Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [370975] its time to be fare

[-370975] golemi (US1) [US1] :: Jan. 29, 2020, 5:43 a.m.
let players to hold their raids and be fare on the hits its not right at all;
 that attackers go up against tons of defense troops ...in top of it they get troops from the alliance too, so make it fare and let us hit with as many troops we want in a single hit
thanks and 
do it do not make this game boring

[5097283] Kyriakos (GB1) [GB1] :: Jan. 29, 2020, 2:56 p.m.
Ah yes. Let me, a fairly big ruby buyer/shop user, send a single hit containing 140,000 veteran Demons. That's an excellent idea!

[5097298] Zenzer (GB1) [GB1] :: Jan. 29, 2020, 3:54 p.m.
let us hit with as many troops we want in a single hit


Then what is the point of wall defences and defence tools?
You'll effectively remove all the strategy behind defence

[5097402] ThaT NastY (US1) [US1] :: Jan. 30, 2020, 12:30 a.m.
let us hit with as many troops we want in a single hit


Then what is the point of wall defences and defence tools?
You'll effectively remove all the strategy behind defence
GGE already removed strategy from the game with the event shop and restructuring packages. How can someone who doesnt care to spend on the game beat someone who spends $100 to get 130k vet deathly attackers, 72k strong defense tools and boosts enough to make an event hit 1000% more rewarding. And if they spend that much, theyll probably be coming to the gate with 9 waves and ruby bought comms. You used to be able to out strategize big spenders in the game, though I dont feel that exists any longer, or if you can even call it a game.

[5098310] waffle666 (US1) [US1] :: Feb. 2, 2020, 3:15 p.m.

GGE does not support the platform "fairness" please try another website


[5101504] PrincessMarissa (US1) [US1] :: Feb. 21, 2020, 11:45 a.m.
GGE should set it up that the loser of the battle loses honor.  That will keep big alliance from harvesting smaller alliance who have openly stated that they are an event alliance.  Face it "this is a war game" is an excuse to bully.  GGE developed this game for players who want to PvP and those who do not.  Thus, the events! Their are plenty of both kinds of players, Don't destroy the fun for those who want to play the game their way.

[5101559] Friedrich IV (US1) [None] :: Feb. 21, 2020, 4:13 p.m.
GGE should set it up that the loser of the battle loses honor.  That will keep big alliance from harvesting smaller alliance who have openly stated that they are an event alliance.  Face it "this is a war game" is an excuse to bully.  GGE developed this game for players who want to PvP and those who do not.  Thus, the events! Their are plenty of both kinds of players, Don't destroy the fun for those who want to play the game their way.

That's how honor worked a few years ago. They took it out because bigger players resorted to only attacking smaller players who they were sure they'd be able to win against. The change was done to encourage more PVP among alliances that are capable of defending each others' attacks.

[5101585] hionmentho (US1) [US1] :: Feb. 21, 2020, 5:30 p.m.
GGE should set it up that the loser of the battle loses honor.  That will keep big alliance from harvesting smaller alliance who have openly stated that they are an event alliance.  Face it "this is a war game" is an excuse to bully.  GGE developed this game for players who want to PvP and those who do not.  Thus, the events! Their are plenty of both kinds of players, Don't destroy the fun for those who want to play the game their way.
Congrats, you're now an alliance bookmark.

[5101986] bernhardt (US1) [US1] :: Feb. 23, 2020, 6:29 p.m.
The honor/glory system is broken and always has been.  I don't see any fix that's worth a pile of excrement coming from GGE - even if something we all thought was brilliant was given to them.