Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [367982] Guardhouses

[-367982] Experiment_626 (US1) [US1] :: Oct. 7, 2019, 5:25 p.m.
Myself and others feel as though guardhouses are not worth having in our castles and therefore don't have any. I think GGE needs to bring back the need for guardhouses. My suggestion would be to have the option to snipe resources off of other players unless their guardhouse catches you in the process. You would be able to snipe wood/stone and kingdom resources from each castle, but not food. This would cause players to rebuild their guardhouses and make the game a bit more interesting. 

[5076873] Player X (GB1) [GB1] :: Oct. 7, 2019, 6:15 p.m.
That's an excellent idea, I agree. Ause for guardhouses would be fun.

[5076874] blueninja691 (US1) [US1] :: Oct. 7, 2019, 6:15 p.m.

Mass resource sniping is a no-no. People will abuse this feature by picking off resources off of players then when they hit they loot full food starving the player if the battle is won and there are troops birded. I don't think players needbto worry about such a nuisance.

Just my 2 cents ;)


[5076877] Experiment_626 (US1) [US1] :: Oct. 7, 2019, 6:19 p.m.

Mass resource sniping is a no-no. People will abuse this feature by picking off resources off of players then when they hit they loot full food starving the player if the battle is won and there are troops birded. I don't think players needbto worry about such a nuisance.

Just my 2 cents ;)

It could be a timed thing like you can only successfully snipe resources every 3 hours and have the limit at maybe 5k resources per snipe. 

[5076891] blueninja691 (US1) [US1] :: Oct. 7, 2019, 7:43 p.m.

But then you would have full alliances focusing on individual players. Also its a lazy way for people to get a legendary resource they need, but tyats a smaller issue. The problem is when one player gets robbed of all his resources when a group of people target that player. I feel like saboing is enough, it lowers food production and is effective when mass saboing.


[5076909] Experiment_626 (US1) [US1] :: Oct. 7, 2019, 11:34 p.m.
The average Legendary Level player can hold up to 468,000 resources (wood/stone/iron/charcoal/oil/glass) per castle. If an entire alliance chose to snipe for resources and GGE implemented  up to 5,000 (example) resources, that can be sniped, then a 65/65 alliance could take up to 325,000 resources from a castle leaving the player up to 143,000 resources, not including food. You could also tie the castellan's percentage of negative resources lost  after being looted into the outcome of how much resources you could snipe.

I see this option being used as often as sabos are used, and all honestly I might prefer loosing 5k resources rather than getting a full sabo. This would also be a nice option to receive resources from players who are not currently active, but also not under the bird.

I think having this option would put an interesting spin on the game and combine something old with something new.



[5076912] Wasso (INT3) [INT3] :: Oct. 8, 2019, 12:02 a.m.
This is a very intriguing idea.  I would presume that any successful "snipe" would result in a report just like the Sabo and a failed attempt showing who tried it.  Perhaps it could be kept in check by it requiring the Snipe Team to be present at your castle.  

A lot to like in this one.  But, with GGS about as lazy as Experiment 625, I doubt it would get put in...……..

[5076913] Experiment_626 (US1) [US1] :: Oct. 8, 2019, 12:04 a.m.
This is a very intriguing idea.  I would presume that any successful "snipe" would result in a report just like the Sabo and a failed attempt showing who tried it.  Perhaps it could be kept in check by it requiring the Snipe Team to be present at your castle.  

A lot to like in this one.  But, with GGS about as lazy as Experiment 625, I doubt it would get put in...……..
exactly!  :)

[5077324] Dank (AU1) [AU1] :: Oct. 9, 2019, 1:44 a.m.
Sure, and then server rules will expand to regard resource snipes as grounds for war if you are caught. I can't see the majority of players agreeing with this. Mass resource snipes could be targeted against a single "good" player focusing on food and their castle will starve. 

Not like they listen to player feedback anyway. 

[5077337] Venom (ASIA1) [ASIA1] :: Oct. 9, 2019, 7:16 a.m.
Big no. 

I'd suggest adding build items for them to have additional guards. Many players in war use them to reduce the risk of being attacked/sniped - adding build items would make them more useful and doesn't require your whole castle being them to make it unlikely to be spied on. 

[5077409] Temprance [None] :: Oct. 9, 2019, 2:19 p.m.
Hey,

I'll pass on this suggestion, or at least to repurpose the guardhouse. Agreed, most people no longer utilize them at all, including me.

Temprance

[5077428] Wasso (INT3) [INT3] :: Oct. 9, 2019, 5:12 p.m.
Sure, and then server rules will expand to regard resource snipes as grounds for war if you are caught. I can't see the majority of players agreeing with this. Mass resource snipes could be targeted against a single "good" player focusing on food and their castle will starve. 

Not like they listen to player feedback anyway. 
"Server Rules" are player made and player ignored.  Irrelevant.  Also, the suggestion was for the snipe to get all resources EXCEPT FOOD.

 You would be able to snipe wood/stone and kingdom resources from each castle, but not food. 
Would this annoy the person getting sniped?  Yes.  But, it really wouldn't harm them much.  

During Sami, and Nomads we have so many resources filling the storehouses that many of them go to waste anyway.....