War of the Realms - Armor of the immortals:
|
|
Doomplate (Armor) |
+22% combat strength for melee units |
|
|
Mortal bow (Weapon) |
+22% combat strength for ranged units |
|
|
Skull guard (Helmet) |
+18% combat strength for ranged units |
|
|
The afterlight (Artifact) |
+16% combat strength for melee units |
|
|
Death's shadow (Hero) |
+20%combat strength when attacking the courtyard of
foreign and Bloodcrow castles |
|
|
Grim stone |
+15% army travel speed |
|
|
Thanatos stone |
+10%combat strength when attacking enemy courtyards |
|
|
Banshee stone |
+5% unit limit on the flanks |
|
|
Osiris stone |
+5% unit limit on the flanks |
Bonus effects:
-40% enemy wall protection
-40% enemy gate protection
-20% enemy moat protection
+30% glory points earned when attacking
+20%combat strength for melee units when attacking foreign and Bloodcrow
castles
+20%combat strength for ranged units when attacking foreign and Bloodcrow
castles
+40%unit limit on the flanks when attacking foreign and Bloodcrow castles
+100%combat strength when attacking the courtyard of foreign and Bloodcrow
castles
Armor of the immortals:
Statistics based on fighting against Foreign/Bloodcrow Castles
|
Base Values |
Statistic Type |
Maxed Values |
|
79% |
Combat Strength for Melee Units |
115% |
|
79% |
Combat Strength for Ranged Units |
115% |
|
92% |
Reduces enemy Wall protection by |
100% |
|
92% |
Reduces enemy Gate protection by |
100% |
|
44% |
Reduces enemy Moat protection by |
50% |
|
64% |
Increases Travel Speed by |
80% |
|
60% |
Increases Glory points earned by |
60% |
|
14% |
Increases Resources looted by |
20% |
|
60% |
Increases Troops on the Flank |
60% |
|
130% |
Increases Combat Strength in the Courtyard by |
130% |
War of the Bloodcrows - Artifacts of the Bloodcrow Caesar:
|
|
Blood gilded breastplate (Armor) |
+28% combat strength for ranged units |
|
|
Blood iron axe (Weapon) |
+28% combat strength for melee units |
|
|
Blood winged galea (Helmet) |
+24% combat strength for melee units |
|
|
Blood orb spectre (Artifact) |
+24% combat strength for ranged units |
|
|
Bloodcrow Ceasar (Hero) |
+10%combat strength for melee units when attacking
Berimond camps and towers |
|
|
Plasma stone |
+5% combat strength for melee units |
|
|
Claret jewel |
+5% combat strength for ranged units |
|
|
Trident stone |
+5% combat strength for melee units |
|
|
Crow's nest |
+5% combat strength for ranged units |
Bonus effects:
-60% enemy wall protection
-60% enemy gate protection
+10% unit limit on the flanks
+20%unit limit on the flanks when attacking Berimond camps and towers
+15%gallantry points when attacking Berimond camps and towers
+100%combat strength when attacking the courtyard of Berimond camps and towers
Artifacts of the Bloodcrow Caesar:
Statistics based on fighting against Berimond Camps/Watchtowers
|
Base Values |
Statistic Type |
Maxed Values |
|
82% |
Combat Strength for Melee Units |
110% |
|
82% |
Combat Strength for Ranged Units |
110% |
|
104% |
Reduces enemy Wall protection by |
120% |
|
104% |
Reduces enemy Gate protection by |
120% |
|
64% |
Increases Travel Speed by |
80% |
|
14% |
Increases Resources looted by |
20% |
|
40% |
Increases Troops on the Flank |
40% |
|
100% |
Increases Combat Strength in the Courtyard by |
100% |
|
15% |
Increases Gallantry points earned by |
15% |
Regalia of the Nomadic Raider:
You can get this Set in
the Nomad invasion!
