Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [387498] Idea for the game
[-387498]
Shattered Seas (GB1) [GB1]
:: Oct. 5, 2022, 8:40 p.m.
So, a random, but possibly very useful idea for the game of Empire, Armies clashing.
What I mean by this is say one of your castles is under attack, you could sent an army to the attackers castle, and when the two armies get close to each other, they would fight in the world instead of ignoring each other and walking past to the castles. This would allow people to defend and attack in the same time and could create more strategy. One or both armies would be defeated in the clash, and the other would keep marching onward or be able to be called back. A report would most likely be made informing both sides of the battle.
What I mean by this is say one of your castles is under attack, you could sent an army to the attackers castle, and when the two armies get close to each other, they would fight in the world instead of ignoring each other and walking past to the castles. This would allow people to defend and attack in the same time and could create more strategy. One or both armies would be defeated in the clash, and the other would keep marching onward or be able to be called back. A report would most likely be made informing both sides of the battle.
[5237515]
dandelion1958 (GB1) [GB1]
:: Oct. 6, 2022, 10:08 a.m.
Similar things have been suggested in the past like ambushing attackers etc. - like would happen in the real medieval wars - and did happen in france during the 100 yr wars ! - GGs claim it's too hard - what about sieges and relief etc. lots missed !Shattered Seas (GB1) said:So, a random, but possibly very useful idea for the game of Empire, Armies clashing.
What I mean by this is say one of your castles is under attack, you could sent an army to the attackers castle, and when the two armies get close to each other, they would fight in the world instead of ignoring each other and walking past to the castles. This would allow people to defend and attack in the same time and could create more strategy. One or both armies would be defeated in the clash, and the other would keep marching onward or be able to be called back. A report would most likely be made informing both sides of the battle.
[5240822]
monty242 (GB1) [GB1]
:: Oct. 10, 2022, 11 a.m.
Congratulations GGE on how to totally mess up an easy attack system and replace it with one that it just useless!!
Your Software Engineers obviously do not play this game as it has now become a long winded, difficult to understand load of Rubbish. Are you trying to get rid of your loyal customers as this system will certainly do that, and will never encourage new players and their money to join. Please take note GGE your are ruining the game.
Your Software Engineers obviously do not play this game as it has now become a long winded, difficult to understand load of Rubbish. Are you trying to get rid of your loyal customers as this system will certainly do that, and will never encourage new players and their money to join. Please take note GGE your are ruining the game.
[5244153]
Shattered Seas (GB1) [GB1]
:: Oct. 20, 2022, 11:58 p.m.
believe you have spoken on the wrong messagemonty242 (GB1) said:Congratulations GGE on how to totally mess up an easy attack system and replace it with one that it just useless!!
Your Software Engineers obviously do not play this game as it has now become a long winded, difficult to understand load of Rubbish. Are you trying to get rid of your loyal customers as this system will certainly do that, and will never encourage new players and their money to join. Please take note GGE your are ruining the game.