Forum: empire-en
Board: [816] News from the world of Empire
Topic: [335531] Exciting Times Ahead in the Great Empire!
[4765777]
Madara. (INT1) (Banned) [INT1]
:: June 11, 2017, 5:14 p.m.
I AGREE with u 100% in inter national there is more then 2 who have mitro and towers but they are 4 or 5 and it s like that becuse there was along big war and some wings left there main thats why 2 alliy become 4 or 5 :-) and i like to know when and how and where new mitros and towers show upDjVegeta (IT1) said:Hello to everyone, my name is Domenico, I come from the Italian server 1 and you will surely say, but what do you want?First I wanted to apologize for not being good with your language but I hope you can understand.I wanted to show a debate in the Italian forum about capital rework, but we are visionaries also to include metropolis and power towers.
The main topic and main points on our forum are the following:1 raid stronger soldiers than the real because they are soldiers who can all rush into becoming fearless, putting soldiers as berseker or new who are at the pace of modern play.2 give a minimum and a maximum of power holding positions to a coalition, for example 1 capital per coalition (since two do not serve at all) up to 2 coalition metropolises and a maximum that can range from 3-5 to the towers of power.
I'm writing here why? In our server there are only two coalitions that dominate everything and have everything, so the rest and make them events instead of war, so since for many of us it is not fair that many are watching why the two coalitions have All, give the opportunity to many, at least with the above examples, to the top 30 coalitions in the ranking to have power centers and to be more balanced in the game and have more war movement. I do not know the situation and the policy of your server but I would like to point out that if any of you agree with this option of LIMITING and BALANCING the fate between the one who has everything and nothing between the one who spends and who does not, Ggs that this is the opportunity to make a step to make this game better.
I'm sure I'm going to be offended but I also wanted to point out here that 70% of the Italian server is important.Good game to all of youDjVegeta ITA1
[4765793]
Shafaet (INT1) [None]
:: June 11, 2017, 5:52 p.m.
I don't know why you felt the need to spam his quote 6 times in your comment, if you think this will allow you to get your message heard out there better, then this is a terrible attempt at doing so.Madara. (INT1) said:you are raight and also WHEN 100k ruby cost for you 50$ for some it cost 30$ or less or more iam realy angry about thatLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fair
[4765798]
champdavid (US1) [None]
:: June 11, 2017, 5:59 p.m.
I am scared of GGE not letting us attack from outposts and saying it was a bug
[4765800]
DHDF22 (US1) [None]
:: June 11, 2017, 6:02 p.m.
Morentz (US1) said:ARE YOU SURE THESE ARE THE ONLY UPDATES?
We sure know how GGE likes to conveniently "forget" to mention things in their updates..
Don't know what you're talking about..Brb, gotta go hit someone from my rv......whoops
[4765816]
Batten (GB1) [GB1]
:: June 11, 2017, 6:34 p.m.
The progress in terms of tackling bots was promising and I have some confidence you are starting to deal with the rules breaches that blight the game but with this development looks massively problematic unless you genuinely take concrete action against multi's and password sharing - by which I mean real concrete action such as actually closing the multiple accounts - this new Summer approach is going to be an absolute disasater. Effectively you are giving the cheats free reign through a mechanism seemingly to launch attacks at will on alliances overnight from multiple accounts placed within those alliances. If the last few months prove anything it's that if you give these rule breakers any semblance of a chance to exploit the rules they'll take it.
I'd like a clear explanation from somebody other then a BM as to how that rage mechanism works, how it was used in testing on the test servers and what safeguards are built in to prevent it being triggered repeatedly by malicious players within an alliance. I also think this will massively impact on the top players, whilst that's okay with me personally it is going to be a problem in alliances with one or two hyperactive players constantly triggering attacks on less active players who won't be around to attend. This looks a really really iffy development and please please tell me this has been tested. If it hasn't all the great work you've done on bots and balance is about to go up in smoke.
Looks deeply problematic from where I'm sitting though and this is one of those situation where a lack on detail to try and create excitement about a new development needs to be binned in favour of an honest and open discussion with players around a developments unintentional impacts.
I accept you may not be able to shelve it now but fire up the test servers and checkj save us all a huge headache later.
I'd like a clear explanation from somebody other then a BM as to how that rage mechanism works, how it was used in testing on the test servers and what safeguards are built in to prevent it being triggered repeatedly by malicious players within an alliance. I also think this will massively impact on the top players, whilst that's okay with me personally it is going to be a problem in alliances with one or two hyperactive players constantly triggering attacks on less active players who won't be around to attend. This looks a really really iffy development and please please tell me this has been tested. If it hasn't all the great work you've done on bots and balance is about to go up in smoke.
Looks deeply problematic from where I'm sitting though and this is one of those situation where a lack on detail to try and create excitement about a new development needs to be binned in favour of an honest and open discussion with players around a developments unintentional impacts.
I accept you may not be able to shelve it now but fire up the test servers and checkj save us all a huge headache later.
[4765860]
UltraFlavoured (GB1) [GB1]
:: June 11, 2017, 8:11 p.m.
