Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [368925] New server

[-368925] HollyOne (INT3) [INT3] :: Nov. 12, 2019, 12:24 a.m.
A whole fresh start wouldn t that be great?

a new server like int4?

[5084482] Wasso (INT3) [INT3] :: Nov. 12, 2019, 12:36 a.m.
Uhmmmmm………. do you know the history of your server INT3?

Best ask someone who was there at the time...………..

[5084498] Zenzer (GB1) [GB1] :: Nov. 12, 2019, 9 a.m.
A whole fresh start wouldn t that be great?

a new server like int4?

We need fewer servers, not more of them.
All international servers should be combined as one, having 4 smaller ones is useless.

[5084626] bummer (AU1) (Banned) [AU1] :: Nov. 13, 2019, 5:44 a.m.
A new server with a game without bugs, broken side parts and most of all without a game disturbing overload on popups
Great

[5085448] Experiment_626 (US1) [US1] :: Nov. 17, 2019, 4:36 p.m.
Merge all int servers into 1. Way too many servers.

[5085453] Wasso (INT3) [INT3] :: Nov. 17, 2019, 5:01 p.m.
Merge all int servers into 1. Way too many servers.
Won't happen.  As always, look at the $$$ stream.  Having multiple servers means that there are more opportunities for spenders to "Rule the Server!".  

Having fewer might seem to encourage a Whale to spend to try and de-throne another Whale, but that would also be present on the multiple other servers.   Might even be one or two who want to rule more than one.

As for events, same idea.  More places to "Rule the Events!"

If it makes more money than sense, that is the way they will go...…...

[5085483] bummer (AU1) (Banned) [AU1] :: Nov. 17, 2019, 10:08 p.m.
Sad thing is the big spender are keeping a broken game alive and as long as those losers keep paying there is no real urge to change the game to make it more attractive and repair the bugs.
I will not pay for a broken car and I will not pay for a broken game.
Seems to me to be common sense


[5085504] Zenzer (GB1) [GB1] :: Nov. 18, 2019, 8:07 a.m.
Merge all int servers into 1. Way too many servers.
Won't happen.  As always, look at the $$$ stream.  Having multiple servers means that there are more opportunities for spenders to "Rule the Server!".  

Having fewer might seem to encourage a Whale to spend to try and de-throne another Whale, but that would also be present on the multiple other servers.   Might even be one or two who want to rule more than one.

As for events, same idea.  More places to "Rule the Events!"

If it makes more money than sense, that is the way they will go...…...
No, the reality is much different from this.

Problem is that big ruby whales and "normal" players are currently quitting the game for the most part because of the inactivity present on the servers. For example, on international 2 there are many big spenders who have or are currently considering leaving the game because of the lack of activity here. The only way to save the situation and turn everything around would be if international 2 merged with a different server. I don't know about international 1 and 3 but i guess things aren't much better there than here. 

You see, activity encourages competition and competition encourages spending. GGS have more to win economically from a larger server than a small server and that's without the server costs and upkeep being taken into account. 

[5085526] Venom (ASIA1) [ASIA1] :: Nov. 18, 2019, 11:18 a.m.
A whole fresh start wouldn t that be great?

a new server like int4?
Only if you pay up the cost for the server.

[5085573] LegendaryKing73 (GB1) [GB1] :: Nov. 18, 2019, 7:21 p.m.
A whole fresh start wouldn t that be great?

a new server like int4?

We need fewer servers, not more of them.
All international servers should be combined as one, having 4 smaller ones is useless.
Personally, just like they have an Asian server, wouldn't it be a good idea to have a European server. Secondly, and most importantly, they should reduce the number of capitals. I remember when they first came out on GB1 and it was 1 capital for a server population of around 10k of active players. Now there only seem to be 2.5k of active players so, wouldn't it be wise to just get rid of some capitals and therefore encourage some PvP?

[5086221] Experiment_626 (US1) [US1] :: Nov. 22, 2019, 12:12 p.m.
From what I've heard, a few of the old big whales from US1 have moved to inactive servers and whales from the inactive servers are moving to US1, for more competition.

[5086251] Zenzer (GB1) [GB1] :: Nov. 22, 2019, 5:08 p.m.
From what I've heard, a few of the old big whales from US1 have moved to inactive servers and whales from the inactive servers are moving to US1, for more competition.

Yes, the inactive servers tend to have less pvp which attracts players who likes to spend their time on playing events. 


[5086548] Wasso (INT3) [INT3] :: Nov. 25, 2019, 12:59 a.m.
One of the problems with combining servers is:  Where do you put everyone?  How do you ensure that people who have 3 - 8 food outposts get the same kind at the same distance?  What about Alliance distances?  Many group themselves together for support.  One idea would be to have one section for each server.  But, what would the point of that be?  If the INT1 section was far away from the INT2 section, and the INT3 section was WAY OVER THERE...…. would there really be a combining of the servers?  

