Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [378516] Update Ideas

[-378516] Geode (US1) [US1] :: Nov. 17, 2020, 10:13 p.m.

I've played this game for a few months and have built a decent account in that time. Here is a list of Ideas that I've come up with which I think would be of help to the community and would make the game better to play.


One of the things that makes this game so amazing is the art. With the replacement of the normal rewards with gold and silver coins for levels 50-70 there is a lot of this lost. I would suggest to keep the gold and silver around as it is an extremely convenient means of choosing your rewards. In order to keep the universal usefulness of the coins and still add and preserve the art of the game I would suggest doing 3 things.

1. Replace the Attack and Defense units in the Silver coin shop with Units that are based off of the current seasonal event. So for the Nail Biter Event have some vampires, ghosts, skeletons, and werewolves. For the winter seasonal event, have yetis. snowmen, and other topical creatures ETC.

2. Add to the Gold Coin shop a monthly rotating decoration with 3000 PO and 3000 Might at the cost of 50,000 gold, preferably related to the seasonal event. I realize this might seem excessively good, but I personally think that the best decorations should be earned not just paid for, money can be spent to make the process of earning something easier but it shouldn't supersede the process.

3. Add a new tab to the Master Blacksmith. Many old decorations and equipment sets from Berimond and and the glory events are unable to be earned any longer because of their replacement with gold and silver coin. Alongside the gold coin rewards for each of these events add special tokens for each that can be spent for:


Next I would remove all of the strength caps on all non-relic equipment, with the exceptions of Travel speed and Late detection which I would raise to have the same caps as relic equipment. Now this may seem bold and even a bit foolish, but let us consider a few facts.



Outdated rewards


Many events and areas of the game have VERY outdated rewards and need some reworking. Here are some suggestions to fix some of these.


  1. Native Villages in Ice, Sands, and Fire.
       2. Storm Islands       3. Blade Coast       4. Travelling Merchant       5. Wheel of Fortune
      6. Gift Merchant
      7. Alliance Tournament

     8. Daily Tasks

Outposts

Make outposts not able to be captured from a player more than 10 levels above you without consent from either the player who has them, or the leader of the alliance that has owns the outposts. So if I was level 13 I would not be able to capture an Outpost from a player whom is level 70 unless


A. They are in ruins

B. They have consented to it

C. Their alliance leader has consented to it and the player whom I am capturing from is a black dot player


Replace wood and stone first Outposts with food 1st outposts.


Alliances


Increase the number of players that can be in an alliance.

Add a new position to alliances called the advisor.

This position would be above the rank of everything but the Leader and the Deputies. They would be able to view defense setups without an espionage, view production numbers, overall quantities of resources, and be able to see the equipment sets of the players in the alliance. The Leader and deputies would also receive these powers. These items can't actually effect much but can make teaching and support easier.


Add the new rank of Bard or Jester.

Essentially, the story teller and lore teller and entertainer of the group.


Add a new rank of Guest.

This will just clarify who is a guest of an alliance and who is a member.


Increase the Maximum number of players allowed in an alliance.


Add a new list to the glory, nomad, samurai, berimond, might, honor, achievement points, weekly loot, and Exp charts to sort it to show all of the players in your alliance. This will allow players to see who is pulling the weight in their group and who is lagging behind.


Unused, obsolete, and broken features.

  1. Introduce the events to the game immediately after exiting the tutorial at level 6. This is the heart of the game and many players don't even reach the point of events showing up at level 10. The more players that can see and play events, the more players GGE will have.
  2. The Lost and Found, It's a nice Idea, but it doesn't do anything as far as I can tell, Either fix it and move it to the overview menu so Acheivements can take the spot it occupies now, or remove it,
  3. Alliance Gifts, Nice name, quite useless, Either implement it or remove it.
  4. Equipment, Almost all green, purple, white and orange equipment is unused by many players and just clog up their storage for more important items. Some have suggested moving the Equipment auto-deletion off of the paywall, but I don't think this is the best solution to the issue. you can either,
              A. Make these equipment pieces useful for the unique equipment fusion forge by making the fusion energy refueled by                           inserting these pieces and relic shards.
              B. Create a delete all button and then a filter for this which is default set to make it delete nothing to prevent accidents.
      5. Fix the Bug of not receiving rewards for the khan camp(end of event Nomad medals) and also the bug of not receiving rewards                      for the alliance tournament.

