ways to increase might points
[-339957]
The Consultant (US1) [None]
:: Sept. 1, 2017, 2:57 p.m.
I'm a level 70 player who needs to get her might points total up significantly. What are the best events to participate in? What other strategies would you suggest for might points?
[4825083]
champdavid (US1) [None]
:: Sept. 1, 2017, 3:40 p.m.
Titles
[4825110]
Herveus (AU1) [AU1]
:: Sept. 1, 2017, 4:57 p.m.
Nope.Spend a few k$ on a troop offer is the best and fastes and most exepensive , then titles xDchampdavid (US1) said:Titles
[4825133]
Defectus (US1) [US1]
:: Sept. 1, 2017, 6:08 p.m.
If you want your might points to increase permanently, unique equipment is the way to go. The Invader comm - for example - gives around 11k might points and seasonal sets usually give about 12k.The Consultant (US1) said:I'm a level 70 player who needs to get her might points total up significantly. What are the best events to participate in? What other strategies would you suggest for might points?
If you want temporary increases (which will be faster), do what others have said. Buy a troop offer and get titles. The time when I usually have the most might points is right after beri invasion and a glory event.
[4825259]
ColdDragon (US1) [None]
:: Sept. 2, 2017, 2:57 a.m.
I suggest you to hit hard on Glory events and Berimond (Next Tuesday of right now) to get more titles.The Consultant (US1) said:I'm a level 70 player who needs to get her might points total up significantly. What are the best events to participate in? What other strategies would you suggest for might points?
The more you have the better. Unique equipment is also a way to go but it's harder (For some people) and takes longer but will stay.
Also, you can get a bunch of might off event PO items, The Padagota Gardens (I have no idea how to spell it lol) give 550 might I believe, correct me if I'm wrong. The point is, if you have 100, you will have 55K more might. It is also permeant.
Troops also give off a bunch of might if you have a lot of them bunt it is temporaily.
Those are the easiest non-money costing ways that are most easy, enjoy
[4825260]
Turtle24 (US1) [US1]
:: Sept. 2, 2017, 3:01 a.m.
Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
[4825385]
JYT (US1) [US1]
:: Sept. 2, 2017, 1:07 p.m.
If you want to permanently increase your might spend lots of time playing, looting, recruiting, and getting more, better equipment.
Right now, with the nomads running, is one of the easiest times to support a tremendous army, as you can loot tons of food. Having a lot of troops will significantly boost your might. This will allow you to attack more foreign lords when they come, giving you more titles which give more might.
However, the above tips (aside from the equip) all give temporary boosts to your might that can quickly disappear. If you want a more permanent boost, use the wood and stone that you can loot to build up your OPs further, or your main castle. (If you can't transport a lot quickly, you could send them to another kingdom and then to your main for only a few time skips.)
Upgrading your buildings, like granaries, will greatly increase the number of troops you can support. Also building up in your main will allow you to level up more, and unlock more levels for your granaries.
Basically, a temporary increase to your might is easier, but takes more work to maintain.
A permanent increase is harder to get, but will last forever.
Right now, with the nomads running, is one of the easiest times to support a tremendous army, as you can loot tons of food. Having a lot of troops will significantly boost your might. This will allow you to attack more foreign lords when they come, giving you more titles which give more might.
However, the above tips (aside from the equip) all give temporary boosts to your might that can quickly disappear. If you want a more permanent boost, use the wood and stone that you can loot to build up your OPs further, or your main castle. (If you can't transport a lot quickly, you could send them to another kingdom and then to your main for only a few time skips.)
Upgrading your buildings, like granaries, will greatly increase the number of troops you can support. Also building up in your main will allow you to level up more, and unlock more levels for your granaries.
Basically, a temporary increase to your might is easier, but takes more work to maintain.
A permanent increase is harder to get, but will last forever.
[4837335]
asdasdfgsdf (INT1) [None]
:: Sept. 20, 2017, 5:08 a.m.
Turtle24 (US1) said:
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
[4837403]
hge (US1) [None]
:: Sept. 20, 2017, 10:43 a.m.
Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
[4837783]
asdasdfgsdf (INT1) [None]
:: Sept. 21, 2017, 9:14 a.m.
Well that depends who you ask. I don't know the figures, but its more likely that more than a half of the players do look at the MP or decide actions taking it into account.hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
[4837819]
OxO (AU1) [AU1]
:: Sept. 21, 2017, 10:56 a.m.
Low MP puts you on the looting radar I would say?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
And for the thread, gear & deco are the best permanent solutions, titles come and go so don't worry too much about them, troops are also a big thing. If you get good deco, build items, and upgrade your granaries the more troops you can hold without worrying about starvation = more might points, until you get hit that is. But recruiting's easy anyway
[4837828]
hge (US1) [None]
:: Sept. 21, 2017, 11:22 a.m.
Take me for example. I have 260k MP. Quite low for 70/172. I keep 3,000 Kingsguard defense in my main. I get someone trying to loot me maybe once every two months? Some of my alliance mates, with higher MP, get hit once every two weeks or so. And I hit people like crazy, so it isn't for lack of enemies.OxO (AU1) said:Low MP puts you on the looting radar I would say?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
And for the thread, gear & deco are the best permanent solutions, titles come and go so don't worry too much about them, troops are also a big thing. If you get good deco, build items, and upgrade your granaries the more troops you can hold without worrying about starvation = more might points, until you get hit that is. But recruiting's easy anyway
[4837829]
asdasdfgsdf (INT1) [None]
:: Sept. 21, 2017, 11:22 a.m.
As for the question, I recommend the Berimond, the War of the Realms and the War of the Bloodcrows. Winning the glory on these events will increase your mighty points significantly. But as it was said above, their effect is temporal, though very large. It starts from 100s to several 1000s of MP depending how far you can go.The Consultant (US1) said:I'm a level 70 player who needs to get her might points total up significantly. What are the best events to participate in? What other strategies would you suggest for might points?
