Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [387666] 07/10/22 disgusting update

[5242382] MadBerserk (US1) [US1] :: Oct. 13, 2022, 2:45 p.m.
Hmm.. Where do I see that the limit is 20? Isn't it 30 (used)/40 (avail) in left flank, 50/50 center and 28/40 right? I absolutely can't see it..


[5242386] Poseidon [Moderator] :: Oct. 13, 2022, 2:55 p.m.
You can click on the tool and then it will tell you it's limit.

[5242388] MadBerserk (US1) [US1] :: Oct. 13, 2022, 2:59 p.m.

Clicking on the tool opens this window, or where should I click?

[5242389] Poseidon [Moderator] :: Oct. 13, 2022, 3 p.m.
The shields are the problem, all the new relic tools have per wave limits.

[5242392] MadBerserk (US1) [US1] :: Oct. 13, 2022, 3:03 p.m.
What shields? I can't see any tools that I have 21 of..

[5242394] Poseidon [Moderator] :: Oct. 13, 2022, 3:06 p.m.
21 per wave, not per flank. You're using new level 1 relic tools you likely won from the tavern. Click on one of these.

[5242399] MadBerserk (US1) [US1] :: Oct. 13, 2022, 3:12 p.m.
Oh, now I see.. Indeed, that fixed it, much obliged.

Still, you must admit that it's not terribly intuitive. I understand that it's my problem alone, for no-one else is complaining about it, but it sure looks like unhandled system error to me. Handled error should inform me of malformed troops before sending them, but this tells me "errorCode: 240: TOO_MANY_TOOLS", which doesn't seem as a human-readable error to me.. In addition, the error appears after clicking "attack", so in order to fix it I have to start all over again.
But thanks, and let me join in my fellow combatants' plea to return us the pre-update UI that was not half bad.

[5242400] Le Tueur1 (FR1) [FR1] :: Oct. 13, 2022, 3:14 p.m.
Poseidon said:
21 per wave, not per flank. You're using new level 1 relic tools you likely won from the tavern. Click on one of these.
I understand your explanations, but where can we read it in the game ?


[5242402] Poseidon [Moderator] :: Oct. 13, 2022, 3:15 p.m.
Poseidon said:
21 per wave, not per flank. You're using new level 1 relic tools you likely won from the tavern. Click on one of these.
I understand your explanations, but where can we read it in the game ?

By clicking on the tool's info menu

[5242403] Poseidon [Moderator] :: Oct. 13, 2022, 3:17 p.m.
Oh, now I see.. Indeed, that fixed it, much obliged.

Still, you must admit that it's not terribly intuitive. I understand that it's my problem alone, for no-one else is complaining about it, but it sure looks like unhandled system error to me. Handled error should inform me of malformed troops before sending them, but this tells me "errorCode: 240: TOO_MANY_TOOLS", which doesn't seem as a human-readable error to me.. In addition, the error appears after clicking "attack", so in order to fix it I have to start all over again.
But thanks, and let me join in my fellow combatants' plea to return us the pre-update UI that was not half bad.
Good to see that you;'ve found it. I too think that the error could be a lot more descriptive and that autofill shouldn't ignore these limits. Unfortunately they currently do so using auotfill with these tools results in these errors more often that not. You can remove them from auotfill by unticking the last tool symbool.

[5242404] MadBerserk (US1) [US1] :: Oct. 13, 2022, 3:21 p.m.
It is highly commendable of you to help us out with such promptness, kudos! But if you are in a position to have any leverage with powers that be then please try and convince them to make the interface a little more user friendly. I understand why they don't want to discard all the hard work they put into the new interface, but it really is a little raw, to put it mildly, don't you agree?

[5242405] Le Tueur1 (FR1) [FR1] :: Oct. 13, 2022, 3:21 p.m.
Poseidon said:
Poseidon said:
21 per wave, not per flank. You're using new level 1 relic tools you likely won from the tavern. Click on one of these.
I understand your explanations, but where can we read it in the game ?