|
|
Ruby adorned lamellar armor (Armor) |
+26% combat strength for ranged units |
|
|
Sapphire handled claymore (Weapon) |
+26% combat strength for melee units |
|
|
Pegasus helm (Helmet) |
+26% combat strength for melee units |
|
|
Jewel encrusted toortsog (Artifact) |
+31% army travel speed |
|
|
Nomadic raider (Hero) |
|
|
|
Mark of resilience |
+5% combat strength when attacking the courtyard of
nomad and Khan camps |
|
|
Mark of vigor |
|
|
|
Mark of divinity |
|
|
|
Mark of aspiration |
|
Bonus effects:
-40% enemy gate protection
+35% army travel speed
+20% combat strength when attacking the
courtyard of nomad and Khan camps
+10% unit limit on the flanks when attacking
nomad and Khan camps
+70% combat strength when attacking the
courtyard of nomad and Khan camps
+10% rage points earned when battling againts
Khan camps
+10% Khan tablets earned when attacking nomad
and Khan camps
Regalia of the Nomadic Raider
|
Base Values |
Statistic Type |
Maxed Values |
|
77% |
Combat Strength for Melee Units |
105% |
|
90% |
Combat Strength for Ranged Units |
120% |
|
131% |
Reduces enemy Wall protection by |
155% |
|
89% |
Reduces enemy Gate protection by |
105% |
|
31% |
Increases Travel Speed by |
45% |
|
19% |
Increases Resources looted by |
25% |
|
50% |
Increases Troops on the Flank |
50% |
|
100% |
Increases Combat Strength in the Courtyard by |
100% |
|
30% |
Increases number of Troops on the front by |
30% |
|
10% |
Increases Combat Strength for all Units by |
10% |
Artifacts of the new bloom:
|
|
Spring's protection (Armor) |
+34% combat strength for melee units |
|
|
Tristan's bow (Weapon) |
-25% enemy wall protection |
|
|
Nature's veil (Helmet) |
+34% combat strength for ranged units |
|
|
Essence of the wild (Artifact) |
-30% enemy gate protection |
|
|
Dryad warrior (Hero) |
+10% combat strength when attacking the courtyard of
enemy castle lords |
|
|
Jade acorn |
+5% combat strength when attacking the courtyard of
enemy castle lords |
|
|
Jade blossom |
+5% combat strength when attacking the courtyard of
enemy castle lords |
|
|
Jade pine |
-5% enemy gate protection |
|
|
Jade nest |
+5% unit limit on the flanks when attacking enemy
castle lords |
Bonus effects:
+20% army travel speed
+30% later army detection
-30% enemy moat protection
+50% combat strength when attacking the
courtyard of enemy castle lords
+10% combat strength for melee units when
attacking enemy castle lords
+10% combat strength for ranged units when
attacking enemy castle lords
Artifacts of the new bloom
|
Base Values |
Statistic Type |
Maxed Values |
|
78% |
Combat Strength for Melee Units |
100% |
|
78% |
Combat Strength for Ranged Units |
100% |
|
68% |
Reduces enemy Wall protection by |
100% |
|
66% |
Reduces enemy Gate protection by |
90% |
|
30% |
Reduces enemy Moat protection by |
30% |
|
64% |
Increases Travel Speed by |
80% |
|
30% |
Later detection of attacking army |
30% |
|
20% |
Increases Glory points earned by |
20% |
|
14% |
Increases Resources looted by |
20% |
|
15% |
Increases Troops on the Flank |
15% |
|
70% |
Increases Combat Strength in the Courtyard by |
70% |
Armor of the woodland nymphs:
|
|
Woodland tunic (Armor) |
+22% combat strength for melee units |
|
|
Stone shank (Weapon) |
+30% moat protection |
|
|
Nymph's headdress (Helmet) |
+31% gate protection |
|
|
First blossom of spring (Artifact) |
+20% combat strength for melee units |
|
|
Woodland nymph (Hero) |
+10%combat strength when defending the courtyard |
|
|
Woodland courage |
+5% unit limit on the castle wall |
|
|
Woodland strength |
-5% resources lost after being looted |
|
|
Woodland wisdom |
+5% wall protection |
|
|
Woodland charisma |
+5% gate protection |
Bonus effects:
+10% unit limit on the castle wall
+15%combat strength when defending the
courtyard
+14%combat strength when defending the
courtyard
+90% combat strength for ranged units
+20% combat strength for all units stationed
in outposts, capitals, and trading metropolises
Armor of the woodland nymphs
|
Base Values |
Statistic Type |
Maxed Values |
|
54% |
Combat Strength for Melee Units |
90% |
|
90% |
Combat Strength for Ranged Units |
