Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [384959] Idea: Giant Hiring and bids (And ruby bids!)
[-384959]
Rippi_ (GB1) [GB1]
:: Jan. 23, 2022, 1:31 p.m.
Hello, I'm Rippi_ and I have a very unique idea I wanted to share.
In all kingdoms (not including storm islands),
Giant Outposts (a.k.a. GOPs) are found, which will include 2 types of actions:
-Bidding: you bid a certain amount of any resource (each GOP have a different type of resource bid). that resouce will be transported not imediatly, but will depend on the distance, for example 1 min per tick of distance, so the closer the bid, the more time you can gather that resource. bidding will be possible at lv 40 and above. Top bids will get Giants, a rare unit that has only one use, dissapears in 24 hours, and has a Limit of 1 per wave, making that the first unit limited by waves. Bidders that fail will only get 50% of the bid.
-Ruby Bidding: This bid only uses Rubies, and are instantly paid, the strategy would be to guess a GOP that no high amount of rubies are paid. This bid will give the top bidders Ruby Giants, an even more powerful unit. Rubies bidded will be repayed at 75%, so you can lose them!
Giant Stats: Ruby Giant:
Melee atk: 2,100 Ranged Atk: 2,850
Melee def: 1,800 Melee Def: 2,400
Ranged def: 1,750 Ranged Def: 2,500
Speed: 5 (!!) Speed: 5 (!!)
Loot: 350 Loot: 450
Food cost: nothing Food Cost: Nothing
Limit per wave: 1 Limt per wave: 1
Both Giants are one use, slow, but very strong. they still ocupy 1 spot each.
Giants CANNOT be transfered between kingdoms, and can't be used for support.
Giants also cannot be give to your outposts.
I would like for you to give your opinion on this idea, and have a great day!
In all kingdoms (not including storm islands),
Giant Outposts (a.k.a. GOPs) are found, which will include 2 types of actions:
-Bidding: you bid a certain amount of any resource (each GOP have a different type of resource bid). that resouce will be transported not imediatly, but will depend on the distance, for example 1 min per tick of distance, so the closer the bid, the more time you can gather that resource. bidding will be possible at lv 40 and above. Top bids will get Giants, a rare unit that has only one use, dissapears in 24 hours, and has a Limit of 1 per wave, making that the first unit limited by waves. Bidders that fail will only get 50% of the bid.
-Ruby Bidding: This bid only uses Rubies, and are instantly paid, the strategy would be to guess a GOP that no high amount of rubies are paid. This bid will give the top bidders Ruby Giants, an even more powerful unit. Rubies bidded will be repayed at 75%, so you can lose them!
Giant Stats: Ruby Giant:
Melee atk: 2,100 Ranged Atk: 2,850
Melee def: 1,800 Melee Def: 2,400
Ranged def: 1,750 Ranged Def: 2,500
Speed: 5 (!!) Speed: 5 (!!)
Loot: 350 Loot: 450
Food cost: nothing Food Cost: Nothing
Limit per wave: 1 Limt per wave: 1
Both Giants are one use, slow, but very strong. they still ocupy 1 spot each.
Giants CANNOT be transfered between kingdoms, and can't be used for support.
Giants also cannot be give to your outposts.
I would like for you to give your opinion on this idea, and have a great day!
[5220336]
Rippi_ (GB1) [GB1]
:: Jan. 23, 2022, 1:32 p.m.
On another note, Ruby bids are there to give another use to rubies, GGS gotta make money somehow out of this idea. and this can also make combat a lot different.
[5220379]
Poseidon [Moderator]
:: Jan. 24, 2022, 12:04 p.m.
Adding 11 giants to your attack is like adding an extra 100-120 troops to that attack. I don't think it will do much damage.
[5220398]
Herveus (AU1) [AU1]
:: Jan. 24, 2022, 6 p.m.
I like the idea but not quite the balancing as with the current stats it would not be worth it
[5220458]
Tony C (INT1) [INT1]
:: Jan. 25, 2022, 12:57 p.m.
I'd rather they invest development resources to fix the many bugs, some of which have been around for years and keep being ignored by technical support, before they work on any new features.
Just a few examples of the bugs that exist:
- In Ice, Sand and Fire worlds, scrolling is extremely slow and you often get random white lines jumping around between random RV's
- General lag in many aspects of the game, never used to be like this with flash, and it's slowly getting worse
- The blue horn timer is often not accurate, attacks can land sometimes up to 30seconds or more before the horn timer reaches zero (eg battle report already in inbox, but timer still shows 30seconds before it lands
- Solid white boxes sometimes appearing in world view
- text appearing on top of attack set-up screen, obscuring the fields you're trying to complete
- Spy report icons disappearing from the map
- RBC's showing not burning, even though they still are (only realise when you click to attack and it shows a cooldown period still)
- Display bug with differnet waves showing {} charcters
- Some NPC building/ player names not diplaying correctly (Forget exactly, but something like dungeon_faction_red)
That's just bugs from memory, I'm sure there's some I've forgotten.
This should be the priority for devs,before they work on any new features
[5220817]
Rippi_ (GB1) [GB1]
:: Jan. 28, 2022, 2:58 p.m.
That is normal, it expires.Tony C (INT1) said:...- Spy report icons disappearing from the map...
giants still ocupy 1 spot, they only have a limit of giants per wave. im not very experienced, but before tthe post, i put the values double of this.Poseidon X Angel said:Adding 11 giants to your attack is like adding an extra 100-120 troops to that attack. I don't think it will do much damage.