By clicking on the tool's info menu

thanks for your answer, but it's no simple to have this information if we don't know that a limit exists

[5242416] MadBerserk (US1) [US1] :: Oct. 13, 2022, 3:37 p.m.
Poseidon said:
Oh, now I see.. Indeed, that fixed it, much obliged.
/.../
I too think that the error could be a lot more descriptive and that autofill shouldn't ignore these limits. Unfortunately they currently do so using auotfill with these tools results in these errors more often that not.  You can remove them from autofill by unticking the last tool symbol.
"You can remove them from autofill by unticking the last tool symbol." Can you please elaborate on that? You've been so helpful on this issue, please don't stop now! :D

[5242419] Poseidon [Moderator] :: Oct. 13, 2022, 3:45 p.m.

[5242422] MadBerserk (US1) [US1] :: Oct. 13, 2022, 3:48 p.m.
Great, thanx!

[5242848] Martok (HIS1) [HIS1] :: Oct. 15, 2022, 1:26 a.m.
I have found this new update full of bugs.
If you use the auto fill, and try to set up which flank you want auto fill to use, or if you want ranged or mellee troops it sometimes just ignores what is set.
What you have to do is deselect then reselect or vice versa before hitting the fill button otherwise it isnt setting it up to what you have set.
Sometimes I ask it for just ranged on two flanks and I get a mixture on all 3. 
Same with tools. Ask for only event tools when attacking nomads, and it gives shield walls etc.
What you have to do is literally untick and retick everything to get it to actually recognise what you ask it for, which just makes things take so much longer than it needs to.

[5242855] Rifle (GB1) [GB1] :: Oct. 15, 2022, 4:59 a.m.
Hmm.. Where do I see that the limit is 20? Isn't it 30 (used)/40 (avail) in left flank, 50/50 center and 28/40 right? I absolutely can't see it..

Those silly new tools with numbers cause the error code. Why auto-fill doesn't limit the number, only god n GGE devs can ever know...solution, ship them to storm or another unused area like a public rv

[5243130] SUPER-MAC (GB1) [GB1] :: Oct. 15, 2022, 7:36 p.m.
must admit the auto fill isnt great, and you would think that auto fill would not over fill the slots, I dont think autofill has been programed with the mead tool limits, it should at least tell you were you are over,to be honest i never use auto fill maybe to fill in troops later waves but yea, the only realistic way of using this new attack screan is with presets and the tik boxes, it can actually be faster, but i think you need at least 2 presets for pvp, first few waves and one for later waves, then you need 2 for events, one first wave and on the the rest like filling in chests, I just save range and tools on the first and then just tools like chests for the rest then use the tik boxes to auto fill troops as i may not always have all the ranged troops available, I will say tho that it is very awkward, and with berimonds and nomads on at the same time, 6 presets is now more friendly, but im still working with 3 presets, the price of the next preset increases by what looks like 50% ish, my first one was 2200 rubys, i think my 3rd one i had to get because of this new attack screan was 4700 rubys if i remember corectly, tbh there ae a lot of players who dont buy rubys and I think a preset or 2 should be given for free to help them, 

The most annoyng thing I have found with the attack menu, is when you fill in tools like shields for a flank and change to the other flank the tools menu jumps back to the top of the list, there are so many clicks involved now its more of a chore, it actually makes you angry there is no flow to the setting up at all, stressfull to say the least, and onother thing you used to be able to click a place in the slider bar its quicker and easier than having to drag the slider to a certain place, you can usually remember the place in the slider to click to much easier than dragging.

In my honest opinion I think if they reduced the wall unit limit slightly, to between what it was and what it is now, and if they stopped the seperate courtyard attack, and changed the attack screan to be more user firendly then the update could be good, I dont see what was wrong with the old attack screen, you could still add a general in some where, 

I also think the general gives players even more strength, and there are too many facotrs to work out now, also one of the skills says an increase on flanks , we have no idea what that increase is to be able to calculate our ratio's etc..

Also if you spy a caslte when you look at courtyard you cannot see beyond the troops shown on the screen, meaning you cannot press the arrow to see all the troops in there courtyard.

And one last think, I think the generals inn is a good idea, and to be honest its the only part of the update that I like, I just think it is well over priced for what you get in return,.