[4838211]
OxO (AU1) [AU1]
:: Sept. 22, 2017, 5:12 a.m.
True, there's a medium between being a target for ruby whale 6 wavers, and a target for farming. I'm 70/127 with 500k MP at the fearless, so I get my fair share of attacks once in a while. No ones tried farming me..yet lolhge (US1) said:Take me for example. I have 260k MP. Quite low for 70/172. I keep 3,000 Kingsguard defense in my main. I get someone trying to loot me maybe once every two months? Some of my alliance mates, with higher MP, get hit once every two weeks or so. And I hit people like crazy, so it isn't for lack of enemies.OxO (AU1) said:Low MP puts you on the looting radar I would say?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
And for the thread, gear & deco are the best permanent solutions, titles come and go so don't worry too much about them, troops are also a big thing. If you get good deco, build items, and upgrade your granaries the more troops you can hold without worrying about starvation = more might points, until you get hit that is. But recruiting's easy anyway
[4838219]
Herveus (AU1) [AU1]
:: Sept. 22, 2017, 6:18 a.m.
Great Idea xD jkOxO (AU1) said:True, there's a medium between being a target for ruby whale 6 wavers, and a target for farming. I'm 70/127 with 500k MP at the fearless, so I get my fair share of attacks once in a while. No ones tried farming me..yet lolhge (US1) said:Take me for example. I have 260k MP. Quite low for 70/172. I keep 3,000 Kingsguard defense in my main. I get someone trying to loot me maybe once every two months? Some of my alliance mates, with higher MP, get hit once every two weeks or so. And I hit people like crazy, so it isn't for lack of enemies.OxO (AU1) said:Low MP puts you on the looting radar I would say?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
And for the thread, gear & deco are the best permanent solutions, titles come and go so don't worry too much about them, troops are also a big thing. If you get good deco, build items, and upgrade your granaries the more troops you can hold without worrying about starvation = more might points, until you get hit that is. But recruiting's easy anyway
[4839168]
OxO (AU1) [AU1]
:: Sept. 23, 2017, 11:25 p.m.
lmao fkHerveus (AU1) said:Great Idea xD jkOxO (AU1) said:True, there's a medium between being a target for ruby whale 6 wavers, and a target for farming. I'm 70/127 with 500k MP at the fearless, so I get my fair share of attacks once in a while. No ones tried farming me..yet lolhge (US1) said:Take me for example. I have 260k MP. Quite low for 70/172. I keep 3,000 Kingsguard defense in my main. I get someone trying to loot me maybe once every two months? Some of my alliance mates, with higher MP, get hit once every two weeks or so. And I hit people like crazy, so it isn't for lack of enemies.OxO (AU1) said:Low MP puts you on the looting radar I would say?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.asdasdfgsdf (INT1) said:Turtle24 (US1) said:Partially I agree, it wont directly increase the speed of development, however indirectly it can help. Higher mighty points may stop others from looting and attacking and saving time and resources for you.Might points don't really matter... they don't do anything for you. As you progress as a player your might points will increase.
Also some leaders seek for players by looking at the mighty points. In other words it might help get you to stronger alliances and get promotions.
And for the thread, gear & deco are the best permanent solutions, titles come and go so don't worry too much about them, troops are also a big thing. If you get good deco, build items, and upgrade your granaries the more troops you can hold without worrying about starvation = more might points, until you get hit that is. But recruiting's easy anyway
[4839557]
Philt123 (GB1) [GB1]
:: Sept. 24, 2017, 10:11 p.m.
I think its all been covered. Here. Hold as many of the most powerfull troops you can.for exmple if you hold spearwomen insead of std kg ranged troops you will use same food but will have more might points. Keep as high a glory and berrimond title as you can possibly get. have the best decos you can get. Collosus decos dont give any Might points BTW so are bad for this.
and equip the best equipment you can ideally all unique equipment for both casts and comms. Always keep a cast equiped in storm even if you havent entered storm.
and equip the best equipment you can ideally all unique equipment for both casts and comms. Always keep a cast equiped in storm even if you havent entered storm.
[4839576]
champdavid (US1) [None]
:: Sept. 25, 2017, 12:51 a.m.
You target peope with 6-10k in each place?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.
I only keep 6k offence in once castle can hold 4k d in another and either 4k Offence or 5k defence in the last one. I have 525k power currently. 6-10k troops in each castle is probably 650k-800k might on average.
[4839577]
hge (US1) [None]
:: Sept. 25, 2017, 1:17 a.m.
Not each. Main. My alliance prohibits attack OPs unless in retal or at war. During events, plenty of people have 6-10k at their mains and still don't know chit about defending. I keep 3k defense at my main, while grinding an event I add 3-7k offense troops. I found someone the other day with 5k defense in his main and 2k attackers. I attacked, his alliance supported, I lost, and I killed 5k men. That was an exception though. Normally it's someone with 2-3k defense and 6-7k offense. Then I get lovely cry mailchampdavid (US1) said:You target peope with 6-10k in each place?hge (US1) said:Nope. I target players with higher MP normally. Low MP keeps you off the looting radar better. Looting players for loot alone is worthless now, I want players with 6-10k troops in their castles.
I only keep 6k offence in once castle can hold 4k d in another and either 4k Offence or 5k defence in the last one. I have 525k power currently. 6-10k troops in each castle is probably 650k-800k might on average.
[4938090]
The Consultant (US1) [None]
:: April 7, 2018, 1:45 p.m.
I want to thank all of you for the suggestions. I learned some new strategies that have been very helpful. Enjoy the game.