Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [74645] New attack regulations to prevent bullying

[1377674] the unknown [None] :: Aug. 18, 2012, 9:21 p.m.
i think its a great idea!

[1377747] Unknown :: Aug. 19, 2012, 3:46 a.m.
I think this is an awful idea. If you can't deal with attacks, then don't play. Or you can find some big, strong friends. You could also GROW UP. Bullying? That's bull. It's a GAME. A WAR game. You will get attacked, as many times as it can be done. Lower your honor if that's the problem. Geez people are pussies.

[1422212] hiallyoupeops [None] :: Nov. 17, 2012, 8:55 p.m.
I think the rules are as good as they can get without making the game have to take away all of our Freedom, plus it is a game, it is no big deal. IF YOU GOT A PROBLEM WITH THIS, I'M SORRY BUT THERE IS NOTHING TO DO TO CHANGE ME OPINION

[1429695] MapleLord [None] :: Nov. 26, 2012, 12:34 p.m.
A few words... lose defence and YOUR OUT

[1429698] darknessrising (US1) [None] :: Nov. 26, 2012, 12:42 p.m.
You guys know that if i few small level players 25-30 and a few level 40-50 you can do alot to an alliance with that.(This not to offend the alliance im about to say) My alliance went to war with the MISC and we didnt get attacked alot(Lol thanks you guys at the misc)My point is if you get a few people who are detiremed you can do alot.


Happy gaming

[1429854] HenryWarrior4 [None] :: Nov. 26, 2012, 8:44 p.m.
look awful idea. IT IS A WAR GAME!!!!!
Look this will take away peoples freedom and if you attack smaller players a lot eventually you lose honour so they would stop eventually if you want you could ask your account to go [at support] then create a new account simple!
The bigger alliances have a right to attack true sometimes its bullying but you get used to it it even is allowed in the support column anyway just ask them to stop or join their alliance they can't keep attacking you.

[1429888] Molson Beer (US1) [US1] :: Nov. 26, 2012, 9:26 p.m.
IU only agreed with the penalty idea,but it still needs some tweaks.I have been mass attacked countless times,and I am still doing fine.If you think about it,you only lose resources and soldiers.They are replacable and dont really interfere with your quests.If you are out in resources,just go ask someone beside you for some.If you keep getting attacked,soon the attacker gets an honor penalty so the problem solves itself even if you do nothing.

[1429890] ThornPrickley [None] :: Nov. 26, 2012, 9:30 p.m.
I agree that these countermeasures need to be put in place. Honestly, its more fun and challenging to attack someone that you can lose against. If you win every time then what's the point in playing? ;)

[1429891] mihajlo97 [None] :: Nov. 26, 2012, 9:34 p.m.
I've seen cases where a player of a considerable level (considerable as in high enough to harvest a good amount of resources, but too low to be able to raise a good army) gets attacked by much larger players, sometimes continuously, making it impossible for the attacked player to get back on his/her feet.

Some measures are in place to prevent the same player from attacking continually (there's a time frame after each attack within which the attacker can't attack the same castle), but they don't stop various players from creating a continuous stream of attacks on the same person.

And now you'll tell me that that's what alliances are for, that every player should join a good alliance for protection, that sometimes a strong player with a reprehensible conduct needs to be taught a lesson and the smaller players need to create a continuous stream of attacks on that player to be able to defeat him/her, and that's all good. But what about the big players picking on the little guys? What if the little guys can't join a big alliance because they have entry requirements, like a certain level or a certain amount of honor? What if the big alliances are simply too far away? Besides, why can't new alliances grow and prosper and help the smaller players without being crushed mercilessly by the big dogs?

I think there should be some limits. I know attacks are a big part of the game, but some players just don't know when to stop. Here are the measures that I propose:

- A player should only be able to lose a limited number of defense battles per day. Let's say six times. After that, nobody can attack that player until 24 hours pass since the first attack occurred. (If a player is attacked 5 times and the sixth comes right before the end of the 24 hours... then that's just foul luck, mate!)
- If a player wants to attack the same castle every time, the protection time should increase each time the enemy castle is attacked.
- The protection time of a defeated castle should be greater than that of a castle who had a successful defense.
- Rather than just keep the system of honor penalties when we attack a player much smaller than us, we should simply be forbidden to attack them. Great Darius suggested a formula to calculate which players around us we can attack:

SomeFactor * (abs(My Level-Target Level)+(TargetHonor/100)) / distance

Although I don't think distance should be that important. What if there are no attackable players around us for many miles? That would be mighty unfortunate, and unlucky, yet we must be able to attack somebody!
- If not the formula, GranteD suggested bigger honor penalties and loot penalties. Let's say the loot you get from an attack is relative to the honor you gain. If the honor is positive, then you get as much as you can carry. If it's neutral you get half. If it's negative, you get nothing.