Sure, there would be more people on it. But, really what benefit would there be?  To the Players and to GGS?  In eventing, there would be more people to compete with.  Meaning, more people would lose.  In PvP, there would be more people, but would they engage in PvP?   Only those who already do would.  

I ask the players on US1, GB1, and the other larger servers who read the English Forum, does your LARGER server have the number of PvP Players you would like?  Or is it also already too small a bunch?  


Really, trying to combine the INT Servers, would only result in a lower total than the 3 separate ones...….

[5086559] Zenzer (GB1) [GB1] :: Nov. 25, 2019, 6:50 a.m.
One of the problems with combining servers is:  Where do you put everyone?  How do you ensure that people who have 3 - 8 food outposts get the same kind at the same distance?  What about Alliance distances?  One idea would be to have one section for each server.  But, what would the point of that be?  If the INT1 section was far away from the INT2 section, and the INT3 section was WAY OVER THERE...…. would there really be a combining of the servers?  


That is the challenge with combining servers and what GGS would have to try and figure out. But knowing GGS, if it comes to the point where this must be done, they will find a way to do it. Just like when they had to switch from Flash to HTML5 where they had to rewrite the entire game.

Another idea is that they could copy paste all the accounts and their data and put them all on a brand new map. This would mean that everyone keeps their current castles and outposts but would receive a new location on the new map. Alternatively that they cut out parts of the map where large clusters of players exist and merge them all together into a new map and then copy pasting the data of players who didn't make it manually into the new map. 

The only problem is that whatever method you come up with, it will take time, not just to put the maps together but to also merge all the data. A server merge i believe would require at least 1-2 days worth of downtime at a minimum depending on what they choose to go for. 

Sure, there would be more people on it. But, really what benefit would there be?  To the Players and to GGS?  In eventing, there would be more people to compete with.  Meaning, more people would lose.  In PvP, there would be more people, but would they engage in PvP?   Only those who already do would.  
Merging servers would sure come with a price. But the real question here is what's better? Merging or just leaving it? Things are already bad as it is right now. I would imagine that a new server that consists of all international server would look a little like the US1 server. The top alliances would be busy with wars between each other while the other alliances would stick to events, alternatively some light/lower level pvp. 


[5086779] fierydemon (GB1) [GB1] :: Nov. 25, 2019, 5:08 p.m.
A new server would cost money and maybe short term create a influx of new players but over the longterm its unlikely to be economically benefical for GGE as people migrate back to their orignal servers. I've played for 7 years and only briefly played on INT1 before I went back to GB1. If people have already invested a huge amount on their current/ main server its unlikely they will do the same or they might who knows?

[5088841] sNeakY (INT3) [INT3] :: Dec. 8, 2019, 9:31 a.m.
conduct a poll, see what the people think

[5088848] LegendaryKing73 (GB1) [GB1] :: Dec. 8, 2019, 10:40 a.m.
One of the problems with combining servers is:  Where do you put everyone?  How do you ensure that people who have 3 - 8 food outposts get the same kind at the same distance?  What about Alliance distances?  Many group themselves together for support.  One idea would be to have one section for each server.  But, what would the point of that be?  If the INT1 section was far away from the INT2 section, and the INT3 section was WAY OVER THERE...…. would there really be a combining of the servers?  

Sure, there would be more people on it. But, really what benefit would there be?  To the Players and to GGS?  In eventing, there would be more people to compete with.  Meaning, more people would lose.  In PvP, there would be more people, but would they engage in PvP?   Only those who already do would.  

I ask the players on US1, GB1, and the other larger servers who read the English Forum, does your LARGER server have the number of PvP Players you would like?  Or is it also already too small a bunch?  


Really, trying to combine the INT Servers, would only result in a lower total than the 3 separate ones...….
I don't know what your definition of a large server is however, it is far from whatever you are thinking of. Just for information, As it stands, by any metric i.e. honour, achievement points or Might points, there are a grand total of 4,548+/- 10 that are subscribed to the game.This week, of those 4,548 players, a total of 2,895 players have logged in and of those 2,895 players that have logged in, only 2,719 have been active. We are far from an active server and if you wanted to look at some stats of an active server, I will show you the stats from the German server, for example, again using any metric +/- 10, then there are 45,454 players on the German server and of those, a grand total of 25,720 players have logged in and of those 25,720 that have logged in at least once, only 24,022 have been active i.e. looting. So, when it comes to "large servers", is there any wonder as to why the German alliances do well in events?