Forum: empire-en
Board: [816] News from the world of Empire
Topic: [343383] Event Teaser: Attack of the shapeshifter
[-343383]
ang1243 (GB1) [GB1]
:: Nov. 9, 2017, 1:07 p.m.
- Attack of the Shapeshifters is a new Player versus Player event where you can use different strategies in order to win great rewards.
- All players level 30 and above can participate in this event.
- The path to these mangled castles is treacherous and hard to follow, so although these castles will appear near your main castle, they will actually be at a travel distance of 150.
- These castles are reflections/live copies of other players from your server. Once you attack a Shapeshifter totem, the attack will be reflected for the player who represents this totem. This can happen to you if someone attacks the Shapeshifter totem which reflects your castle too!
- You can change the defense set-up, change equipment and make other adjustments necessary to win the battle against the incoming attack, and all these adjustments will be reflected for your enemy. But remember that when you’re the attacker, the Shapeshifter totem owner can also change their defense setup.
There will be two types of currencies in the Attack of the Shapeshifter event, which you can redeem for great rewards :
Shapeshifter charms
Shapeshifter insignias
- Players will not see the name of the Shapeshifter reflection; neither you nor your opponent will see the name of the attacker/defender. The incoming attack movement will be anonymized for the player receiving the attack.
- All units will wear specific masks. Spying the totem you will not see specific units, but only the type of units: Shapeshifter sharpshooter (range) or legionnaire (melee) units. For example, all ranged offense and defense units will be combined under new Shapeshifter ranged units, but every specific unit will keep his strength during the battle.
- It is possible to attack each Shapeshifter totem only once a day. Be careful because opponents around your castle swap at the beginning of the next day.
- Alliance members will not be able to help you to defend the castle. Support troops from your brothers in arms will not be included in the defense during the battle with Shapeshifter. As a player you'll have access to the Shapeshifter view in order to properly set up your event defenses.
- One of the most interesting aspects of this event lies in the consequences players will face after battles. After the battle the defender will keep his/her troops, tools or resources, his/her buildings will not be burned or destroyed, even if the defender loses the battle.
- From the other side, the attacker will also keep his/her units after a successful or unsuccessful attack. The attacker will get an opportunity to enter Hard mode. In this mode, you can enable additional difficulties for a higher event point gain, but in return, troops of the attacker will be lost when they die during the attack on the Shapeshifter totem.
- There is a matchmaking system in place that tries to match you with players of similar strength.
- Attacking the Shapeshifters will bring you event points, out of a brand new point system, just for this event.
We understand that you have tonnes of questions about this new event. This is just an early teaser about the attack of the Shapeshifter. We will collect all your questions and try to answer them as far as possible. Remember, that some information we would still like to keep secret to give you the freedom to fully experience the event, trying different strategies and tactics and we really hope that we can give you a lot of freedom in this new event.
We plan to introduce the event in the game with one of the next updates - most likely in January 2018. More information on this topic will follow later.
Best regards,
You GGE Community Team
[4861639]
ali hassan (INT1) [INT1]
:: Nov. 9, 2017, 1:54 p.m.
Nice to see this event but 150 distance 
[4861642]
Philt123 (GB1) [GB1]
:: Nov. 9, 2017, 2 p.m.
I am guessing that it cant be too close as the defender will need some time to prepare defense?
[4861644]
Lady Nym (US1) [US1]
:: Nov. 9, 2017, 2:02 p.m.
Do i understand this correctly that defender will not lose troops/tools/resources even when losing and attacker will only lose tools.
[4861650]
Herveus (AU1) [AU1]
:: Nov. 9, 2017, 2:06 p.m.
In normal mode yes , if you want more points you can do things like giving the defender more y% x which will give you like z% more , there are many different ones of those bonuses you can give your opponent and by activating one of them you activate hard mode, in hard mode attackers losses tools and attackers.Lady Nym (US1) said:Do i understand this correctly that defender will not lose troops/tools/resources even when losing and attacker will only lose tools.
[4861654]
douwew (NL1) [NL1]
:: Nov. 9, 2017, 2:10 p.m.
[4861664]
WarlordStrider (GB1) [GB1]
:: Nov. 9, 2017, 2:15 p.m.
Seems interesting about time GGE adds some new events
[4861675]
Rajan37 (IN1) [None]
:: Nov. 9, 2017, 2:21 p.m.
Looks good as long as you don't set up a (LL) legendary level 800 player with a LL1 player.
[4861711]
fujiwara (GB1) [GB1]
:: Nov. 9, 2017, 2:36 p.m.
Looks like a nice event idea to me. Attacker losing his tools won't make any sense to me tbh as it would add a "hope he's offline" gamble to everything - people will only tool the defended flank so they lose as little as possible, meaning your whole attack is potluck about whether the guy at the other end is online or not
EDIT: Actually, I would like to know whether attackers will be included in defender numbers when merging into the shapeshifter units. Particularly if main castles are being used and players have a habit of being slow at shipping out reward troops, I'd like to know if a decent proportion of those units might in fact be horrors etc
EDIT: Actually, I would like to know whether attackers will be included in defender numbers when merging into the shapeshifter units. Particularly if main castles are being used and players have a habit of being slow at shipping out reward troops, I'd like to know if a decent proportion of those units might in fact be horrors etc
[4861762]
NobleDonkey (AU1) [AU1]
:: Nov. 9, 2017, 2:46 p.m.
