Goodgame Studios forum archives

Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [80491] Humpers' Empire Guide: Tools and Rubies

[1428997] majormike [None] :: Nov. 25, 2012, 9:45 p.m.
Excellent writeup Humpers. I hope to see it continued and finished.

An even more excellent idea would be to compile the guide (with images) into a .pdf format and release it for download once it is finished. I would be more than willing to help with hosting the file on my FTP server, and any collaboration or image editing needs you may have.

Let me know what you think via PM.

Regards,
mike

[1429072] bryn95 [None] :: Nov. 25, 2012, 10:50 p.m.
Humpers great work, I cant wait for your next installment, also cant wait to get to az level when i can actually try these tools, Cheers mate

[1429089] Humpers2 [None] :: Nov. 25, 2012, 11:11 p.m.
Hi Mike,

It was always an aim to properly publish this for download on PDF and I am glad you have taken an interest in it. When I get closer to any sort of production then I will be sure to fire off a PM to you :)

Thanks for the feedback bryn and any questions be sure to PM me or in-game me(Humpers without the '2' as I see you're in my server).

[1429323] BSeliger (US1) [None] :: Nov. 26, 2012, 2:16 a.m.
i'm looking forward to the spy part. there is a level 59 in my alliance who doesn't understand spy reports.

[1431007] Casual Juries [None] :: Nov. 28, 2012, 6:08 p.m.
This has been very useful and I would consider buying an official one or the full version if it was in a neat PDF version? GGS imo should be producing one of these or like a wikia anyways...

[1431021] Giselle3 [None] :: Nov. 28, 2012, 6:57 p.m.
really nice guide humpers. :) Look forward to seeing more installments.

[1434013] Real Slim Shady [None] :: Dec. 2, 2012, 3:27 p.m.
Really interesting. All the information just pulls you to continue reading- I missed my 10 minute tax collection :P- and even though I'm an experienced level 47, it still provided me with information i didn't know before.
As for the bowman with 20 mantlets, I decided i will try that experiment with one of my friends in that game. I asked him not to build any dwellings in his new, weak outpost and to keep a limited amount of specific soldiers to test it with the mantlets. I'm gonna die waiting for the results, i'll screenshot the report as soon as he responds and complies. This should take about a week cause he's not always active.
Thank you :)

[1434489] Humpers2 [None] :: Dec. 2, 2012, 11:08 p.m.
Thanks for the feedback everyone. Part 2 written, just need to check over it, expect it within the next week !

[1435876] Real Slim Shady [None] :: Dec. 5, 2012, 2:12 p.m.
I did the experiment !! I have the photos here. I sent 12 bowman against 10 archers. I spied with 100% accuracy, and saw 10 archers in the middle. I put 1 longbowman in the middle with 20 mantlets. I couldn't send the attack because it said i needed at least 12 soldiers so i added 11 more longbowman in the right flank so the lonely longbowman will not get any more power to defeat the archers, and thus the 11 extra longbowman will not have any effect on the one longbowman in the middle flank. I lost honor because he was a low leveled player. Everything i said is clearly visible in each picture. Here they are:
http://sphotos-g.ak.fbcdn.net/hphoto...77999907_n.jpg
http://sphotos-a.ak.fbcdn.net/hphoto...59051977_n.jpg
http://sphotos-b.ak.fbcdn.net/hphoto...95133568_n.jpg
http://sphotos-a.ak.fbcdn.net/hphoto...87030797_n.jpg

Enjoy :P

[1435901] Humpers2 [None] :: Dec. 5, 2012, 3:52 p.m.
Access denied to photos, perhaps try it with prntscr.com ?

Also just for reference I had done 1000 words on espionage and towards end of my research found almost all of what I had written was incorrect... relating to number of spies that should be sent etc.... nightmare.

[1436016] Jakar5000 (US1) [None] :: Dec. 5, 2012, 8:45 p.m.
This is a great idea, great work! I'm a 37 yr old casual player with lots of experience with RPG's, but new to GGE, and it is really helpful to have this info in one place. As great as the forums are, it can use up alot of time looking for info when you dont have alot of time to play in the first place. Thanks for your work, can't wait to see a full PDF hope its still in the works.

[1436674] RobbStarkk [None] :: Dec. 7, 2012, 2:28 a.m.
I'm still a bit confused about defensive tools. Say I put 1 stone throwing tool on the right flank. It will raise the defensive bonus of that wall by 25%. If I add another stone throwing tool on the same spot the defensive bonus stays the same.
Yet when I spy on other players I see they have 10+ pitchtar or stone throwing tools on each flank. What is the benefit of this if any?

[1436811] Punk Thug (US1) [None] :: Dec. 7, 2012, 9:32 a.m.
Looks pretty good. Ever though of doing one of the free wikis? That way, everyone could help out

[1437072] Humpers2 [None] :: Dec. 7, 2012, 11:07 p.m.
RobbStarkk wrote: »
I'm still a bit confused about defensive tools. Say I put 1 stone throwing tool on the right flank. It will raise the defensive bonus of that wall by 25%. If I add another stone throwing tool on the same spot the defensive bonus stays the same.
Yet when I spy on other players I see they have 10+ pitchtar or stone throwing tools on each flank. What is the benefit of this if any?

Hi RobbStark,

As to having more than one tool in a slot the advantage is that with every wave of attackers the tool is consumed. Therefore for a normal full four-wave attack it is necessary to have four or more tools in each slot to get the bonus defense in each wave. That is why people stack up tools.