Ads

I realize that Good Game Empire has been losing players gradually for a bit and adding some ads to increase revenue might be an okay decision. However, how you have implement this will likely drive away away many of your F2P players who if given the chance might eventually put some money into the game. I can understand the frustration of the community and the want for ad revenue by the company. So I think I have come up with an adequate solution to this. Remove all of the current ad setup which is quite frankly a dangerous thing to keep around. Add a special offer that can be triggered as many times as a player decides to which will play an ad. Create a useful reward for watching it. I don't know exactly what the reward should be but it could be setup to receive a deco after watching many, or giving out a little reward for watching one but make it fair and balanced. Perhaps incorporate it into the daily tasks.


Capitals, and Trading Metropolises.

  1. Trading Metros need a boost to the food production they provide.
  2. Capitals provide little in help to alliances these days, the troops aren't economical and they aren't strong either currently. I would suggest making an update to the troops by increasing the speed of the troops to 60 and reducing the cost by a bit.


Royal Questline

Bring these back to be around on a regular basis. They are a really neat concept and should be implemented consistently. Perhaps have the rewards that are interspersed in it based off of the current seasonal event. This would also be a good place to give out some of the older equipment sets and decorations and give out other helpful and amazing items such as build items and upgrade tokens.


Honor

The rewards for honor are outdated. Replace the rewards with the build item materials from Beyond The Horizon.


Booster Shop

Add a new tab to the gold and silver coin blacksmith in which boosters such as the glory, nomad token, samurai token, and seasonal event point boosters would be available for gold silver or rubies. I'd make the glory booster 750% for 4 days for 10k gold coins. This would prevent it from being really profitable and keep the best behind the paywall, but make it available to the average player. I'd suggest about 5k for the same booster for rubies. Also add boosters such as Npc-Cooldown, Kingdom-Npc cooldown, Glory boost for specific troop types and others to the same shop.


Adventures

This idea is awesome and I think it should be built upon tremendously. Add more maps to complete which can be collected from attacking events, attacking players, and add some for the Fire Peaks. Make a player able to collect pieces from multiple maps at a time, but only be able to attack on one. Have new decorations and equipment added to the game and reuse some older sets and decos for this purpose as well as make a singular copy of each purchasable decoration in a weaker form available. Make the executioner set available through this with ridiculously low % chance of getting map pieces as well as other sets like the highlander, the winged knight and other older sets. This is one of the features that I've found to be heavily unused, but has so much potential.


Ruby Doubler Quest

Add a decoration or some other useful item to it. As far as I know few if any ruby buyers use these doublers because of better deals being available most of the time and I don't know of anyone who has decided to buy rubies because they had one. An extra reward to this quest would be nice.


Miscellaneous ideas

  1. Make the Keep 10 x 10. This will make castle layouts a bit smoother.
  2. Add a district that can hold the Taverns, The watchtower, the Master builder, The Glory Memorial, the Willow of Experience, The Relicus, The construction yard, the university, the Research tower, the Fire station, and the Hall of legends.
  3. Add a ranking sheet for berimond and glory points, The game seems to know the ranks already, why not show everyone what those ranks are.
  4. Also add a visible ranking sheet for nomads and samurai like for glory events.
  5. Make the Best-Seller Shop available to all players, not just those who spend money on the game.
  6. Make the ranking chart for the seasonal events show how many points everyone has.
  7. Add fast travel feathers, fusion coins, decoration dust, small quantities of construction and upgrade tokens to the mercenary post.
  8. Add a scroll wheel for spies.
  9. Make forwarded spy and attack reports have a function to show it as if you are in the attack menu
  10. Make non-pvp target spy reports able to be forwarded to alliance members to help with explaining attack to new players

Thank you to the players who managed to read this long-winded verbose list to the end, and to the mods who do so much for the community.


