Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [382774] Please let me prioritise my deserters...

[-382774] looroll12345 (GB1) [GB1] :: Aug. 1, 2021, 1:26 p.m.
Look, as the king (or controller or whatever) of my castle, I should be allowed to choose who I feed my bread too. Of course I would be feeding my strong defenders over the weaker sentinels and scouts for example.

Please give us the choice already, its tiresome.

[5204121] looroll12345 (GB1) [GB1] :: Aug. 9, 2021, 12:33 a.m.
Whats the point playing when the good troops (I earn using tokens) leave whilst the dreadful attackers I recruit (to get the tokens) stick around. It's just an endless cycle.

That cheesecake wasn't for the vet crossbow... I told him he should desert, not have the vet flame bearers dessert...

[5207152] looroll12345 (GB1) [GB1] :: Sept. 10, 2021, 12:53 a.m.
Any chance this could be suggested, let alone implemented?

[5207154] Pisky (GB1) [GB1] :: Sept. 10, 2021, 1:07 a.m.
Maybe you should playmore, then your troops wont starve and desert!

Doesnt seem like a problem issue, only to you!

If you attacked castles not on fire and with better defenders you might lose more, better than staving!

[5207412] flug (NL1) [NL1] :: Sept. 14, 2021, 6:18 a.m.
Whats the point playing when the good troops (I earn using tokens) leave whilst the dreadful attackers I recruit (to get the tokens) stick around. It's just an endless cycle.

That cheesecake wasn't for the vet crossbow... I told him he should desert, not have the vet flame bearers dessert...
that's a trick to keep you online longer or more 

[5207422] Tony C (INT1) [INT1] :: Sept. 14, 2021, 7:33 a.m.
I'm usually quite good at managing my troops and it's been a long time since I had any deserters, but I agree this would be a nice feature to add, and I would think quite simple to implement too.
The could have 2 or 3 sliders:
In case of starvation:
1) percentage of defenders vs attackers to desert (default, lose the attackers first)
2) percentage of melee vs ranged to desert (default 50%/50%)
3) desert ruby or non-ruby troops first (default, lose non-ruby troops first)