Its an interesting to see the way that Good game Studios seem to be going with this, Especially with all that data they collect. Change/updating an event can only be a good thing if it works.
Although I doubt we will be rewarded handsomely - GoodGame Studios have never awarded anyone handsomely. Except maybe the CEOs.
The biggest negative from this is the Monthly Update packages, Go back to the home news update threads from 2 years back ., see how many complaints each and every single update had due to how quick they were introduced without any decent testing and the amount of bugs it brought to the game.
I would seriously consider adjusting this.
and as for 'Battle of the Nations' They did this over a year a go it failed then countless players offered improvements. one simple one being a ranked leader table for everyone to see. But as they still haven't employed a decent developer we get jizz all. Its 100% doable.
That itself does not give me confidence, but as always and especially with the constant mention of ' we use other sources of feedback other than the forum' always being said I 100% doubt any of this is being read.
I normally would second @Batten (GB1) on his remarks on firing up the test server to save huge amounts of headaches. Sadly my opinion on the test server is that GGS created a new server just as a bribe and it was never used as intended.
~Ultra
Although I doubt we will be rewarded handsomely - GoodGame Studios have never awarded anyone handsomely. Except maybe the CEOs.
The biggest negative from this is the Monthly Update packages, Go back to the home news update threads from 2 years back ., see how many complaints each and every single update had due to how quick they were introduced without any decent testing and the amount of bugs it brought to the game.
I would seriously consider adjusting this.
and as for 'Battle of the Nations' They did this over a year a go it failed then countless players offered improvements. one simple one being a ranked leader table for everyone to see. But as they still haven't employed a decent developer we get jizz all. Its 100% doable.
That itself does not give me confidence, but as always and especially with the constant mention of ' we use other sources of feedback other than the forum' always being said I 100% doubt any of this is being read.
I normally would second @Batten (GB1) on his remarks on firing up the test server to save huge amounts of headaches. Sadly my opinion on the test server is that GGS created a new server just as a bribe and it was never used as intended.
~Ultra
[4765879]
Batten (GB1) [GB1]
:: June 11, 2017, 8:43 p.m.
It is funny to have to search for the US server way down the list though given the thread that's been running and well done to the other servers above them and UK server especially Greek server great performance from them by looks of things. Though I suspect that in all seriousness results from too many doughnuts and not enough drive in the same direction
My concern is introducing the event without dealing with mult's in summer when activity is lower if it's more frequent hits than FI and BC could do a lot of damage if those hits are strong. I believe alliances should be able to defend and improving defence is a good thing clearly but if it's during working day school university or overnight going to be tough to handle and could be exploited by the unscrupulous.
My concern is introducing the event without dealing with mult's in summer when activity is lower if it's more frequent hits than FI and BC could do a lot of damage if those hits are strong. I believe alliances should be able to defend and improving defence is a good thing clearly but if it's during working day school university or overnight going to be tough to handle and could be exploited by the unscrupulous.
[4765895]
dragonwing (US1) [None]
:: June 11, 2017, 9:20 p.m.
who the hell knows if we can log in or not ? than gge screws us again.
......................FIX THE DAMM GAME...................
......................FIX THE DAMM GAME...................
[4765901]
Defectus (US1) [US1]
:: June 11, 2017, 9:50 p.m.
The way I understand it, you will only be hit by nomads that you triggered. Meaning that if your teammates enraged a camp, they would be hit, not you.Batten (GB1) said:The progress in terms of tackling bots was promising and I have some confidence you are starting to deal with the rules breaches that blight the game but with this development looks massively problematic unless you genuinely take concrete action against multi's and password sharing - by which I mean real concrete action such as actually closing the multiple accounts - this new Summer approach is going to be an absolute disasater. Effectively you are giving the cheats free reign through a mechanism seemingly to launch attacks at will on alliances overnight from multiple accounts placed within those alliances. If the last few months prove anything it's that if you give these rule breakers any semblance of a chance to exploit the rules they'll take it.
I'd like a clear explanation from somebody other then a BM as to how that rage mechanism works, how it was used in testing on the test servers and what safeguards are built in to prevent it being triggered repeatedly by malicious players within an alliance. I also think this will massively impact on the top players, whilst that's okay with me personally it is going to be a problem in alliances with one or two hyperactive players constantly triggering attacks on less active players who won't be around to attend. This looks a really really iffy development and please please tell me this has been tested. If it hasn't all the great work you've done on bots and balance is about to go up in smoke.
Looks deeply problematic from where I'm sitting though and this is one of those situation where a lack on detail to try and create excitement about a new development needs to be binned in favour of an honest and open discussion with players around a developments unintentional impacts.
I accept you may not be able to shelve it now but fire up the test servers and checkj save us all a huge headache later.
[4765915]
Batten (GB1) [GB1]
:: June 11, 2017, 11:09 p.m.
So then becomes a question of strength of hit in that case. So would effect players who rock no defence in their castles? Good if it prevents that certainly and forces players to reblance attack and defence. Would it hit castle hit from or main?