[5163733] dandelion1958 (GB1) [GB1] :: Nov. 17, 2020, 10:23 p.m.
nothing will be done unless it gives GGs more money - i've played for 8 years and every upgrade and change makes it more unlikely that i'll recomend it to anyone else - i'm addicted but the latest stuff might be curing me of that !


[5163740] Geode (US1) [US1] :: Nov. 17, 2020, 11:41 p.m.
Well, that may be true, but if no one offers any ideas for improvement they'll just continue with updates that are heavily geared to heavy spenders. I think that the silver and gold coin update(including the unlimited chests and banners) was a step in the right direction, and not necessarily good for their bottom line. I enjoy this game and although some things such as the introduction of ads is discouraging, I think this game will have a future. I don't wish for this game to disappear and I'd love for it to be improved and built upon in the coming years. I offer some suggestions that might help with both the growth of the game and the frustrations of many players. If you have some suggestions, please bring them forward. I'm sure they will be considered, perhaps implemented, and if neither of those happen it will at least be constructive to discussion on making the game better, stronger, and more fun overall.

[5163744] Poseidon [Moderator] :: Nov. 18, 2020, 12:43 a.m.
@Geode (US1)

Looks very great, had a quick read just now.
I will look at it closer tomorrow, quite a busy day today.

But from what I have seen, it looks good.

[5163749] forestw (AU1) [AU1] :: Nov. 18, 2020, 2:37 a.m.
@Geode (US1) Thanks for the time you invested and the great thought that went behind your post.
I shared it with @whitetiger (AU1) after he delivered his nightly sermon in the Boo Master cave and he said that next time he has tea with Mrs. Lesch, he will share your post with her and Tommy.
Thanks again

[5163754] Geode (US1) [US1] :: Nov. 18, 2020, 5:45 a.m.
@Druids (GB1)

Thank you for your concern towards my ignorance, I realize I have missed much of the game's history which is regrettable. I have tried to compensate for this by learning as much as I reasonably could about it through the forums, other players, and videos since I discovered the game on 4/15 of this year. To give some context to my account's position to show that I'm not oblivious to how this game works and how the forum works, although I am new nonetheless, here are some notes about my account.

I have been playing for 7 months and my account is level 70 Legendary 486.
I have never spent a cent on this game, yet have grown fairly strong at a decent pace.
I am not in either of the top alliance families on US1.
I have read a lot of the forum since I began and some from before then.

I have taken some of the complaints brought forward in the forums and elsewhere and some opportunities I have seen and have tried to make some suggestions. There is little reason for me to rail against or complain about the company, the mods, the game, or anyone else here in these posts as it is honestly irrelevant to my point. I fully realize that much of what I have suggested is unlikely going to be followed, and I realize that few suggestions on the forums have been implemented by GGS. My hope is that my suggestions are duly considered, but I have little hope that much of it will be implemented. That being said they have implemented some things in the past.

1. They added 5 hour and 24 hour time skips to the silver shop after the outrage behind how few skips that were available.
2. They added stronger event tools to the silver coin shop like the King's Banners and Royal Khan chests to make eventing at least competitive at level 70 for F2P. With them I have managed to reach top 100.
3. They added Unlimited glory banners and other booster tools in the face of people complaining about how hard it is to compete.
4. They added Affluence Tickets and Strong Relic pieces to the Gold coin shop, which I would consider welcome since they were considered hard to get unless you were a whale.

I refuse to believe that the company purposely makes the game worse for the general player base and that feedback is useless. I realize that money talks and have accounted for that, and have edited for that in this document before I even posted a word here.

You suggest that little of our feedback is heard, perhaps that is because much of what is given to them is complaint rather than trying to offer suggestions. There have been many ideas that have been brought forward suggesting removing features, and moving features from the paywall to elsewhere or even just saying that something is broken and needs fixing. It makes little sense doing either of the 1st 2 from the company's point of view as removing content is moving backwards overall, and moving stuff from the paywall is REALLY bad for the wallet and if the company doesn't make money off the game, the game will cease to exist. Showing problems is only half of the battle, thus an adequate solution must be found either by the community or by the developers to fix it. I've tried to suggest options to fix problems and update old content and add to the game that won't make the game unable to support itself and the company. Storms has had a lot of suggestions to update it and it seems that it is in the works now. I will not pretend I am all knowing and that I have all of the answers to the game's problems or even most of them. I've proposed some things that I think would be feasible to implement for the company and will make both players and the company better off.

