Goodgame Studios forum archives

Forum: empire-en
Board: [817] War Updates
Topic: [349608] How to solve PvP. A few ideas.

[-349608] champdavid (US1) [None] :: March 16, 2018, 12:44 a.m.
1) Bring back alliance tournament. (The real one not the alliance event tournament) Once a month.
2) Give real rewards for PvP. For top rewards (aside from glory %,  give 3k horrors (each) to top 10 2k to top 100 1.5k to top 200 1k to top 500 and top 1k gets 500 each.) Rest get some other troops less and worse....
3)  Make honor drop by 2% every week for people below 2500 honor. This makes most people hit at least once a week. 
4) Make a 1 day break between each event.
5) Reduce the cost for Armour Tools . All tool prices should be halved. 
6) More PvP commanders.... Not NPC commanders

#s 1 and 5 are the most important rest are suggestions.

Why should i hit PvP when i could hit Foreigners for 0 tools better rewards etc.... 

Just an idea...

Champ

[4927958] Turtle24 (US1) [US1] :: March 16, 2018, 12:49 a.m.

Like all of these except 3 and 5

3) hell no, you know how hard it is to beat a player in a strong alliance who's gonna get plenty of support most of the time? You have 2k honor, obviously you don't know how hard it is to get honor when at the top lvls

5) In case you haven't noticed there's 80% tool discounts appearing fairly regularly.


[4927959] ken.n (US1) [US1] :: March 16, 2018, 12:53 a.m.
They give plenty of armor tools in event rewards more than enough to do a couple of PVP hits a week without paying $10 per hit.

[4927960] champdavid (US1) [None] :: March 16, 2018, 12:55 a.m.

Like all of these except 3 and 5

3) hell no, you know how hard it is to beat a player in a strong alliance who's gonna get plenty of support most of the time? You have 2k honor, obviously you don't know how hard it is to get honor when at the top lvls

5) In case you haven't noticed there's 80% tool discounts appearing fairly regularly.

3) maybe.... thats a fair point

but for gge it would force people to hit way more often.

Its also the only one here which HELPS gge make money.

5) if there are 80% boosts all the time we might as well have it 50% off and get 50-60% off like we have now...

[4927963] Turtle24 (US1) [US1] :: March 16, 2018, 1:03 a.m.

Like all of these except 3 and 5

3) hell no, you know how hard it is to beat a player in a strong alliance who's gonna get plenty of support most of the time? You have 2k honor, obviously you don't know how hard it is to get honor when at the top lvls

5) In case you haven't noticed there's 80% tool discounts appearing fairly regularly.

3) maybe.... thats a fair point

but for gge it would force people to hit way more often.

Its also the only one here which HELPS gge make money.

5) if there are 80% boosts all the time we might as well have it 50% off and get 50-60% off like we have now...

Maybe a percentage deduction for those at lower honor levels where its easier to gain honor, but I would lose 70 honor a week with a 2% loss, and it's basically impossible for me to gain that much back now.

And 1 would help gge make money, people buy flags for the tourney

There's no need for any change regarding 5, and as ken.n said, we get enough from events to make hits


[4927980] champdavid (US1) [None] :: March 16, 2018, 1:34 a.m.
Edited and incorporated your ideas @Turtle24 (US1)  @ken.n (US1)


[4927981] Katukov (US1) [US1] :: March 16, 2018, 1:35 a.m.
I don't think GGS needs to implement any of the things you said. The problem isn't PVP itself, but the alliances incentive to PVP. 
Most alliances are too far into events. They dug that hole and forgot the PVP aspect of this game. There's nothing wrong with Pvp'ing and eventing, however, most alliances went full event turtle mode. I could name a couple of alliances who haven't been in a war for months/years. 

It is safe to say that there are only a few remaining PVP alliances. About 5 out of the top 20 I know still do PVP and that's stretching it. 

Then there is the problem of GGS. Converting a glory tourney into an event tourney, don't even get me started.....

The game is supposed to be Pvp first, then events. You fight (PVP) and play events to further gear. Not the way it's being played now, full events for some. 

To each their own, I guess. I'll just continue doing what I do best. Getting the finest crymail ;)

Edit: No one should be complaining about tools either. GGS's implementation of gettign tools back should've been a huge PVP boost since a lot of folks complained about it. Not to add their sales of up to 80% on tools. 

[4927985] kings31 (US1) [None] :: March 16, 2018, 2 a.m.
ways to fix Pvp
1. Bring back comms/casts that are geared towards pvp instead of NPC's in LTPE

[4927987] Herveus (AU1) [AU1] :: March 16, 2018, 2:06 a.m.
ways to fix Pvp
1. Bring back comms/casts that are geared towards pvp instead of NPC's in LTPE
there are enough pvp comms out and I'd also appreciate some more PvP comms&casts in LTPE, there just need to be more alliance that are not afraid of pvp, hit one alliance twice on 2 different players and they ask what they did wrong ....

