Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [368525] Beyond the horizon - One of its big problems.
[-368525]
planeta - (PT1) [PT1]
:: Oct. 27, 2019, 11:46 p.m.
I already replied on the beyond the horizon feedback post, but I'd like to make a more detailed post on one of the reasons this event is far from balanced at the moment. I hope gge does read this and change it in the next iteration. Although I'm only going to dive into one subject feel free to comment other subjects of the event that bother you. So, let's talk about the rewards.

These are currently the top 3 rewards. They give really good new buildings and a lot of materials. And when I say a lot of materials, it really is a lot. Just to put it in perspective, I'll just do some quick maths to show it. The new relic storage items cost this from level 9 to 10.

Now, let's just assume that it costs that every level. Yes, it's really bad math, but it's just to show you how truly broken this is. So, with this assumption, to make 1 level 10 relic storage item you need about 22000 timber for example. Well, you all have what? 7 castles? So in just one event these alliances can pretty much get level 10 relic storage items in all of their castles. But hey, remember the bad math I did? Now if you do the correct math, not only can you fill your castles with these items as you can get a lot of relic food items. And the big problem comes in this difference:

From 4-5 and 6-10 you basically go from making level 10 relic storage items in all your castles to making 1 level 4-5 item... This is far from being balanced. The rewards should be way more spread out and not with this sudden drop.
Thanks for reading and leave your opinions

These are currently the top 3 rewards. They give really good new buildings and a lot of materials. And when I say a lot of materials, it really is a lot. Just to put it in perspective, I'll just do some quick maths to show it. The new relic storage items cost this from level 9 to 10.

Now, let's just assume that it costs that every level. Yes, it's really bad math, but it's just to show you how truly broken this is. So, with this assumption, to make 1 level 10 relic storage item you need about 22000 timber for example. Well, you all have what? 7 castles? So in just one event these alliances can pretty much get level 10 relic storage items in all of their castles. But hey, remember the bad math I did? Now if you do the correct math, not only can you fill your castles with these items as you can get a lot of relic food items. And the big problem comes in this difference:

From 4-5 and 6-10 you basically go from making level 10 relic storage items in all your castles to making 1 level 4-5 item... This is far from being balanced. The rewards should be way more spread out and not with this sudden drop.
Thanks for reading and leave your opinions
[5081381]
planeta - (PT1) [PT1]
:: Oct. 28, 2019, 7:55 p.m.
[5086484]
Joshvir262 (AU1) [AU1]
:: Nov. 24, 2019, 3:42 p.m.
GGS are obviously going to add a way to get these on the main game as well as the relic bakeries and storages. If only 5 alliances per event can get these buildings then it won't impact the game on majority of the servers. No Australia 1 alliance will ever get top 5 so no one on the server is going to do the event. They will definitely add a way to get these items back on real game because individual servers are more competitive. No point trying to compete to get higher food production against someone on Germany1 server they will never be able to use their food production advantage against me and I will never be able to use my food production advantage against them so why would I want to do this event? why would anyone on my server do this event. No one on Australia1 cares if people in germany1 have higher food production than them. Just join on last day for top 1000 rewards
[5087022]
bucketofsquid (US1) [US1]
:: Nov. 27, 2019, 4:24 p.m.
Like the lottery, most people that play this event don't win. What do we call those that don't win? Losers.