Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [92639] Commander and Castellan Guide
[-92639]
Nyanthan [None]
:: June 28, 2013, 2:14 a.m.
Commanderss are one of the most important aspects of the game. You can use equipment to boost the stats of the commander/castellan. I will try to make a guide for you for a commander and possibly a castellan later.
Commanders
You get your first encampment at level 4, in which you have 3 commanders. Since you are relatively weak and new, you wouldn't have much equipment. Use your grace period (7 days) to attack rbc's to get loot and a bit of equipment. Try and get:
A Low Cost commander. When you start off you have 500 coins. When you start recruiting to attack RBC's, your coin loot isn't really paying off, resulting in a net loss. To counter this, make a low cost commander which reduces travel costs, so you can save up a bit of gold.
A Melee Commander. Level 1 barracks give macemen and spearmen, so if you have plenty of macemen, you can use your melee commander to give them a boost in attack strength.
A Range Commander. At level 2 barracks, you can also recruit bowmen and crossbowmen. Like the melee, if you have lots of xbow's, you can use your range commander to give them a boost in attack strength.
At your next encapment upgrade, (level 15) you get 3 more commanders. At this time, if you're in an alliance you should try and get:
A Support Commander. Try and get as much travel speed onto your commander to help out when supporting you alliance members.
The remaining commanders is sort of your choice. Should you choose for another melee/range commander? Or would you choose for:
A Raider Commander. Try to get two of these, one focused on equipment on focued on resources. This will help a LOT in the long run.
At your final encampment upgrade, (level 29) you get 3 more commanders. Now is the time to choose the commander you didn't choose before. At this point, if you're in a big alliance, you may want to have at least 2 support commanders.
A Besieger Commander. I rate the besieger (walls) higher than the breaker (gate) because there are walls on all three flanks but a gate in one. A besieger will help a lot in reducing wall protection I don't suggest making a gate commander because it you can use tools and its only for one flank.
A Moat Commander. This commander isn't really necessary unless you are planning to attack a higher level player or when you attack a lower level player when you're a high level. Until you are over level 40-45, I wouldn't really suggest using this.
The last commander (or commanders if you are not making the moat commander) are your choice. Another melee/range? More low cost or support? A gate commander? Try and find the situation which bests fits it. Are you always short on coins? Is your alliance always attacked? If you're an attacker, I would go for another Range commander. Why? Because if you combine strong range troops using plenty of mantlets, it can be very effecting.
Don't be tempted by making an all round commander. You will end up with very little boosts.
Also, this is me and my alliances view of commanders. This is OUR. You don't have to be critical of our views. Feel free to add or change any of this.
Commanders
You get your first encampment at level 4, in which you have 3 commanders. Since you are relatively weak and new, you wouldn't have much equipment. Use your grace period (7 days) to attack rbc's to get loot and a bit of equipment. Try and get:
A Low Cost commander. When you start off you have 500 coins. When you start recruiting to attack RBC's, your coin loot isn't really paying off, resulting in a net loss. To counter this, make a low cost commander which reduces travel costs, so you can save up a bit of gold.
A Melee Commander. Level 1 barracks give macemen and spearmen, so if you have plenty of macemen, you can use your melee commander to give them a boost in attack strength.
A Range Commander. At level 2 barracks, you can also recruit bowmen and crossbowmen. Like the melee, if you have lots of xbow's, you can use your range commander to give them a boost in attack strength.
At your next encapment upgrade, (level 15) you get 3 more commanders. At this time, if you're in an alliance you should try and get:
A Support Commander. Try and get as much travel speed onto your commander to help out when supporting you alliance members.
The remaining commanders is sort of your choice. Should you choose for another melee/range commander? Or would you choose for:
A Raider Commander. Try to get two of these, one focused on equipment on focued on resources. This will help a LOT in the long run.
At your final encampment upgrade, (level 29) you get 3 more commanders. Now is the time to choose the commander you didn't choose before. At this point, if you're in a big alliance, you may want to have at least 2 support commanders.
A Besieger Commander. I rate the besieger (walls) higher than the breaker (gate) because there are walls on all three flanks but a gate in one. A besieger will help a lot in reducing wall protection I don't suggest making a gate commander because it you can use tools and its only for one flank.
A Moat Commander. This commander isn't really necessary unless you are planning to attack a higher level player or when you attack a lower level player when you're a high level. Until you are over level 40-45, I wouldn't really suggest using this.
The last commander (or commanders if you are not making the moat commander) are your choice. Another melee/range? More low cost or support? A gate commander? Try and find the situation which bests fits it. Are you always short on coins? Is your alliance always attacked? If you're an attacker, I would go for another Range commander. Why? Because if you combine strong range troops using plenty of mantlets, it can be very effecting.
Don't be tempted by making an all round commander. You will end up with very little boosts.
Also, this is me and my alliances view of commanders. This is OUR. You don't have to be critical of our views. Feel free to add or change any of this.
[1577283]
Margaret Martin (AU1) [None]
:: June 28, 2013, 3 a.m.