You lose tools attacking regular targets though, so what's different here?fujiwara (GB1) said:Looks like a nice event idea to me. Attacker losing his tools won't make any sense to me tbh as it would add a "hope he's offline" gamble to everything - people will only tool the defended flank so they lose as little as possible, meaning your whole attack is potluck about whether the guy at the other end is online or not
Tooling only the defended flank would be a mistake, particularly in hard mode when you're losing troops. If you're wanting the rewards for the event, then you'd likely want to attack as though they're online... lose a few tools, but you would in any event.
[4861800]
Nebulous (US1) [US1]
:: Nov. 9, 2017, 3:15 p.m.
Let me get his straight, you guys are making a Royal Capital rip-off?
[4861801]
Tanzim1 (INT1) [INT1]
:: Nov. 9, 2017, 3:18 p.m.
Looks Juicy
[4861816]
Lord Necromaner (LT1) [None]
:: Nov. 9, 2017, 3:52 p.m.
it looks good, need to wait for this event 
[4861837]
sir-toke (SKN1) [None]
:: Nov. 9, 2017, 4:11 p.m.
[4861850]
Hessju (SKN1) [SKN1]
:: Nov. 9, 2017, 4:23 p.m.
Looks good, at least interesting
[4861891]
Bear Grills (US1) [None]
:: Nov. 9, 2017, 4:58 p.m.
Leave it to GGE to make even PvP events PvE. Why hide the attacker/defender? You can't burn them, or kill their troops? That defeats the whole purpose of PvP 
This is PvE event in disguise.
This is PvE event in disguise.
[4861924]
Peter John (US1) [US1]
:: Nov. 9, 2017, 5:17 p.m.
@BM ang1243
I repost this as I didn't realize I can comment this thread.
What BS is ALL unit will be basked to Shapeshifter sharpshooter (range) or legionnaire (melee) units. So how on earth we can plan our offense or defense properly, if we can't even calculate the strength of the troops in the spy and incoming report? Does GGS developer actually have brain?
I repost this as I didn't realize I can comment this thread.
What BS is ALL unit will be basked to Shapeshifter sharpshooter (range) or legionnaire (melee) units. So how on earth we can plan our offense or defense properly, if we can't even calculate the strength of the troops in the spy and incoming report? Does GGS developer actually have brain?
[4861954]
flug (NL1) [NL1]
:: Nov. 9, 2017, 5:34 p.m.
that's whta i thought to the first i read this. , like samoe and bloodcrow is kind of copy of nomads en foreignCaptainBro (US1) said:Let me get his straight, you guys are making a Royal Capital rip-off?
[4861978]
ang1243 (GB1) [GB1]
:: Nov. 9, 2017, 5:57 p.m.
Hey @douwew (NL1)douwew (NL1) said:
The attacker will lose tools in all modes, but they won't lose troops in normal mode
Hey @fujiwara (GB1)fujiwara (GB1) said:Looks like a nice event idea to me. Attacker losing his tools won't make any sense to me tbh as it would add a "hope he's offline" gamble to everything - people will only tool the defended flank so they lose as little as possible, meaning your whole attack is potluck about whether the guy at the other end is online or not
EDIT: Actually, I would like to know whether attackers will be included in defender numbers when merging into the shapeshifter units. Particularly if main castles are being used and players have a habit of being slow at shipping out reward troops, I'd like to know if a decent proportion of those units might in fact be horrors etc
I believe Attackers will be included in the melee/ranged shapeshifter units.
Hey @CaptainBro (US1) and @flug (NL1)CaptainBro (US1) said:Let me get his straight, you guys are making a Royal Capital rip-off?
How is this a Royal Capital rip-off?
Hey @Bear Grills (US1)Bear Grills (US1) said:Leave it to GGE to make even PvP events PvE. Why hide the attacker/defender? You can't burn them, or kill their troops? That defeats the whole purpose of PvP
This is PvE event in disguise.
The way I'm looking at it (As an active PvP player), is that this is PvP in disguise for PvE players :P If peeps can start to learn what PvP is about, then they will be more robust when defending in normal PvP, and more used to attacking dynamic setups when attacking.
Baby Steps :P
Hey @Peter John (US1)Peter John (US1) said:@BM ang1243
I repost this as I didn't realize I can comment this thread.
What BS is ALL unit will be basked to Shapeshifter sharpshooter (range) or legionnaire (melee) units. So how on earth we can plan our offense or defense properly, if we can't even calculate the strength of the troops in the spy and incoming report? Does GGS developer actually have brain?
I don't see how this would change the way you attack? You can see whether they are melee or ranged troops, and so you can adjust ratios, etc. accordingly. Admittedly you can't choose to ignore a castle because they have 700 Veteran flame bearers as opposed to another castle which has 700 Sentinels, but apart from this, I can't see a major downside when setting up an attack.
[4861985]
sir-haba (SKN1) [SKN1]
:: Nov. 9, 2017, 6:06 p.m.
it's strategy game so there is not so much differents in attacking, you just put the tools and troops and attackflug (NL1) said:that's whta i thought to the first i read this. , like samoe and bloodcrow is kind of copy of nomads en foreignCaptainBro (US1) said:Let me get his straight, you guys are making a Royal Capital rip-off?