Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [373991] auxiliary units
[-373991]
noob1234thenoob (GB1) [GB1]
:: May 13, 2020, 11:46 p.m.
add auxiliary units. (NONE OF THESE WILL TAKE UP FOOD PRODUCTION) you, the player must research aux units before you can recruit them. 1st, you will be able to recruit farmers and you can have an amount of 1000 auxiliary units per castle. you will be able to research new units from the research tower. you can also upgrade the amount of aux units you can hold in a castle. kind of like berimond. 1st level research will be farmers, 5 coins each. next upgrade is the militia spearmen, aswell as the militia bowman. the unit is not that effective in defence but if you recruit a lot, it could make a difference. 20 coins each for the militia spearmen. and 15 coins for the militia bowman. next will be research tower level 2. you will be able to upgrade the max amount to 1000 to 2000 units. each militia unit and below will take 20 seconds each to recruit.
the units do not use up any food.
when you upgrade to level 3 research tower, you will be able to upgrade your aux capacity to 2000 to 3000. and be able to recruit 2 new units. they are called Mountain Knight and Mountain Archer
mountain knight cost will be 90 coins per unit, and will take 2 mins and 30 seconds to complete 1 single unit.
the mountain archer will cost 80 coins per unit, but will take 2 mins and 23 seconds to complete 1 single unit.
the mountain knight will have 90 melee attack strength and 76 melee defence, and 43 ranged defence. 30 loot capacity per unit.
the mountain archer will have 83 ranged attack strength and 53 melee defence, and 67 ranged defence 36 loot capacity per unit.
this is all i could think of for now, please post your opinions below about aux units added to GGE.
[5122014]
noob1234thenoob (GB1) [GB1]
:: May 13, 2020, 11:48 p.m.
maybe you can upgrade the amount of aux units you can hold in your castle with legendary level points.