90% |
|
84% |
Increases Wall protection by |
100% |
|
76% |
Increases Gate protection by |
100% |
|
55% |
Increases Moat protection by |
75% |
|
54% |
Earlier attack warning |
70% |
|
34% |
Decreases Resources looted by |
40% |
|
25% |
Increases number of troops defending the wall by |
25% |
|
39% |
Increases Combat Strength in the Courtyard by |
39% |
|
20% |
Increases Combat Strength for all Units by |
20% |
Heirlooms of the House of Gerbrandt:
|
|
Fleece of the rampant (Armor) |
+24% combat strength for melee units |
|
|
Fury's blade (Weapon) |
+24% combat strength for ranged units |
|
|
Golden mane (Helmet) |
+18% combat strength for melee units |
|
|
Lion key (Artifact) |
+18% combat strength for ranged units |
|
|
Gerbrandt hunter (Hero) |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Gerbrandt shard |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Gerbrandt jewel |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Gerbrandt spinel |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Gerbrandt gem |
+10% unit limit on the flanks when attacking NPC
targets |
Bonus effects:
+10% combat strength for melee units
+10% combat strength for ranged units
-40% wall protection of NPC targets
-40% gate protection of NPC targets
+30% unit limit on the flanks when attacking
NPC targets
+10% combat strength for melee units when
attacking NPC targets
+10% combat strength for ranged units when
attacking NPC targets
+60% combat strength when attacking the
courtyard of NPC targets
BM ang1243 Posts: 3,769 Moderator ›
Commander set: Heirlooms of the house of Gerbrandt
|
Statistic |
Fully upgraded total |
|
Combat strength for melee units |
105% |
|
Combat strength for ranged units |
105% |
|
Reduces enemy wall protection by |
130% |
|
Reduces enemy gate protection by |
130% |
|
Increases army travel speed by |
80% |
|
Increases Resources looted by |
20% |
|
Increases courtyard strength by |
100% |
|
Increases the number of troops on the flank by |
40% |
Relics of the House of
Ursidae:
|
|
Predator's plate (Armor) |
+17% combat strength for melee units |
|
|
Bear claw (Weapon) |
+15% combat strength for ranged units |
|
|
Grizzly head (Helmet) |
+15% combat strength for melee units |
|
|
Kodiak centerpiece (Artifact) |
+17% combat strength for ranged units |
|
|
Ursidae predator (Hero) |
+10% combat strength for all units stationed in main
castles |
|
|
Ursidae shard |
+10% earlier attack warning |
|
|
Ursidae print |
+10% unit limit on the castle wall |
|
|
Ursidae spinel |
+10% moat protection |
|
|
Ursidae gem |
+15% wall protection |
Bonus effects:
+30% gate protection
+50% wall protection
+30% moat protection
+30% combat strength for melee units
+30% combat strength for ranged units
+25% unit limit on the castle wall
+20%combat strength when defending the
courtyard
+10% combat strength for all units stationed
in main castles
Castellan set: Relics of the House of Ursidae
|
Statistic |
Fully upgraded total |
|
Combat strength for melee units |
90% |
|
Combat strength for ranged units |
90% |
|
Increases wall protection by |
110% |
|
Increases gate protection by |
90% |
|
Increases moat protection by |
75% |
|
Earlier attack warning |
80% |
|
Increases glory points earned by |
25% |
|
Reduces Resources looted by |
40% |
|
Increases courtyard strength by |
40% |
|
Increases the number of troops on the wall by |
40% |
|
Increases strength of all defenders by |
20% |
Commander set: Garb of emerald legends
|
|
Armor of the kern (Armor) |
+24% combat strength for melee units |
|
|
Trinity bogha (Weapon) |
+24% combat strength for ranged units |
|
|
Fionn's helm (Helmet) |
+18% combat strength for melee units |
|
|
King Boru's harp (Artifact) |
+18% combat strength for ranged units |
|
|
Gallowglass mercenary (Hero) |
+5% combat strength for ranged units when attacking
NPC targets |
|
|
Daghda's stone |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Tailtiu's shamrock |
+10% combat strength when attacking the courtyard of
NPC targets |
|
|
Aine's opal |
+5% combat strength for ranged units |
|
|
Lugh' jewel |
+5% combat strength for ranged units |