Hope this helps :)

[1438247] Humpers2 [None] :: Dec. 9, 2012, 5:50 p.m.
Part 2 edited into initial post. Do you get the most from your rubies? Take a look at my guide and post any feedback or criticisms here :) Hope you all enjoy

[1438276] Gaz The Boss [None] :: Dec. 9, 2012, 6:24 p.m.
I would argue that townhouses are past, as GGS makes money of selling them and also makes money of bribing the taxman. So if they see that their income falls because they gave away too much freebies they will simply cut the amount of coins u can get from towers and fortresses. And giving advice to players to follow this will simply speed up the changes to come.

And they've already made changes about towers not long ago, so they are definetely aware of these kind of things, better if u have houses with very high po and you can still attack towers, more legs more stability, cos if ggs decide to cut the coins from towers you will be in trouble especially if u filled your land with festivals lol

[1438283] Gaz The Boss [None] :: Dec. 9, 2012, 6:32 p.m.
also a lvl3 fire station could be useful if u got no guardhouses, it has its own tactical usage , and in a 6*6 space u can only put a kings tree, which is not much of a bonus anyway

[1438291] Humpers2 [None] :: Dec. 9, 2012, 6:38 p.m.
Hi Gaz and thanks for your input, I hope you found the rest of my article interesting. As to balancing, that is not my responsibility, my guide here is to help players become the best they can. As I'm sure you will agree having 0 population and pure decos right now is a much better option than not, the fact that GGS might make an update as a consequence of this is something my thread isn't taking into consideration.

Can you please explain to me how a level 3 firestation would be useful tactically in more detail, and how it is at all related to guardhouses unless you are referring to sabotage? I'd like to hear more details about this.

[1438365] Gaz The Boss [None] :: Dec. 9, 2012, 8:46 p.m.
if u have 265 po with houses, if u demolish ur houses u will have around 270 po as in that hight the bonuses will be weakened badly, if i put festival squares for the place of the houses i will have around 280 po, which is 280/265 roughly 5% more soldiers. for and average 1500 army it is 75 extra soldiers, which u have to deploy all the time attacking npcs so you wont even have them onboard. for all kingdoms u can make an extra 500 soldiers for not having houses, and you lost a good 100k daily income for that, but u can attack barons while u are having houses and in peacetime you can make better income than the no-house people, also in war they might cannot afford to hunt for barons while u still have fix income. and all this for 500 extra soldiers you have to send attacking all time..

for firestation, i dunno yet how it works, but i think a sabotage will cause only 20% burning for 5 buildings. even if u get a mass sabotage u will be able to repair your 3-4 highest priority farmhouse in a very short time, so you wont be weakened.
why do people have 6-8 guardhouses? to stop spying? thats a waste as there are now 20 spies available they will spy u anyway. for stopping sabotage then its too much. if u want to save space and u are not afraid being seen then ditch ur guardhouses and build a station, many players dont have guardhouses at all, but it doesnt take up so much space and gives u some defence, and to be back to the po and house thing, its the same, if i place a kings tree for the space of a fire station when i have 265 po it might not even put me to 266

[1438456] Humpers2 [None] :: Dec. 9, 2012, 10:15 p.m.
if u have 265 po with houses, if u demolish ur houses u will have around 270 po as in that hight the bonuses will be weakened badly, if i put festival squares for the place of the houses i will have around 280 po, which is 280/265 roughly 5% more soldiers. for and average 1500 army it is 75 extra soldiers, which u have to deploy all the time attacking npcs so you wont even have them onboard. for all kingdoms u can make an extra 500 soldiers for not having houses, and you lost a good 100k daily income for that, but u can attack barons while u are having houses and in peacetime you can make better income than the no-house people, also in war they might cannot afford to hunt for barons while u still have fix income. and all this for 500 extra soldiers you have to send attacking all time..

for firestation, i dunno yet how it works, but i think a sabotage will cause only 20% burning for 5 buildings. even if u get a mass sabotage u will be able to repair your 3-4 highest priority farmhouse in a very short time, so you wont be weakened.
why do people have 6-8 guardhouses? to stop spying? thats a waste as there are now 20 spies available they will spy u anyway. for stopping sabotage then its too much. if u want to save space and u are not afraid being seen then ditch ur guardhouses and build a station, many players dont have guardhouses at all, but it doesnt take up so much space and gives u some defence, and to be back to the po and house thing, its the same, if i place a kings tree for the space of a fire station when i have 265 po it might not even put me to 266

Surely this all depends on how many dwellings/town houses you have?

I can confirm that one of my members had a total troop increase well in excess of 1500 troops which is a sizeable amount and the proportion of top players down-sizing their dwellings is high. 100k coins per day as you say is very very easily obtained from sand castles as we both know, easier still from fire towers. Although your point about war is a valid one, looting from towers and food from inactive players castles at least in our alliance in general increases in war, as people have a greater need for coins and recourses. Yes its inconvenient and people have to put more effort into the game, but its certainly achievable.


I would certainly not recommend demolishing guardhouses. I would also strongly disagree that 'stopping spying is a waste of time'. The increase in spies from 15 to 20 is significantly less effective than the combination of the increase in guards of 30% from the research and guardhouses lvl 4. Many castles are so heavily guarded that 20 spies cannot get a 50% accuracy report easily. I don't think that many guardhouses is necessary however, and one question my espionage section will have is an answer to is the ''optimum guardhouse number'' in terms of effectiveness since I can tell you now that the relationship between number of spies sent, accuracy and risk of being caught is a very odd formula and it is that which has prevented me finishing my spying section. I researched this in depth and no solid conclusions so far but I can tell you now having even a few guardhouses I would highly recommend, no guardhouses just makes it too easy for enemies. As I have explained in my guide I think the fire station is a very negative and poor purchase for a variety of reasons.