Druids, I understand the pessimism as little has been seen from the company to warrant much otherwise, but if the company decides to implement good updates and improve the game well we ought to recognize that. If we don't we run the risk that the company will ignore us because we complain despite good steps taken. I have tried to keep my tone forward looking in this and to present new ideas, and this may be a bit optimistic but maybe, just maybe, if we suggest ideas that will work for both groups well, they will be implemented by the company. Can you give me some feedback on what I should have said differently? I am moderately new, and given that I haven't experienced many of the situations that I have read about I am in some ways, ignorant to them. Are any of my ideas poorly chosen or badly designed? I'd love some criticism on the content of my suggestions.


Geode


[5164023] Aegon Targaryen (INT2) [INT2] :: Nov. 19, 2020, 12:45 p.m.
This is one of the best posts i saw in last couple of years really, some very nice creative ideas by @Geode (US1) Must admit that i personally have many of them almost the same but didnt have motivation to write and mention cause from past i learned that little part that we used to bring here get introduced, most parts not.

Those are the players that GG should listen really, mods should pass this whole message to superiors in GG company that works in part this game. Listen those kind of players cause to write this message he gave his time, his creativity and his opinion not cause himself but for better future of GGE and all players playing it, this would really affect game in positive way event 50% of this if it would implemented it would be amazing. Player base would grow, players would start to look more motivated and include themselves in forum, talking giving opinions and suggestions. By the way im sure it would bring more money to GG too cause more players, more interes, more activity equals more investment.

It would me win win for everyone. 

[5164055] gazz65 (GB1) [GB1] :: Nov. 19, 2020, 4:21 p.m.
we have played this game for many years nearly from the start and we have
had many many players suggest idea's to gge and seems they mainly fall on
deaf ears. gge don't listen to players hardly so nothing you write down in a 
positive way will be acted on.

players who complain have played for years and seen all the mistakes gge have
done. they point these out and sometimes they have acted on these. but 99%
of time gge do ZERO . as for mods well apart for sticking up for gge
what is there purpose these days ??? 

put it another way put down your idea's see how many are taking and used by gge
then put down all the cock ups mistakes gge have done since it began. you will 
find you will run out of pages to write down all the mistakes. 

enjoy your day keep smiling pubs are nearly open  :)

[5164074] Poseidon [Moderator] :: Nov. 19, 2020, 5:42 p.m.
As for mods well apart for sticking up for gge
what is there purpose these days ??? 
You would be surprised how important they are for forwarding feedback and bringing important changes to the game.
It might not be much, but we got the team to activate the -1 food global effect when the nomad invasion was running a little late. Many players would've starved without this.

We continuously provide lists of bugs and I must say, they have been taken on quite well lately.

[5164076] Geode (US1) [US1] :: Nov. 19, 2020, 5:48 p.m.
@gazz65 (GB1) Thank you for your concern, I will take down some of the updates that they implement in the coming year and see how much, if any, of this gets used. I'll try to put together another one next year sometime if this one gets some form of implementation.



[5164096] Wasso (INT3) [INT3] :: Nov. 19, 2020, 6:41 p.m.
What everyone needs to also remember is:  Making REAL changes to the game isn't cheap.  Even though we may see people posting about how their 5 year old could code better than the GGS Dev Team, the reality is there are costs involved.  The Mods DO have a role that is worthwhile.  But, they are limited to things like the above: Getting the -1 food activated, and trying to convince the "powers that be" to give ALL who eared 8 Gold Wings the #1 prizes.  These ARE important and appreciated things.  But, they are not long term CHANGES to the game.

GGS will only invest in game Changes, when they see the ROI potential....... 

[5164109] bernhardt (US1) [US1] :: Nov. 19, 2020, 7:28 p.m.
I'm going to say this:  As far as feedback/suggestions being accepted and acted upon, of late(the last year) GGE has been better.  That's not saying much since before that, the 3 yrs prior in particular,  GGE's responses have been down right atrocious.  That's where the negativity and doubt surrounding GGE/Stillfront are largely coming from for long term players.