[4927988] YourBloodyBase (US1) [US1] :: March 16, 2018, 2:14 a.m.
The reason GGE took PVP tournaments out was 1. To many alliance using multi accounts to set up hits. And, 2. They get a lot of cry mail about people getting hit. 

To be honest, GGE even does things like suspend accounts for hitting people or alliance ahead or behind you in the tournament or events. I know because I have been suspended a few time for doing so. The first suspension was for 24 hours. My second suspension was for 72.

I don't know where GGE is going with things. I personally think they are stepping away from PVP for ridiculous reasons. I used to love the great tournament and honor tournaments. I don't really understand why they got rid of them. Other than crybabies.

PVP is never going to be an event thing at this rate. Besides the fact, the winners just get more of an advantage every time they win. And, glory events are really based on who has the biggest wallet and can afford the most tools and banners. At least with an honor tournament, you can steal that honor from the person ahead of you or behind you. But, this day in age you'll end up with a suspension and won't be able to compete. 

With things the way they are currently with all these "No Hit" rules. Like you can't hit an outpost or it's fround upon to hit someone more than once every 2 weeks. PVP went out the window. And, no one has the balls to actually step up to the few alliances that actually still play by the code written rules because they are all afraid to watch their castle burn or build the defense to defend it. This has made PVP go the way of the DoDo ever though this game was originally just PVP until events started showing up to participate in.

Good Luck getting any form of PVP rewarded. Because as I said GGE will more than likely suspend you for attacking someone you are competing with. PVP has become absolute garbage. And, I am not afraid to say it.

Thanks, Crybabies you ruined the game for everyone.

YourBloodBase



[4927995] Venom (ASIA1) [ASIA1] :: March 16, 2018, 3:14 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 

[4927996] Turtle24 (US1) [US1] :: March 16, 2018, 3:24 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 
There's just one problem with that, it's extremely hard for any player to beat someone in a top twenty alliance, assuming that the player being attacked is a strong capable player. And only strong capable players are in possession of honor atm, so I highly doubt the titles would change much.

[4927999] Venom (ASIA1) [ASIA1] :: March 16, 2018, 3:48 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 
There's just one problem with that, it's extremely hard for any player to beat someone in a top twenty alliance, assuming that the player being attacked is a strong capable player. And only strong capable players are in possession of honor atm, so I highly doubt the titles would change much.
But now you have a better risk vs reward for both sides, if you decided to defend, you don't lose honor and keep rewards you would be getting, if you attack you only can lose the same troops that you would normally doing a PvP attack.

And strong capable players are the players that deserve these kind of rewards, you don't give out rewards for doing nothing, it is a PvP reward system to stop PvE being a more common event and it has minimal exploiting. 

[4928001] Turtle24 (US1) [US1] :: March 16, 2018, 4:19 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 
There's just one problem with that, it's extremely hard for any player to beat someone in a top twenty alliance, assuming that the player being attacked is a strong capable player. And only strong capable players are in possession of honor atm, so I highly doubt the titles would change much.
But now you have a better risk vs reward for both sides, if you decided to defend, you don't lose honor and keep rewards you would be getting, if you attack you only can lose the same troops that you would normally doing a PvP attack.

And strong capable players are the players that deserve these kind of rewards, you don't give out rewards for doing nothing, it is a PvP reward system to stop PvE being a more common event and it has minimal exploiting.

Either you missed my point, or I'm not understanding yours.

 This isn't going to increase pvp among the top players who hold the most honor (and thus the top titles, in your system I believe) because they know that attacks they send will be pointless.

For example, I would like to get more honor, I'm proud of what I have even tho its rather pointless... but there are very few people I can attack to get more, and those that I can attack are in strong alliances and will receive at least 10k additional support, making winning practically impossible.


[4928006] Venom (ASIA1) [ASIA1] :: March 16, 2018, 4:59 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 
There's just one problem with that, it's extremely hard for any player to beat someone in a top twenty alliance, assuming that the player being attacked is a strong capable player. And only strong capable players are in possession of honor atm, so I highly doubt the titles would change much.
But now you have a better risk vs reward for both sides, if you decided to defend, you don't lose honor and keep rewards you would be getting, if you attack you only can lose the same troops that you would normally doing a PvP attack.

And strong capable players are the players that deserve these kind of rewards, you don't give out rewards for doing nothing, it is a PvP reward system to stop PvE being a more common event and it has minimal exploiting.

Either you missed my point, or I'm not understanding yours.

 This isn't going to increase pvp among the top players who hold the most honor (and thus the top titles, in your system I believe) because they know that attacks they send will be pointless.