[4765945]
Defectus (US1) [US1]
:: June 12, 2017, 4:57 a.m.
Good question...Batten (GB1) said:So then becomes a question of strength of hit in that case. So would effect players who rock no defence in their castles? Good if it prevents that certainly and forces players to reblance attack and defence. Would it hit castle hit from or main?
[4765983]
makale (AU1) [None]
:: June 12, 2017, 7:07 a.m.
Ahh, I see GGE has created some discussion about the "new" contest. Wait until it all breaks down and then gets pulled !!
[4766093]
shootfighter (US1) [None]
:: June 12, 2017, 10 a.m.
What they need to improve is the ore production and the ability to loot more ore from all npc
[4766099]
Shadow_21 (AU1) [AU1]
:: June 12, 2017, 10:12 a.m.
those nomad camps will be getting "triggered" ![]()
seems like a great update...looking forward to it...as many have said though I hope by changes the wishing well, it doesn't reduce the rubies we can get from it
[4766180]
dragonwing (US1) [None]
:: June 12, 2017, 12:46 p.m.
1st gge fix the log in bug.if you cant log in nothing else matters.how do you not understand this than replace. the troops players lost THATS THE RIGHT THING TO DO how do you gge dont understand this ? people wont spend money on a game they dont trust on something as simple as logging in
[4766196]
bish bash bosh (GB1) [GB1]
:: June 12, 2017, 1:11 p.m.
You need to do something GGe because as each day goes by i feel more like a battery chicken following life,s boring routine get some imagination and give us some real strategy problems to solve not this never ending repetitive routine, we get that in real life, this should be a puzzle and fun but its not.
[4766900]
Johnny40 (AU1) [AU1]
:: June 13, 2017, 7:56 a.m.
Any improvements are welcome as far as I'm concerned, gets a big tedious same events etc. Even if they come with bugs once they are ironed out it would be good. Level 70 used to be a great achievement 2 years ago, now it means nothing, half the new players can achieve level 70 in a month, took me about a year so I'm all for the upgrades
[4767131]
LizGamer (AU1) [AU1]
:: June 13, 2017, 1:41 p.m.
I still think costs for transporting are still too high realistically.....and still think too much is relied on rubies for fairness to this game....especially when it is supposed to be a free game.....yes they are a business ...but they still have a great support financially from companies and adverts and many other ways....come on and bring more fairness into the game ....so many have left because of this and the boredom of this game.....I never recommend it to others and have nearly left several times but for the friends I have made in this game....especially when you can not get out and about as much due to health issues and living out in the country etcShadowOfEvil (GB1) said:The resource cost isn't too bad now. Despite being a non ruby buyer, I don't mind the extra slots for recruiting/making tools costing rubies, they are convenience perks that I can easily get through VIP mode anyway. Ruby buildings are a bit more expensive but they're still possible to get to a reasonable level without insane amounts of grinding, through the wishing well and desert/fire fortresses.LizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fair
The game is definitely slanted towards ruby buyers (i.e basically being impossible for a non-buyer to win lv70 comps because of event boosters), but GGE are a business who want to earn money so I can accept that (...their customer service on the other hand...)
As long as this update doesn't mess up the wishing well, I'm alright with it tbh
[4768607]
Madara. (INT1) (Banned) [INT1]
:: June 15, 2017, 12:31 p.m.
it was a mistake the i find about later so sorry for that :-)Shafaet (INT1) said:I don't know why you felt the need to spam his quote 6 times in your comment, if you think this will allow you to get your message heard out there better, then this is a terrible attempt at doing so.Madara. (INT1) said:you are raight and also WHEN 100k ruby cost for you 50$ for some it cost 30$ or less or more iam realy angry about thatLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fairLizGamer (AU1) said:No matter what they do in the long run it will always cost us more....There is no fairness in costs and advantages for ruby players will continue to be better for them than non ruby players....I still see players leave because of this and boredom with the game .... GGE need to look at these issues seriously....and the costs in transporting resources to one kingdom to another is still too expensive.....buildings that need rubies and rubies after a certain upgrade need to be made without the need of rubies....slots for recruiting or making tools...should not need rubies..there are so many items that need reviewing and made more accessible to all players....the team keep advertising this is a free game......but it certainly not and certainly not fair
[4770077]
xXCobraXx (NL1) [NL1]
:: June 17, 2017, 5:56 p.m.
I think its a nice update,
but i hope that there wont be too much changes to the wishing well, that will it impossible for non-buyers like me to get any ruby's
I would also like to get more of the special events like the thorn king...
I am very curious about nomads after this update, i really like the idea to get extra rewards, and the idea you can get attacked by them is also very cool. Now i can finally use my defenders, now they are just eating food, without doing anything in return -_-
but i hope that there wont be too much changes to the wishing well, that will it impossible for non-buyers like me to get any ruby's
I would also like to get more of the special events like the thorn king...
I am very curious about nomads after this update, i really like the idea to get extra rewards, and the idea you can get attacked by them is also very cool. Now i can finally use my defenders, now they are just eating food, without doing anything in return -_-