Mass resource sniping is a no-no. People will abuse this feature by picking off resources off of players then when they hit they loot full food starving the player if the battle is won and there are troops birded. I don't think players needbto worry about such a nuisance.
Just my 2 cents ;)
It could be a timed thing like you can only successfully snipe resources every 3 hours and have the limit at maybe 5k resources per snipe.blueninja691 (US1) said:Mass resource sniping is a no-no. People will abuse this feature by picking off resources off of players then when they hit they loot full food starving the player if the battle is won and there are troops birded. I don't think players needbto worry about such a nuisance.
Just my 2 cents
But then you would have full alliances focusing on individual players. Also its a lazy way for people to get a legendary resource they need, but tyats a smaller issue. The problem is when one player gets robbed of all his resources when a group of people target that player. I feel like saboing is enough, it lowers food production and is effective when mass saboing.
I see this option being used as often as sabos are used, and all honestly I might prefer loosing 5k resources rather than getting a full sabo. This would also be a nice option to receive resources from players who are not currently active, but also not under the bird.
I think having this option would put an interesting spin on the game and combine something old with something new.
A lot to like in this one. But, with GGS about as lazy as Experiment 625, I doubt it would get put in...……..
exactly!Wasso (INT3) said:This is a very intriguing idea. I would presume that any successful "snipe" would result in a report just like the Sabo and a failed attempt showing who tried it. Perhaps it could be kept in check by it requiring the Snipe Team to be present at your castle.
A lot to like in this one. But, with GGS about as lazy as Experiment 625, I doubt it would get put in...……..
Not like they listen to player feedback anyway.
I'd suggest adding build items for them to have additional guards. Many players in war use them to reduce the risk of being attacked/sniped - adding build items would make them more useful and doesn't require your whole castle being them to make it unlikely to be spied on.
I'll pass on this suggestion, or at least to repurpose the guardhouse. Agreed, most people no longer utilize them at all, including me.
Temprance
"Server Rules" are player made and player ignored. Irrelevant. Also, the suggestion was for the snipe to get all resources EXCEPT FOOD.Dank (AU1) said:Sure, and then server rules will expand to regard resource snipes as grounds for war if you are caught. I can't see the majority of players agreeing with this. Mass resource snipes could be targeted against a single "good" player focusing on food and their castle will starve.
Not like they listen to player feedback anyway.
Would this annoy the person getting sniped? Yes. But, it really wouldn't harm them much.Experiment_626 (US1) said:You would be able to snipe wood/stone and kingdom resources from each castle, but not food.
During Sami, and Nomads we have so many resources filling the storehouses that many of them go to waste anyway.....