For example, I would like to get more honor, I'm proud of what I have even tho its rather pointless... but there are very few people I can attack to get more, and those that I can attack are in strong alliances and will receive at least 10k additional support, making winning practically impossible.

So what if the honor system was adjusted, example with made up numbers:

3,000 honor player can currently only get honor from a player with 2,400+, with the new system it would go to 2,100+ so it opens up the amount of players attack-able. Like obviously this will make weaker players a bit more of a target to some extent but I don't think it will be a huge issue. 

[4928008] Turtle24 (US1) [US1] :: March 16, 2018, 5:26 a.m.
Well with my genius idea to keep EVERYONE happy I suggest this.

Have honor titles, you get an X% taken away each day, you get good bonuses through rewards and it has minimal boosting. Big players will obviously have all the honor so big players will attack other big players making all the leg 300s and lower a lesser reason to attack by a 6th wave super comm with vet demons. 

Event players don't have to participate but it gives a reason to send a few real hits for once. 

Basically brings back the real PvP experience seeing everyone will want those honor titles and their juicy rewards and it stops event players being the strongest and gives the mixed PvP and event players the edge. 
There's just one problem with that, it's extremely hard for any player to beat someone in a top twenty alliance, assuming that the player being attacked is a strong capable player. And only strong capable players are in possession of honor atm, so I highly doubt the titles would change much.
But now you have a better risk vs reward for both sides, if you decided to defend, you don't lose honor and keep rewards you would be getting, if you attack you only can lose the same troops that you would normally doing a PvP attack.

And strong capable players are the players that deserve these kind of rewards, you don't give out rewards for doing nothing, it is a PvP reward system to stop PvE being a more common event and it has minimal exploiting.

Either you missed my point, or I'm not understanding yours.

 This isn't going to increase pvp among the top players who hold the most honor (and thus the top titles, in your system I believe) because they know that attacks they send will be pointless.

For example, I would like to get more honor, I'm proud of what I have even tho its rather pointless... but there are very few people I can attack to get more, and those that I can attack are in strong alliances and will receive at least 10k additional support, making winning practically impossible.

So what if the honor system was adjusted, example with made up numbers:

3,000 honor player can currently only get honor from a player with 2,400+, with the new system it would go to 2,100+ so it opens up the amount of players attack-able. Like obviously this will make weaker players a bit more of a target to some extent but I don't think it will be a huge issue. 
I'm still not sure I like the idea of losing honor every week tbh.. but if they did change the system so that I can get honor from more players I wouldn't be entirely opposed to it.

[4928015] Friedrich IV (US1) [None] :: March 16, 2018, 6:19 a.m.
If I could get honor from everyone maybe I'd be okay with a decay.

Not that I have many issues picking people off from certain top 5 alliances, but these people really don't have any honor I could get.

The only real incentive I can think of would be to majorly boost the amounts of glory you get for both attack and defense. If you can get way more glory for wrecking a player with 9k troops than hitting a 9k foreigner, then players just might do so.

Foreigns are easier targets, makes sense that hitting players should give a lot more glory.. if you ask me at least.

EDIT: Can't fix coward eventers though

[4928020] Venom (ASIA1) [ASIA1] :: March 16, 2018, 6:41 a.m.
PvP gives the following, glory, honor, resources and XP.

So obviously one of them needs to be buffed.

Glory - would be easily exploitable because multi's plus you will be getting the same from FC and BC seeing it's, "real players"

Resources - Obviously worthless and events pay more anyway.

XP - Not worthwhile again

Honor - harder to exploit, but still possible for lower rankings, gives nothing currently so needs updating.

So obviously if anything is going to work it would be honor. My idea wasn't a final idea it was a general idea, so with some tweaking it could make PvP a more common thing, plus imagine how fast the OP rule will go out the window ;) 

[4928021] Turtle24 (US1) [US1] :: March 16, 2018, 6:45 a.m.
Dark Venom (ASIA1) said:
So obviously if anything is going to work it would be honor. My idea wasn't a final idea it was a general idea, so with some tweaking it could make PvP a more common thing, plus imagine how fast the OP rule will go out the window ;) 
you mean people wouldn't cry when I hit ops anymore? but, but... that's half the fun :(

[4928024] Venom (ASIA1) [ASIA1] :: March 16, 2018, 6:52 a.m.
Dark Venom (ASIA1) said:
So obviously if anything is going to work it would be honor. My idea wasn't a final idea it was a general idea, so with some tweaking it could make PvP a more common thing, plus imagine how fast the OP rule will go out the window ;) 
you mean people wouldn't cry when I hit ops anymore? but, but... that's half the fun :(
Don't worry they'll cry, but everyone will be after those, "weak" OP's and no one that has a few brain cells will be ballsy enough to put, "no hitting OP's" in their description.