Bonus effects:
+5% combat strength for melee units when attacking NPC
targets
+10% combat strength for melee units
+10% combat strength for ranged units
+20% combat strength when attacking the
courtyard of NPC targets
+20% unit limit on the flanks when attacking
NPC targets
-25% gate protection of NPC targets
+30% unit limit on the front when attacking
NPC targets
-35% wall protection of NPC targets
Apparatus of the Summoner's Apprentice set (Charm shop):
|
|
Robe of dark rituals (Armor) |
+32% combat strength for melee units |
|
|
Sacrificial blade (Weapon) |
+32% combat strength for ranged units |
|
|
Summoner's mask (Helmet) |
+30% combat strength for melee units |
|
|
Book of the summoning (Artifact) |
+30% combat strength for ranged units |
|
|
Apprentice summoner (Hero) |
+20% combat strength when attacking the courtyard of
enemy castle lords |
|
|
Earth stone |
+15%combat strength when attacking enemy courtyards |
|
|
Ice stone |
-15% enemy wall protection |
|
|
Fire stone |
-15% enemy moat protection |
|
|
Desert stone |
+5% unit limit on the flanks |
Bonus effects:
-30% enemy wall protection
-30% enemy gate protection
-25% enemy moat protection
-40% wall protection of enemy castle lords
+10% combat strength for melee units when
attacking enemy castle lords
+25% unit limit on the flanks when attacking
enemy castle lords
+10% combat strength for ranged units when
attacking enemy castle lords
+40% combat strength when attacking the
courtyard of enemy castle lords
New Shapeshifter
Commander: Apparatus of the Summoner's Apprentice
|
Base |
Statistic type |
Max Level |
|
72% |
Melee soldiers' combat strength |
100% |
|
72% |
Ranged soldiers' combat strength |
100% |
|
112% |
Wall protection of the enemy |
120% |
|
60% |
Enemy moat protection |
60% |
|
72% |
Enemy gate protection |
80% |
|
44% |
Travel speed |
60% |
|
34% |
Longer to detect army |
50% |
|
24% |
Glory points |
30% |
|
9% |
Resources looted |
15% |
|
100% |
Combat strength of attackers in the courtyard |
100% |
|
40% |
Soldier limit on your flanks |
40% |
materials of the Master
Summoner (Insignia Shop):
|
|
Master robe (Armor) |
+32% combat strength for melee units |
|
|
Master blade (Weapon) |
+32% combat strength for ranged units |
|
|
Master hood (Helmet) |
+30% combat strength for melee units |
|
|
Book of the master runes (Artifact) |
+30% combat strength for ranged units |
|
|
Master summoner (Hero) |
+20% combat strength when attacking the courtyard of
enemy castle lords |
|
|
Earth rune |
+20%combat strength when attacking enemy courtyards |
|
|
Ice rune |
-25% enemy wall protection |
|
|
Fire rune |
-20% enemy moat protection |
|
|
Desert rune |
+10% unit limit on the flanks |
Bonus effects:
-30% enemy wall protection
-30% enemy gate protection
-25% enemy moat protection
-40% wall protection of enemy castle lords
+20% combat strength for melee units when
attacking enemy castle lords
+30% unit limit on the flanks when attacking
enemy castle lords
+20% combat strength for ranged units when
attacking enemy castle lords
+50% combat strength when attacking the
courtyard of enemy castle lords
New Shapeshifter Commander:
Materials of the Master Summoner
|
Base |
Statistic type |
Max Level |
|
82% |
Melee soldiers' combat strength |
110% |
|
82% |
Ranged soldiers' combat strength |
110% |
|
132% |
Wall protection of the enemy |
140% |
|
80% |
Enemy moat protection |
80% |
|
92% |
Enemy gate protection |
100% |
|
44% |
Travel speed |
60% |
|
34% |
Longer to detect army |
50% |
|
24% |
Glory points |
30% |
|
9% |
Resources looted |
15% |
|
120% |
Combat strength of attackers in the courtyard |
120% |
|
50% |
Soldier limit on your flanks |
50% |
hge (US1) said:Well done, you stole someone else's work. Idiot.
Who is the idiot?
The one trying to provide usefull information, or the one doing nothing except calling other players Idiot?
the one that stole informationis_pinne (SKN1) said:hge (US1) said:Well done, you stole someone else's work. Idiot.
Who is the idiot?The one trying to provide usefull information, or the one doing nothing except calling other players Idiot?