Tell me what you think (be nice, even if your comment is disapproving).

PS: Credits to Great Darius and GranteD for helping with the measures and suggesting I create this thread.

due i cant read that much;(

[1430154] Troll4Life2 [None] :: Nov. 27, 2012, 7:13 a.m.
I think the anti-bullying alliances are enough protection... msot of them have 30 members+ and there are usually several of these alliances on a server

[1430159] JonBerserk7 (US1) [None] :: Nov. 27, 2012, 7:24 a.m.
NO. just no

[1430161] Troll4Life2 [None] :: Nov. 27, 2012, 7:29 a.m.
NO. just no

Stop making my life difficult!!

[1430557] normanchu (INT1) [None] :: Nov. 28, 2012, 1:13 a.m.
Very good idea. However, just make sure that there aren't any mistakes (loopholes).

[1430809] DanceRuler [None] :: Nov. 28, 2012, 6:16 a.m.
I agree that there should be protection time once you attack that castle. They shouldn't increase every time the same person attacks you!!

[1431452] Honda1 [None] :: Nov. 29, 2012, 12:20 p.m.
GREENWAVES fits the description - he sends over 600 troops plus he loads up with numerous seige tools - and sends it all to players that cannot beat him, i..e., players over 20 levels below him. If he wasnt doing it to bully players then why does he not pick players that are a challenge, i.e, equivalent level to him?

[1467404] Catholic Joy [None] :: Jan. 20, 2013, 10:35 a.m.
I've seen cases where a player of a considerable level (considerable as in high enough to harvest a good amount of resources, but too low to be able to raise a good army) gets attacked by much larger players, sometimes continuously, making it impossible for the attacked player to get back on his/her feet.

Some measures are in place to prevent the same player from attacking continually (there's a time frame after each attack within which the attacker can't attack the same castle), but they don't stop various players from creating a continuous stream of attacks on the same person.

And now you'll tell me that that's what alliances are for, that every player should join a good alliance for protection, that sometimes a strong player with a reprehensible conduct needs to be taught a lesson and the smaller players need to create a continuous stream of attacks on that player to be able to defeat him/her, and that's all good. But what about the big players picking on the little guys? What if the little guys can't join a big alliance because they have entry requirements, like a certain level or a certain amount of honor? What if the big alliances are simply too far away? Besides, why can't new alliances grow and prosper and help the smaller players without being crushed mercilessly by the big dogs?

I think there should be some limits. I know attacks are a big part of the game, but some players just don't know when to stop. Here are the measures that I propose:

- A player should only be able to lose a limited number of defense battles per day. Let's say six times. After that, nobody can attack that player until 24 hours pass since the first attack occurred. (If a player is attacked 5 times and the sixth comes right before the end of the 24 hours... then that's just foul luck, mate!)
- If a player wants to attack the same castle every time, the protection time should increase each time the enemy castle is attacked.
- The protection time of a defeated castle should be greater than that of a castle who had a successful defense.
- Rather than just keep the system of honor penalties when we attack a player much smaller than us, we should simply be forbidden to attack them. Great Darius suggested a formula to calculate which players around us we can attack:

SomeFactor * (abs(My Level-Target Level)+(TargetHonor/100)) / distance

Although I don't think distance should be that important. What if there are no attackable players around us for many miles? That would be mighty unfortunate, and unlucky, yet we must be able to attack somebody!
- If not the formula, GranteD suggested bigger honor penalties and loot penalties. Let's say the loot you get from an attack is relative to the honor you gain. If the honor is positive, then you get as much as you can carry. If it's neutral you get half. If it's negative, you get nothing.

Tell me what you think (be nice, even if your comment is disapproving).

PS: Credits to Great Darius and GranteD for helping with the measures and suggesting I create this thread.

Sorry if above quote is long - not sure how to take just little pieces of a quote so that I could give credit to the original poster.

Anyways, I agree with you on this. I'm new but after reading these forums, I see the unbalance with the haves & have nots. I think your idea as well as GranteD's should be a definite consideration on the part of GGE.

[1555788] Adventurer12342 [None] :: May 23, 2013, 7:17 p.m.
there is this player called shuebland he keeps on attacking me

[1555923] Bestofluck [None] :: May 23, 2013, 10:38 p.m.
terrible idea. why can't players just protect themselves...... HUH, wha... what about that golden ticket idea. Should we constantly be preserving the weak. what purpose does that serve. I say let em suffer, they'll either quit or learn how to protect themselves. just that simple.

[1555948] Unknown :: May 23, 2013, 11:32 p.m.
all inactive players should be eliminated in the game.

[1555968] RulerAsdasda [None] :: May 24, 2013, 12:13 a.m.
all inactive players should be eliminated in the game.
They do, it just takes 1 day more than their level of inactivity to go to ruins and then a couple days of ruins for them to be eliminated