I have now got my general to level 10, and now I dont get XP i need 185 shards to upgrade him to a 1 gold star, but that will take a long time with the handfull of shards you get as gifts, I could see unfair advantages been got here, with the big ruby players leveling up to the max far beyond anyone, meaning we are not being given equal chances, but I suppose thats how economics work in a game like this, 

But yeah I personally think The seperate courtyard attack has ruined defence now, I think it would be better without the seperate courtyard attack, We did need more troops on the wall, but I think this is too many now, and I think the older attack screen was better, The general well I dunno I think creates more imbalance from attacker to defender, unless you have more generals one on attack on on defence, but that means your going to need one on every castle, and I think there is too much to calculate, and it is not really done in stats, and if they are like the 40% attack power every 2 waves it is not added, I think it is too complex and has taken the simplistic fun away, and many people just cannot be botherd with the mind field now, its too complex,


I would only keep the generals inn from the whole update, and maybe half of the extra troops on the wall, the rest of the update IMO has really spoiled the game and will continue to do so the more they level up.

[5243164] TripHammer (US1) [US1] :: Oct. 15, 2022, 11:56 p.m.
must admit the auto fill isnt great, and you would think that auto fill would not over fill the slots, I dont think autofill has been programed with the mead tool limits, it should at least tell you were you are over,to be honest i never use auto fill maybe to fill in troops later waves but yea, the only realistic way of using this new attack screan is with presets and the tik boxes, it can actually be faster, but i think you need at least 2 presets for pvp, first few waves and one for later waves, then you need 2 for events, one first wave and on the the rest like filling in chests, I just save range and tools on the first and then just tools like chests for the rest then use the tik boxes to auto fill troops as i may not always have all the ranged troops available, I will say tho that it is very awkward, and with berimonds and nomads on at the same time, 6 presets is now more friendly, but im still working with 3 presets, the price of the next preset increases by what looks like 50% ish, my first one was 2200 rubys, i think my 3rd one i had to get because of this new attack screan was 4700 rubys if i remember corectly, tbh there ae a lot of players who dont buy rubys and I think a preset or 2 should be given for free to help them, 

The most annoyng thing I have found with the attack menu, is when you fill in tools like shields for a flank and change to the other flank the tools menu jumps back to the top of the list, there are so many clicks involved now its more of a chore, it actually makes you angry there is no flow to the setting up at all, stressfull to say the least, and onother thing you used to be able to click a place in the slider bar its quicker and easier than having to drag the slider to a certain place, you can usually remember the place in the slider to click to much easier than dragging.

In my honest opinion I think if they reduced the wall unit limit slightly, to between what it was and what it is now, and if they stopped the seperate courtyard attack, and changed the attack screan to be more user firendly then the update could be good, I dont see what was wrong with the old attack screen, you could still add a general in some where, 

I also think the general gives players even more strength, and there are too many facotrs to work out now, also one of the skills says an increase on flanks , we have no idea what that increase is to be able to calculate our ratio's etc..

Also if you spy a caslte when you look at courtyard you cannot see beyond the troops shown on the screen, meaning you cannot press the arrow to see all the troops in there courtyard.

And one last think, I think the generals inn is a good idea, and to be honest its the only part of the update that I like, I just think it is well over priced for what you get in return,.

I have now got my general to level 10, and now I dont get XP i need 185 shards to upgrade him to a 1 gold star, but that will take a long time with the handfull of shards you get as gifts, I could see unfair advantages been got here, with the big ruby players leveling up to the max far beyond anyone, meaning we are not being given equal chances, but I suppose thats how economics work in a game like this, 

But yeah I personally think The seperate courtyard attack has ruined defence now, I think it would be better without the seperate courtyard attack, We did need more troops on the wall, but I think this is too many now, and I think the older attack screen was better, The general well I dunno I think creates more imbalance from attacker to defender, unless you have more generals one on attack on on defence, but that means your going to need one on every castle, and I think there is too much to calculate, and it is not really done in stats, and if they are like the 40% attack power every 2 waves it is not added, I think it is too complex and has taken the simplistic fun away, and many people just cannot be botherd with the mind field now, its too complex,


I would only keep the generals inn from the whole update, and maybe half of the extra troops on the wall, the rest of the update IMO has really spoiled the game and will continue to do so the more they level up.

Agree on all of what you have laid out. Would add that the pica points on the level of mead troops on the attack screen is far too small for a lot of us with corrected vision... just want to be able to differentiate levels without a mag glass or desk-
pounding frustration...

[5243170] Paul JP1 (AU1) [AU1] :: Oct. 16, 2022, 3:45 a.m.
When are they going to get rid of this usless pathetic attack screen ? we need it gone yesterday !