Situation:
A low level account like a level 32 captures an OP. The number of attacking units per attack to try to throw off the capture is limited by the level of the capturing account.
The issue:
An alliance full of very high level accounts level 70 with legendary levels of say 500+ with this one level 32 can send as many clearing attacks by the high levels for the level 32 to capture the OP. After the capture, the rest of the alliance members can fill the captured OP with say 50K to 100K defending units. Since the capture breaking attacks to try to clear the capture will be limited in size, this makes the ability to break the capture impossible.
If a level 70 account had captured the OP, there would be a chance even if the cost would be high, to break even an OP with 200K defending units.
Using this level 32, the high level alliance can go from one OP to
another giving it up after the capture thus destroying each one in the process. And if the "low" level account
become too high, another account can be created to replace it.
Of course, if each extra low level account could be traced to a duplicate account and removed in time, this would not be a problem but it would be near impossible for GGE to really get to each violation before the damage can be done.
A potential solution:
- On an OP capture break attack, allow the max size for the breaking attack to be used depending on the level of the attacking account instead of the defending account. Thus a level 70 legendary 800 would be able to send a full attack to break the capture.
- Or, set the size of the breaking attack be determined by the account that the OP was captured from instead of the capturing account.
I think all raised flags should be treated as level 70s just the same way that CoPs now are (where it used to be standard practice again to park in a lower level shell account at war time so that they couldn't be touched).
I've raised this a couple of times already, and I will raise it again!
Unfortunatly GGE are too busy writing work arounds, to consider fixing the real issues. God forbid they would actually tackle problems head on and remove the problem directly. Noooo lets stick our head in the sand for another few years, and make another fake PVP event and they will never notice.
I have always seen this as a problem. I find is amazing GGE still hasn't fixed this issue. All they need to do is make it so an individual can send a max hit against an OP being capped despite the level of the account capping it.gopher42 (US1) said:Situation:
A low level account like a level 32 captures an OP. The number of attacking units per attack to try to throw off the capture is limited by the level of the capturing account.
The issue:
An alliance full of very high level accounts level 70 with legendary levels of say 500+ with this one level 32 can send as many clearing attacks by the high levels for the level 32 to capture the OP. After the capture, the rest of the alliance members can fill the captured OP with say 50K to 100K defending units. Since the capture breaking attacks to try to clear the capture will be limited in size, this makes the ability to break the capture impossible.
If a level 70 account had captured the OP, there would be a chance even if the cost would be high, to break even an OP with 200K defending units.
Using this level 32, the high level alliance can go from one OP to another giving it up after the capture thus destroying each one in the process. And if the "low" level account become too high, another account can be created to replace it.
Of course, if each extra low level account could be traced to a duplicate account and removed in time, this would not be a problem but it would be near impossible for GGE to really get to each violation before the damage can be done.
A potential solution:
- On an OP capture break attack, allow the max size for the breaking attack to be used depending on the level of the attacking account instead of the defending account. Thus a level 70 legendary 800 would be able to send a full attack to break the capture.
- Or, set the size of the breaking attack be determined by the account that the OP was captured from instead of the capturing account.
This one would make sense. After all, in a "real World" setting, the troops who captured the OP would be using the castle they captured. At least until they built it up. So, the defense being based on the Original Owner's level should be used.gopher42 (US1) said:
Or, set the size of the breaking attack be determined by the account that the OP was captured from instead of the capturing account.
This game IS based on reality after all...…………… right? (LOL)
The amount of players this kind of thing has driven from the game the fix would have paid for itself many times over.
I have seen a response from support over this saying join a stronger alliance if you cant protect your assets. And no i am not kidding you.
This goes exactly to show just how little understanding GGE have of their own game, when this is their official line. I would like to see any alliance knock the cap of a level 32 with a monster cast, and a few hundred k defenders supporting.
But ofc GGE dont really care enough to even find out the facts never mind fix the issue.
Plus you only need a few troops to cap an op, so even a level 32 player should have enough food production to keep a cap troops alive. even if you take all his food.
The capturing player needs 1 troop. You can't starve that much fooddandelion1958 (GB1) said:could you not attack the capturing players main castle instead and set loot to food so his capping troops starve - no one can be online 24/7 so if that happens then report the account etc.
If the player was of a lower level e.g. level 32 you would lose honour by attacking. Moreover if they were a proxy created by someone they would use rubies to buy as much food as possible up to and over a million and no one would attack as it would be futile to loot enough food (especially when attack size is limited)
The honor isn't an issue, especially in a war.Arthur136 (GB1) said:If the player was of a lower level e.g. level 32 you would lose honour by attacking. Moreover if they were a proxy created by someone they would use rubies to buy as much food as possible up to and over a million and no one would attack as it would be futile to loot enough food (especially when attack size is limited)
However, the level of the Main account would also be the same problem as the OP it has captured. As @Arthur136 (GB1) correctly points out the attack size is limited. The Alliance supporting the OP cap would simply support the MC as well.
There really IS no way around this one...….