[5164120] gazz65 (GB1) [GB1] :: Nov. 19, 2020, 8:49 p.m.
We long term players have seen all the crap over the years from GGE . so yes we doubt 
things they do or say. so when we see stupid ads we say so we don't sit there and think it's 
a good idea. it was total crap and for food starving well in past we always came back to 
starving castles and no troops. 

same old thing is they never ask players in game about idea's or how they should
make better changes to the game. 

at end of day if anyone new to game or mods think it's getting better and more players
are joining they must be looking at different game. uk server is full of shell accounts 
so 1 IDEA IS start with the shell accounts get rid of them . 

Answer of mods will be it's not easy to do get rid of shells. anymore shells next to me 
and might as well be on the beach . B)


[5165019] JYT (US1) [US1] :: Nov. 25, 2020, 1:58 a.m.
I really like the idea of bringing back those reskinned horrors, so long as all new horrors during each seasonal have the same appearance and name. Thinking about those forest hunters and skeleton archers brings back some nostalgic memories haha. It'd give the art team something to do besides making newer, crazier PO items.

I think part of the point of those old, unique decos were that they were, well, unique. Sadly all have been eclipsed by the insane PO of the new decos, so no one has them out anymore, but they certainly did have some artistic appeal. Giving them a boost (or being able to apply their skins to other decos?) and making them available for purchase would be a neat idea.

Removing caps on red/orange eq is an interesting idea. I could see people making 300+ R/125W/135G NPC coms, but that's about all I could see them used for. Keep the destruct and fire caps, though.

Tokens in kingdom shops: Would have to be much more expensive, and decrease current prices. 5 horrors for 50k glass is a little expensive, but reasonable. 10k kres per token for unlimited tokens is far too cheap imo, but everything else sounds very good. Although, correct me if I'm wrong, but doesn't lvl4 glass village cost 2mil wood and stone already? 1 million wood/stone can be got in under an hour of dedicated looting, so I'd say 20mil is reasonable. Maybe I'm out of touch and 20mil is ridiculous, but then again those tokens are end game materials.

A few private RV tokens is brilliant.

Aqua changes: 81k for an upgrade token is reasonable, but construction tokens are higher tier so 120k maybe? (You can overflow storage by capturing aqua isles--I had 387k aqua once). However, if rankings are determined by total aqua looted/collected through quests, castles should still reset monthly. 245PO still too low but could be added; I suggest 45k for 650PO? 245s not useful since you can get one with two nomad hits so if you want to encourage storm participation, they'd have to be better than those at a minimum.

No idea what the devs were smoking when they updated blade coast shop. The prices are totally out of line.
Bring back underworld!! I have a thousand rune gold or something and nowhere to spend it hahaha.

All the other reward updating look great. I think I started playing right around when the barterer was removed, but a wood-to-stone conversion thing at some cost would be good. ~35% resource loss when converting? I think it'd still screw massively with the economy of the game, so there is that danger. But being able to use up those millions of overflow stone I loot would be pretty cool.

Guest/visitor rank sounds great. Don't really see the point in a jester, but it's a funny idea. Rank permissions need to be adjusted, though.

Selecting multiple pieces to sell at once is good. Been suggested multiple times, but it's still a good suggestion. Although I do like the creative idea of using them to recharge the fusion forge. I'm not certain how well that'd scale though, since some people have lvl 3 fusion forges and some people have lvl 93.

The lost and found is like an extra-extra equipment overflow. I generally do not empty my equipment storage below 400 (get clogged with green eq too fast), only doing so when swapping commanders or castellans around, so I'm just working with the 20 extra soft cap on storage. However, from time to time I get a bunch of extra equipment when I'm near the hard cap of 420, so that eq goes into lost and found to remind me to sift through it, sell some, and then clear inventory space again. It's good to have, and prevents me from losing event-end EQ rewards if I'm not careful.

I believe the khan medal bug has been fixed (citation: I got my medals).