If you send a second wave commander, does his equipment add onto the overall attack. And if so, what if you win on the first wave, does his equipment still give benefits the 1st commander lacked or because he wasn't used, its not counted, as in adding glory points etc.
[1577288]
ChampionKing35 (US1) [US1]
:: June 28, 2013, 3:17 a.m.
I disagree with the commanders the ones you should have are:
3 Loot commanders
3 90% ranged and melee commanders
2 travel speed commanders (good for rv captures and supporting)
1 commander you can change as needed
3 Loot commanders
3 90% ranged and melee commanders
2 travel speed commanders (good for rv captures and supporting)
1 commander you can change as needed
[1577290]
therealsporer (US1) [None]
:: June 28, 2013, 3:20 a.m.
Each attack force is led by a single commander. There is no way to add a second commanderMargaret Martin wrote: »If you send a second wave commander, does his equipment add onto the overall attack. And if so, what if you win on the first wave, does his equipment still give benefits the 1st commander lacked or because he wasn't used, its not counted, as in adding glory points etc.
[1590892]
Zoe Theroncross [None]
:: July 18, 2013, 6:53 p.m.
Margaret Martin wrote: »If you send a second wave commander, does his equipment add onto the overall attack. And if so, what if you win on the first wave, does his equipment still give benefits the 1st commander lacked or because he wasn't used, its not counted, as in adding glory points etc.
I'm not sure your question got answered. It seemed as though you were asking if your Commander and troops somehow compounded in an overall attack power rating, combining with the attack power of the other commander(s). If so, the answer to this would be no. Each attacker does so individually. Even if two commanders hit a target at the exact same time, they will each be rated as two separate attacks against the castle, not a combined force; one commander's army fights, battle is concluded, then the next commander's battle fights a completely separate battle with their own stats.
I hope that was clearer than mud if your question hadn't been answered yet...
[1590948]
cooper049 [None]
:: July 18, 2013, 8:55 p.m.
wher's the castellan?
[1605354]
Fire Castle [None]
:: Aug. 6, 2013, 8:56 p.m.
He said COMMANDERS not castellans.
[1605378]
sir jim104 [None]
:: Aug. 6, 2013, 9:14 p.m.
can you move an op to get closer to your main castle what do you have to do
[1605405]
blabby [None]
:: Aug. 6, 2013, 10:02 p.m.
I think you should add, Destroyers, Glory and Honor Getters to the list of options.
[1685496]
jaldan [None]
:: Dec. 28, 2013, 6:28 p.m.
Hello,
Very good infos: but how to acquire a Castellan or Recruit.
thank you have many great days
Very good infos: but how to acquire a Castellan or Recruit.
thank you have many great days
[1698166]
Time Lord7 [None]
:: Jan. 26, 2014, 1:05 a.m.
i did not see it but how do you by commanders
[1703049]
WarriorGlenda [None]
:: Feb. 3, 2014, 7:46 a.m.
I guess I use this section 4 a question can u change the commander u are using if so how?? also how do I get a castellan??
[1703064]
Baldrick (GB1) [None]
:: Feb. 3, 2014, 8:33 a.m.
These commanders listed seem to be only suitable for the lower levels. This thread should be altered to show this. Maybe add a title that reads "commanders for noobs"
[1703097]
DE KOENE2 [None]
:: Feb. 3, 2014, 10:48 a.m.
BALDRICK; why do I get a error code wenn i want toe take a second outpost in green?
i cane normal take a second one now... so why code error 91: invalid _army_request ????
i want to take a outpost with alreddy taken ;/flag/ but now zero suport of his ally....so normal I must could take him ,no?
i cane normal take a second one now... so why code error 91: invalid _army_request ????
i want to take a outpost with alreddy taken ;/flag/ but now zero suport of his ally....so normal I must could take him ,no?
[1724495]
Stephen Hidalgo [None]
:: March 17, 2014, 7:11 p.m.
I have a question. When you send support troops to a fellow alliance member who is under attack, do the troops you send remain under the bonus equipment of their commander, or are they under the equipment of the castellan at the castle they visit to support?
[1724496]
Stephen Hidalgo [None]
:: March 17, 2014, 7:15 p.m.
When you send support troops to a fellow alliance member, do they remain under the bonus equipment of their commander? or are they under the equipment of the castellan at the castle they visit?
[1724497]
Baldrick (GB1) [None]
:: March 17, 2014, 7:20 p.m.
Stephen Hidalgo wrote: »When you send support troops to a fellow alliance member, do they remain under the bonus equipment of their commander? or are they under the equipment of the castellan at the castle they visit?
They use the castellan. If they used the commander, then very high level players could send support to very low level players with huge bonuses, and if would make winning very difficult.
[1729992]
anirudhr401 [None]
:: March 28, 2014, 12:39 a.m.
What does RBC'S mean?
[1730011]
Urúvion (US1) [None]
:: March 28, 2014, 1:12 a.m.
[1730111]
0ops [None]
:: March 28, 2014, 7:28 a.m.
i capture one place that is for another player and now i want to leave there, how can i do this?