Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [90720] Public Order and Calculation
[-90720]
sucmfic [None]
:: May 22, 2013, 9:35 p.m.
Ok so firstly, lots of credit goes to Raquarious for establishing this list. Raq hasn't been on the forum for a year though and it needs updating /simplifying.
Key:
PO/Space = Public Order and space values for each item.
POPS = Public Order Per Square. The higher the better.
Type = How the decoration can be obtained; by resources, rubies, quest or event.
Cost = How much you pay for each PO point. Rubies or Resource
FYI, Colossus statues vary between 1 and infinity(ish) so have been omitted.
How to Calculate PO% for your castle
1) Decoration+Protection-Population-Unrest="X"
2) Square Root X, Times the answer by 2 and add 100.
3) Use a minus symbol after calcuation it X is negative.
I.e: ±(2*√X)+100
If i've missed anything or needs correcting, please let me know
Key:
PO/Space = Public Order and space values for each item.
POPS = Public Order Per Square. The higher the better.
Type = How the decoration can be obtained; by resources, rubies, quest or event.
Cost = How much you pay for each PO point. Rubies or Resource
PO/Space|POPS |Name |Type |Cost Per PO
------------------------------------------------------------------
135/16 = 8.44 Victory Column - Tournament
80/12 = 6.66 Thorn Skull - Thorn King
60/12 = 5 Grimbert's Oath - Berimond
60/12 = 5 Leopold's Gratitude - Berimond
40/9 = 4.44 Robber Captain - Quest
39/9 = 4.33 Kings Sword - Early Reward
35/9 = 3.88 Brave Farmer - Quest
190/50 = 3.8 Festival Square - [COLOR="red"]Ruby |28.95[/COLOR]
52/16 = 3.25 Flat Earth - Quest
180/60 = 3 Jousting List - [COLOR="red"]Ruby |24.31[/COLOR]
26/9 = 2.88 The clever wives - Quest
130/50 = 2.6 Castle Park - Standard|182.05
128/50 = 2.56 Gold knight - [COLOR="red"]Ruby |26.37[/COLOR]
22/9 = 2.44 War banner - Quest
87/36 = 2.41 King's tree - [COLOR="red"]Ruby |31.6[/COLOR]
55/25 = 2.2 Dove cote - [COLOR="red"]Ruby |40.91[/COLOR]
104/50 = 2.08 Park - Standard|115.81
18/9 = 2 King pig - Quest
31/16 = 1.93 Dragon Well - [COLOR="red"]Ruby |52.41[/COLOR]
30/16 = 1.87 Theatre - Standard|122.13
28/16 = 1.75 Sundial - Standard|119.78
7/4 = 1.75 Ornamental tree - Standard|271.57
20/12 = 1.66 Market Stall - Standard|139.7
26/16 = 1.63 Nymph Well - [COLOR="red"]Ruby |48.07[/COLOR]
19/12 = 1.58 Gallows - Standard|124.36
14/9 = 1.55 Ancient relic - Quest
18/12 = 1.5 Market Barrows - Standard|95.4
13/9 = 1.44 Hero Statue - Standard|107.38
13/9 = 1.44 Iron Roland - [COLOR="red"]Ruby |67.30[/COLOR]
12/9 = 1.33 Flagpole - Standard|90.92
11/9 = 1.22 Carriage - Standard|73.73
10/9 = 1.11 Hanging cage - Standard|58.8
9/9 = 1 Witch Well - Standard|43.6
8/9 = 0.88 Small Well - Standard|39.5
7/9 = 0.77 Weapons Rack - Standard|31.14
6/9 = 0.66 Cage - Standard|27.16
5/9 = 0.55 Outhouse - Standard|25
4/9 = 0.44 Pillory - Standard|18.75
4/9 = 0.44 Sign Post - Standard|18.75
4/9 = 0.44 Inventory - Standard|17.25
FYI, Colossus statues vary between 1 and infinity(ish) so have been omitted.
How to Calculate PO% for your castle
1) Decoration+Protection-Population-Unrest="X"
2) Square Root X, Times the answer by 2 and add 100.
3) Use a minus symbol after calcuation it X is negative.
I.e: ±(2*√X)+100
If i've missed anything or needs correcting, please let me know
[1557287]
123guy [None]
:: May 25, 2013, 9:18 p.m.
Quite useful
[1557719]
BobFighter834 (INT2) [None]
:: May 26, 2013, 7:17 p.m.
