Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [74627] New spy
[1355504]
Unknown
:: April 14, 2012, 6:17 p.m.
if there's a spy that poison your food, you need a dumpster to unlock trash barrows to throw the poisoned food away somewhere on the map when you want to throw the poisoned food away immediatly instead of wait.
[1355506]
Earnis [None]
:: April 14, 2012, 7:05 p.m.
yes. i think the assassin should cost rubies, but that the more rubies you spend, the higher the sucsess rate!!
[1355632]
Alcraigh [None]
:: April 16, 2012, 12:39 p.m.
I like the idea of having to recruit spies in return for gold instead of just getting them as you lvl your tavern up. I think you should have to buy them like soldiers and if they're caught, then they're gone but the higher the level of your tavern the greater the skill of the spy and the less the chance of being caught (offset by the same rule for guardsmen).
[1355649]
Unknown
:: April 16, 2012, 8:01 p.m.
Sydney1012 wrote: »I think that is a very good idea! When you meant it would cost alot, did you mean rubies? Because if the idea did go through I think the "assassin" would be sold in the kings market.
no not with rubies because then it will just be another awesome thing to make the ruby players stronger than the 75%
[1355749]
JohnRuler0 [None]
:: April 18, 2012, 8:16 p.m.
why don't you make it posin the men and they get 6 hours to by the antidote in the kings market and if they don't then they lose all of their food and soldiers and the person that sent the there espinage will stay their and grab loot while the city guards are are investgating
[1355784]
UltimateKing23 [None]
:: April 19, 2012, 2:06 p.m.
naah i ment that it like cost 200 coins for 10 units and 25% chance of being caugt
[1356100]
DeGo [None]
:: April 26, 2012, 1:01 a.m.
no, because the people who don't get rubies would be at a HUGE disadvantage.
[1356101]
DeGo [None]
:: April 26, 2012, 1:05 a.m.
what if you kill any percentage of people and the percentage that you kill with is half of the chance of getting caught
5% kill =10% getting caught
5% kill =10% getting caught
[1356102]
pengy1220 [None]
:: April 26, 2012, 1:09 a.m.
http://en.board.goodgamestudios.com/empire/showthread.php?15275-Assaisians
These threads are basically the same, please someone merge them.
These threads are basically the same, please someone merge them.
[1356103]
pengy1220 [None]
:: April 26, 2012, 1:11 a.m.
I think its a great idea, alot of people are asking for assiassians and I think GGS board should think about adding it to the game. The idea needs some tweaking, but overall great idea.
[1356138]
Unknown
:: April 27, 2012, 12:04 a.m.
no, because the people who don't get rubies would be at a HUGE disadvantage.
my point exactly: rich peeps dat bully us poor peeps ho dont wanna or cant buy rubiz
[1358139]
bizzen [None]
:: May 21, 2012, 10:18 a.m.
No there should be new spies that take the enemy's resources but has a very high cost and a big chance of getting caught and the percentage should be how much resources would you want wouldnt that be cool and that type of spies should cost rubies
[1358140]
bizzen [None]
:: May 21, 2012, 10:22 a.m.
ya that would be cool but the example you wrote is the opposite
[1358142]
masterduke74 [None]
:: May 21, 2012, 11:42 a.m.
or the spy could start to put stuff in your trees making them rot out and make some die dont know how good this idea is though
[1362164]
blaze maze [None]
:: June 25, 2012, 2:47 p.m.
I like the idea. It would be helpful in weakening the enemy.
[1362170]
beiber fever [None]
:: June 25, 2012, 3:22 p.m.
i think its ok but no on ewould use it