
Brave warriors,
Our next update for May is on the horizon and we have got some more news for you this week. So let us jump right into the action and show you all the changes and features we've got this time around for you!
As you can see, this month's long-term point event will be the Spring Nights Festival as well.
This iteration of the Spring Nights Festival will run from the 7th of May until the 30th of May.
We announced the armor set which you can get for May's Spring Nights Festival in our last April Teaser, but if you want to take a look at it again, then you can find it [here].
With this upcoming update there will be an extension of the activity rewards, as well as an exchange of the top rewards for individuals, as well as alliance rewards (the same way we did with the last Nomad Invasion Reward Rework). More information in regards to that will be delivered by us this week!
Furthermore we will also have some new equipment sets for our War of the Realms event, as well as for our War of the Bloodcrows event, which you can get in the future. As with the last Nomad Invasion Reward Rework, you will also be able to buy the old sets at the equipment trader!
You can get the following sets as the respective events activity rewards:
| Doomplate (Armor) | +22% combat strength for melee units +14% combat strength for ranged units -24% enemy moat protection |
| Mortal bow (Weapon) | +22% combat strength for ranged units +16% combat strength for melee units +25% army travel speed |
| Skull guard (Helmet) | +18% combat strength for ranged units -27% enemy wall protection +14% resources plundered when looting |
| The afterlight (Artifact) | +16% combat strength for melee units -27% enemy gate protection +24% army travel speed |
| Death's shadow (Hero) | +20%combat strength when attacking the courtyard of foreign and Bloodcrow castles +10%unit limit on the flanks when attacking foreign and Bloodcrow castles |
| Grim stone | +15% army travel speed -10% enemy wall protection +5%combat strength for melee units when attacking foreign and Bloodcrow castles |
| Thanatos stone | +10%combat strength when attacking enemy courtyards -10% enemy gate protection +5%combat strength for ranged units when attacking foreign and Bloodcrow castles |
| Banshee stone | +5% unit limit on the flanks -15% enemy wall protection +15% glory points earned when attacking |
| Osiris stone | +5% unit limit on the flanks -15% enemy gate protection +15% glory points earned when attacking |
Bonus effects:
-40% enemy wall protection
-40% enemy gate protection
-20% enemy moat protection
+30% glory points earned when attacking
+20%combat strength for melee units when attacking foreign and Bloodcrow castles
+20%combat strength for ranged units when attacking foreign and Bloodcrow castles
+40%unit limit on the flanks when attacking foreign and Bloodcrow castles
+100%combat strength when attacking the courtyard of foreign and Bloodcrow castles
War of the Bloodcrows - Artifacts of the Bloodcrow Caesar:
| Blood gilded breastplate (Armor) | +28% combat strength for ranged units -22% enemy wall protection -22% enemy gate protection |
| Blood iron axe (Weapon) | +28% combat strength for melee units +22% army travel speed +14% resources plundered when looting |
| Blood winged galea (Helmet) | +24% combat strength for melee units -22% enemy wall protection +22% army travel speed |
| Blood orb spectre (Artifact) | +24% combat strength for ranged units -22% enemy gate protection |
| Bloodcrow Ceasar (Hero) | +10%combat strength for melee units when attacking Berimond camps and towers +20%combat strength for ranged units when attacking Berimond camps and towers |
| Plasma stone | +5% combat strength for melee units +5%combat strength for melee units when attacking Berimond camps and towers +10% army travel speed |
| Claret jewel | +5% combat strength for ranged units +5%unit limit on the flanks when attacking Berimond camps and towers |
| Trident stone | +5% combat strength for melee units +5%unit limit on the flanks when attacking Berimond camps and towers |
| Crow's nest | +5% combat strength for ranged units +5%combat strength for melee units when attacking Berimond camps and towers +10% army travel speed |
Bonus effects:
-60% enemy wall protection
-60% enemy gate protection
+10% unit limit on the flanks
+20%unit limit on the flanks when attacking Berimond camps and towers
+15%gallantry points when attacking Berimond camps and towers
+100%combat strength when attacking the courtyard of Berimond camps and towers
New Decorations
| Activity reward: Guardians of the reaper 350 PO | |
| Topx reward: The reaper's throne 360 PO |
Overall changes for temporary equipment in the next update
Equipment Tooltip
The enchantment level will be added behind the name of heroes
We also moved the timer for remaining time below the item-attributes.
The temporary-attributs of temporary items will also be shown:
Commander-type, item-type, rarity, etc.
Equipment Trader
The overall dialogue for the equipment trader will be adjusted to match the aforementioned changes for temporary equipment.
Marker for Castellans and Commanders
We will implement a marker, which will look like an exclamation mark. If the temporary equipment for your castellans and/or commanders has disappeared, then this marker will pop up, in order to remind you to re-equip your castellan/commander again. It will pop up in your equipment, attack and defence dialogue.
Pre-battle equipment expiration warning
The dialog will warn you if your equipment will expire before the army can reach the designated target which you have selected for an attack.
Equipment expired message
A popup opens when temporary equipment has expired while a player was offline.
The popup opens when the player comes online.
It informs the player which commanders/castellans lost equipment.
It lists each commander’s lost equipment.
It lists the lost equipment-effects.
You can discuss the Update as usual [here]!
Armor of the immortals:
Statistics based on fighting against Foreign/Bloodcrow Castles| Base Values | Statistic Type | Maxed Values | |
| 79% | Combat Strength for Melee Units | 115% | |
| 79% | Combat Strength for Ranged Units | 115% | |
| 92% | Reduces enemy Wall protection by | 100% | |
| 92% | Reduces enemy Gate protection by | 100% | |
| 44% | Reduces enemy Moat protection by | 50% | |
| 64% | Increases Travel Speed by | 80% | |
| 60% | Increases Glory points earned by | 60% | |
| 14% | Increases Resources looted by | 20% | |
| 60% | Increases Troops on the Flank | 60% | |
| 130% | Increases Combat Strength in the Courtyard by | 130% | |
Artifacts of the Bloodcrow Caesar:
Statistics based on fighting against Berimond Camps/Watchtowers| Base Values | Statistic Type | Maxed Values | |
| 82% | Combat Strength for Melee Units | 110% | |
| 82% | Combat Strength for Ranged Units | 110% | |
| 104% | Reduces enemy Wall protection by | 120% | |
| 104% | Reduces enemy Gate protection by | 120% | |
| 64% | Increases Travel Speed by | 80% | |
| 14% | Increases Resources looted by | 20% | |
| 40% | Increases Troops on the Flank | 40% | |
| 100% | Increases Combat Strength in the Courtyard by | 100% | |
| 15% | Increases Gallantry points earned by | 15% | |

I've been away on holiday for a few weeks - hence why I haven't been around on the forums - apologies for not announcing this publicly, but hopefully the rest of the board team kept you all happy
Also, if anyone is interested, the Feature Change index has been updated to include the past 4 updates and this one
Find it [HERE]
Angus




