Thanks for making this - I used the thread you linked to quite a bit and this is even better.
[1557994]
Hingjong3 [None]
:: May 27, 2013, 10:47 a.m.
Does anyone know how much space the colossus statues occupy?
[1558023]
123guy [None]
:: May 27, 2013, 12:17 p.m.
[1558214]
sucmfic [None]
:: May 27, 2013, 6:18 p.m.
BobFighter834 wrote: »Thanks for making this - I used the thread you linked to quite a bit and this is even better.
Thanks
And yup: Colossus deco's are 5*10 for space.
[1559043]
Wardian [None]
:: May 29, 2013, 11:32 a.m.
Thanks for making this thread, it has been very useful
[1561164]
sucmfic [None]
:: June 2, 2013, 2:31 a.m.
You're welcome
I'll try and keep it up to date and answer any questions as and when they pop up.
[1561236]
123guy [None]
:: June 2, 2013, 6:37 a.m.
Hey sumfic, there is a new decorative item! Kings Sword it is called and if you buy rubies in your first day of GGE (or something like that) you get it. 39 PO, i will find out the space soon.
[1561333]
clive100 [None]
:: June 2, 2013, 1 p.m.
I think it is about 7 - 9space
[1562050]
sucmfic [None]
:: June 3, 2013, 5:45 p.m.
Cheers! Added
[1562064]
vantomal [None]
:: June 3, 2013, 6:07 p.m.
Eh..... now I remember that I did not do so well in math. My hats off to the person who spent the time and effort to make the list but I do not know how useful this kind of thing is personally. Sorry but I can only appreciate it for the time and effort it took to do it, not for what it is actually for....
[1562852]
sucmfic [None]
:: June 5, 2013, 2:35 p.m.
Eh..... now I remember that I did not do so well in math. My hats off to the person who spent the time and effort to make the list but I do not know how useful this kind of thing is personally. Sorry but I can only appreciate it for the time and effort it took to do it, not for what it is actually for....
Most of the reason behind this is that castles face a lot of "space management" in order to get public order as high as possible. With high PO, you get more stone, food, wood being produced and makes life a lot easier.
- If you want a castle full of ornamental trees, you could have 100 of them and only make 700 points off of 400 tiles.
- If you want a castle full of sundials, you could have 25 of them and make 750 points off of 400 tiles.
Theater's are cheaper to build per PO point and produce more PO per square. That is displayed from the tables that Raq and myself have provided.
With people planning to fill their space with the best PO, this guide can be used to help plan what to build so people aren't destroying ruby items because a new resource item has come along which actually works out to be better. Thus, saving rubies, resources and construction time.
[1563601]
007Ben (US1) [None]
:: June 6, 2013, 10:08 p.m.
Question: How did you figure out that formula?
[1563953]
sucmfic [None]
:: June 7, 2013, 1:22 p.m.
A lot of people use √(4*X)+100 but (2*√X)+100 was the original solution posted in the forums back in the dark ages and it works perfectly for me.
Like most mathematical problems, it was done through trial and error. GGE don't like to give away all the games mechanics but its not too hard to work out.
Like most mathematical problems, it was done through trial and error. GGE don't like to give away all the games mechanics but its not too hard to work out.
[1563960]
William89 [None]
:: June 7, 2013, 1:29 p.m.
Impressive. Quite useful too.
[1567293]
LordEddy [None]
:: June 12, 2013, 3:11 p.m.
Hi Sucmfic. One more addition to the list.
Ruins will be deducted from your decoration and doesn't count under unrest. An amount of 10 points is deducted from the total decoration.
Ruins will be deducted from your decoration and doesn't count under unrest. An amount of 10 points is deducted from the total decoration.
[1567985]
Ghoulking10 [None]
:: June 13, 2013, 4:52 p.m.
Lovely....
[1568142]
Knut Hugo [None]
:: June 13, 2013, 10:35 p.m.
Interesting formulae. But I do not understand the terms Protection, Population and Unrest. If population is number of people we may get an X-value < 0 and that would not be OK. So please explain these 3 terms.
[1570927]
grimnosh [None]
:: June 18, 2013, 9:38 a.m.
Interesting formulae. But I do not understand the terms Protection, Population and Unrest. If population is number of people we may get an X-value < 0 and that would not be OK. So please explain these 3 terms.
Protection is gained by towers. The more towers and higher level the higher protection you have.
Population is the number of people you have from dwellings and townhouses, not other buildings.
Unrest is when your buildings are on fire. or plagued.