Goodgame Studios forum archives

Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [354239] The Attacking Guide - PvP (5/6 Waves)

[-354239] Death Spear (IN1) [IN1] :: June 28, 2018, 7:03 a.m.
NOTE - I AM NOT A PRO AT THIS, FEEL FREE TO CORRECT ME IF I'M WRONG IN THIS GUIDE

A PvP Attack isn't the same as NPC..
A Real Player Can Change His Defence Setup Anytime Based On The Structural Setup of The Incoming Attack..
The Idea Is To Send More Tools Than Required,
These Are The Numbers You Need To Reduce In Order To Bring Ranged,Wall,Gate And Moat to 0%

-480% Ranged = 32 Shield walls
-400% Wall = 20 Breaching Tower
-300% Gate = 15 Heavy Ram
-225% Moat = 15 Boulders

Using Ruby Tools Is Ideal As The Defender Will Try To Defend With Ruby Defence Tools Such As Arrow Slits
But You Cannot Use These Large Amount Of Tools In The Given Tool Slot Which Allows 50 Tools In The Center And 40/50 Tools In The Flanks Per Wave
I DON'T RECOMMEND SPYING THE TARGET BEFORE ATTACKING..
A FAILED ESPIONAGE WILL ALERT YOUR TARGET
Here's My Setup For a Target I Haven't Spied

- First Wave ~ Soliders - Full Ranged
Flanks - 32 Shield Walls + 8/18 Breaching Towers
Center - 32 Shield Walls + 10 Breaching Towers + 8 Heavy Ram

- Second Wave ~ Soliders - Full Ranged
Flanks - 32 Shield Walls + 8/15 Boulders
Center - 32 Shield Walls + 8 Boulders + 10 Breaching Towers

- Third Wave ~ Soliders - Full Melee
Flanks - 20 Breaching Towers + 15 Boulders
Center - 20 Breaching Towers + 15 Boulders + 15 Heavy Ram

- Fourth Wave ~ Soliders - Full Melee
Same As The Third Wave

- Fifth Wave ~ Soliders - Full Ranged
Same As First Wave

- Sixth Wave ~ Soliders - Full Ranged
Same As Second Wave

BUT IF YOU CHOSE TO SPY YOUR TARGET
THEN YOU MUST SET THE RATIO OF YOUR ATTACKERS (MELEE/RANGED) BASED ON THE SOLIDERS IN THE COURTYARD OF YOUR TARGET..
REMEMBER IT CAN ALWAYS BE CHANGED IF THE DEFENDER IS ACTIVE AND IS SMART ENOUGH..
If The Courtyard Has More Ranged Than Melee You should Send More Melee Attackers..
If The Courtyard Has More Melee Than Ranged You Should Send More Ranged Attackers..

Melee Soliders Are Stronger On The Wall Compared To Ranged Soliders And Ranged Soliders Are Stronger In The Courtyard Than Melee Soliders

Here's My Formation For Attacking A Target with More Melee In The Courtyard

I've Heard This Formation Breaks One Of The Best Defence (Full Melee With Lime Bombs or Throwing Nails)

- First Wave ~ Full Ranged
Flanks - 32 Shield Walls + 8/18 Breaching Towers
Center - 32 Shield Walls + 10 Breaching Towers + 8 Heavy Ram

- Second Wave ~ Full Ranged
Flanks - 32 Shield Walls + 8/15 Boulders
Center - 32 Shield Walls + 8 Boulders + 10 Breaching Towers

- Third Wave ~ Ranged Soliders In The Flanks And Melee In The Center
Flanks - 32 Shield Walls + 8/15 Boulders
Center - 20 Breaching Towers + 15 Boulders + 15 Heavy Ram

- Fourth Wave ~ (Same As Third Wave)

- Fifth Wave ~ (Same As First Wave)

- Sixth Wave ~ (Same As Second Wave)

FEEL FREE TO CORRECT ME IF YOU FIND A ERROR IN THE ABOVE GUIDE..
AND SHARE YOUR ATTACKING STRATEGIES

[4971437] Herveus (AU1) [AU1] :: June 28, 2018, 10:07 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 

[4971455] Taggart (US1) [US1] :: June 28, 2018, 10:42 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
How should it go then?