I would very much like to see reputation/gallantry/glory/tablet boosters, though 750% is a little overboard, especially 4 days for 10k gold or for 5k rubies--could close the book in one sitting for 5k rubies, convert winnings to more rubies through WoF. Dial it back a little.

Big fan of the adventure quests. Once I got through the green RB maps, the last two went down in like a day each lol. Can't believe there isn't one for fire peaks. after finishing peaks map quest, I'd like to still see only one map quest at a time, but where I can chose which kingdom's NPCs I'd have to hit to get the next map quest. Unlimited map quests that progressively get harder, with more map pieces, but that reward better decos and castle looks, and/or PO appearance build items. 

I have a bunch of ruby doublers from seasonal quest that I'll never use since if I ever buy rubies, it'll be during 200% prime times. Perhaps a flat ruby redemption for them? idk jack about ruby prices, maybe make the doubler redeemable for $5 worth of rubies or something.

Reducing keep size to stay with the times is neat. All these districts makes the strategic organization of castles now rather redundant, so may as well trim the fat eh?



tl;dr: Good ideas, mostly just rebalancing old stuff to keep up with the times. Some prices need adjustment, but the underlying concepts would be incredibly well received imo.

[5165180] Geode (US1) [US1] :: Nov. 25, 2020, 11:46 p.m.
@JYT (US1)

Thanks for the thoughts and for letting me know about the Lost and found. I didn't know that.

The point behind the costs for the tokens was to make the initial investment exorbitant and then make the tokens themselves fairly affordable(cheap) afterwards. The level 4 village in sands costs about 1 mil of each if I remember correctly. I might be wrong though. I wouldn't have the cost at 20 mil as that seems a bit too steep for most players to obtain a year(which I'd place as an ideal time-frame for unlocking it).

The recharge for the forge would work like the decoration forge, but in addition to that you could submit equipment to it which would have a set energy value per piece. Scaling wouldn't really be a big deal as it'd mostly provide a bin to dump them in for a bit more profit than a few coins which would make it more worthwhile.

I honestly would have made the aqua costs higher for both token types, but I didn't know about overflow and it doesn't seem easy enough to do since you'd need an island for every single token you purchase if you have to have enough aqua to purchase it at overflow costs.

The adventure maps are amazing and should be expanded to events and more NPCs. If it can be that would be awesome!

Overall very good points and I'm glad you put in your 2 cents.



[5165182] Wasso (INT3) [INT3] :: Nov. 25, 2020, 11:51 p.m.
JYT (US1) said:
I really like the idea of bringing back those reskinned horrors, so long as all new horrors during each seasonal have the same appearance and name. Thinking about those forest hunters and skeleton archers brings back some nostalgic memories haha. It'd give the art team something to do besides making newer, crazier PO items.

Still can find the Star Spangled Horrors on the FL and BC Castles.....................

[5165185] Geode (US1) [US1] :: Nov. 26, 2020, 12:16 a.m.
@Wasso (INT3)
True....but I'm not talking about just those. I'm referring to these guys.

[5165189] Wasso (INT3) [INT3] :: Nov. 26, 2020, 2 a.m.
@Wasso (INT3)
True....but I'm not talking about just those. I'm referring to these guys.
Yeah and I like those too.  I just think it's funny how they use the Star Spangled Horrors in the Glory Invasion Events.  Just goes to show you how long it has been since they updated the formations.

On the topic of the special versions and the artwork and appeal of them: I support!  This game is already very 2-dimentional.  Adding some interest, even just in the look of the troops is a welcome break from the monotony..... 

[5165233] dandelion1958 (GB1) [GB1] :: Nov. 26, 2020, 1:01 p.m.
Can I add my twopenneth worth - can we have a propper rework of the nobility contest - the sane 5 / 6 contests gets boring

- and the rewards are not worth extra effort sometimes - last shady one when i checked only 40 people had scored points
- most lvl 70's have completed the achievement (usually through agreed mutual attacks) , so this could be retired 

- Personally i'd like to see the green robber back and the peaks one but something different other than 2 glory/heal/recruit during invasion event

- the actual rewards need to be tailored to the current direction of the game - relic castellian pieces etc, ? construction tokens or even the materials only available in the BTH event !