[4971478] fujiwara (GB1) [GB1] :: June 28, 2018, 11:17 a.m.
If you have 6 waves you probably (hopefully!) already know what you're doing well enough to decide how to hit someone. Your setup isn't particularly bad tbh, and all the main points of hitting someone are covered, but there are plenty of options (including, if you're snowed under with melee horrors like most of us, going full melee mid for the first 4 waves and using the ranged guys on the flanks).

However, I did want to bring attention to one thing you raised...

Melee Soliders Are Stronger On The Wall Compared To Ranged Soliders And Ranged Soliders Are Stronger In The Courtyard Than Melee Soliders

This is just not true. If your attack has mostly range atts in the CY, it's true, if your attack ends up with mostly melee troops in the CY, it's the opposite. Likewise on the wall, if the attacker isn't reducing range properly, then ranged troops are stronger on the wall against ranged attackers.

Trying to simplify stuff into a one-size-fits-all formula is kind of defeating the whole point of "being good at PvP". Learning how to hit someone is about working out what they have setup by default, and beating it, then working out what they might do if they see your attack, and trying to cover that as much as you can too. This requires actually understanding the mechanics well enough to work out the numbers yourself.

Even then a good player wins their defence against every attack anyway if he's online, as most have 40k+ defs of their own to play with as a minumum.

[4971485] Kage (ASIA1) [ASIA1] :: June 28, 2018, 11:30 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
I'd like to know how are you attacking, if he's not a pro. :)

[4971500] shillo (INT1) [INT1] :: June 28, 2018, 12:01 p.m.

From my experience, as a default 6 wave attack with probably the most effective setup without spying the defender that i use is as follow:

Wave 1:

Full ranged attackers.

Wall-moat tools in flanks.

Wall-moat-gate tools in middle.

Wave 2:

Ranged attackers in flanks.

Melee attackers in middle.

Wall-moat tools in flanks.

Wall-moat-gate tools in middle.

Wave 3:

Full ranged attackers.

Ranged-moat tools in flanks.

Wall-moat-gate tools in middle.

Wave 4:

Ranged attackers in flanks.

Melee attackers in middle.

Wall-moat tools in flanks.

Wall-moat-gate tools in middle.

Wave 5:

Ranged attackers in flanks.

Melee attackers in middle.

Ranged-moat tools in flanks.

Wall-moat-gate tools in middle.

Wave 6:

Same as wave 2.


As for the number of tools it depends on what commander you are using since you can use less wall tools for example with one commander and put more gate-moat-shields tools where is needed that i why i didnt write the number for each tools.

Overall i always have a lot more ranged soldiers in my attacks since it is almost impossible to hold this type of setup if you use a good commander and the target doesn't have defence hall. I haven't seen much difference based on what type of soldiers the defender has most in the courtyard, for me most of the times i do the same amount of damage where there are more ranged or melee attackers inside.

Please state any issues/mistakes i might have using this type of setup.


[4971515] VenomЖ (US1) (Banned) [US1] :: June 28, 2018, 12:36 p.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
My reasoning to not use 32 shields - waste of tools, boulders are cheaper so if you get raked you lose less, and the fact everyone uses limes these days.

[4971644] douwew (NL1) [NL1] :: June 28, 2018, 5:55 p.m.
Use one wave with 34 shields and the rest of the waves moat and wall. And in the center of course gate tools. 

[4971658] Taggart (US1) [US1] :: June 28, 2018, 6:52 p.m.
Use one wave with 34 shields and the rest of the waves moat and wall. And in the center of course gate tools. 
Those are shield walls you speak of, right?

[4971879] SuleimanMagnif (RO1) [RO1] :: June 29, 2018, 7:36 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
you try coming at me with less than 32 shield walls on center and will see the result :-s

[4971920] Coyote666 (AU1) [AU1] :: June 29, 2018, 9:14 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
you try coming at me with less than 32 shield walls on center and will see the result :-s
LOL proves how much of a pro-player u are.

[4971934] antoinecm (FR1) [FR1] :: June 29, 2018, 10:07 a.m.
@Herveus (AU1) 
On the contrary this composition makes it possible to avoid the rooms of the defensive legends and a defense in full loopholes. Which is not avoidable with 28 mantles. After that, I think we should make the waves more different from each other.

[4971998] Herveus (AU1) [AU1] :: June 29, 2018, 11:56 a.m.
@Herveus (AU1) 
On the contrary this composition makes it possible to avoid the rooms of the defensive legends and a defense in full loopholes. Which is not avoidable with 28 mantles. After that, I think we should make the waves more different from each other.
I meant to say 2 32 shieldwall waves, I run 1 37 shieldwall wave to avoid the defender swapping to defensive HoL and going all slits

[4972110] douwew (NL1) [NL1] :: June 29, 2018, 4:03 p.m.
Use one wave with 34 shields and the rest of the waves moat and wall. And in the center of course gate tools. 
Those are shield walls you speak of, right?
Yep

[4972140] Death Spear (IN1) [IN1] :: June 29, 2018, 5:16 p.m.
If you have 6 waves you probably (hopefully!) already know what you're doing well enough to decide how to hit someone. Your setup isn't particularly bad tbh, and all the main points of hitting someone are covered, but there are plenty of options (including, if you're snowed under with melee horrors like most of us, going full melee mid for the first 4 waves and using the ranged guys on the flanks).

However, I did want to bring attention to one thing you raised...

Melee Soliders Are Stronger On The Wall Compared To Ranged Soliders And Ranged Soliders Are Stronger In The Courtyard Than Melee Soliders

This is just not true. If your attack has mostly range atts in the CY, it's true, if your attack ends up with mostly melee troops in the CY, it's the opposite. Likewise on the wall, if the attacker isn't reducing range properly, then ranged troops are stronger on the wall against ranged attackers.

Trying to simplify stuff into a one-size-fits-all formula is kind of defeating the whole point of "being good at PvP". Learning how to hit someone is about working out what they have setup by default, and beating it, then working out what they might do if they see your attack, and trying to cover that as much as you can too. This requires actually understanding the mechanics well enough to work out the numbers yourself.

Even then a good player wins their defence against every attack anyway if he's online, as most have 40k+ defs of their own to play with as a minumum.
Thank you for telling me this :)

[4972372] PHIXONIC GAMER (IN1) [IN1] :: June 30, 2018, 10:22 a.m.
You haven't unlocked most legendary skills, Death SPear so that's probably why you use 32 shield walls
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
you try coming at me with less than 32 shield walls on center and will see the result :-s
And hello SuleimanMagnif aka Katamaran aka Daniel Antal

[4972422] Herveus (AU1) [AU1] :: June 30, 2018, 11:45 a.m.
The fact that you have 32 shieldwall waves on the front already tells you are not a pro 
you try coming at me with less than 32 shield walls on center and will see the result :-s

with 32 shieldwalls on front you get clapped lul

[4972444] KingChampion (ASIA1) [ASIA1] :: June 30, 2018, 1:03 p.m.

with 32 shieldwalls on front you get clapped lul
Not in Asia, lol

[4989399] DK Banana (GB1) [GB1] :: Aug. 18, 2018, 5:21 p.m.
There is a fundamental attacking conundrum that has no solution. Most defences are melee + bombs/nails. So if player is off, all ranged attack with moat and wall tools works a treat. But if player is on, then a simple switch to ranged + ranged tools and attacker is mincemeat on 2 walls. Mixing tools on waves (so mants on some and moat tools on others) defender will hold a wall, so then it is down to how many are in the courtyard.
Ranged in courtyard will not do very well vs ranged defenders, that is well tried and tested.
Perhaps attack and defense mechanics are too simple, so in the end for defense is largely a numbers game. One might consider introducing  more phases of attack rather than just wall and courtyard, such as an actual fight on the wall, or have concentric castles. Increasing defense complexity could then be balanced by having to feed support at a premium rate...