Goodgame Studios forum archives

Forum: empire-en
Board: [818] General Discussion
Topic: [293744] Military Hospital Problem

[-293744] Lord Musharraf (INT1) [None] :: Dec. 10, 2015, 2:20 p.m.
I have a huge problem with the functioning of the military hospital. Many players also agree with me on this topic. We should be allowed a larger range of control over the military hospital. I only heal soldiers who cost coins. I do not heal soldiers who require rubies, I just send them away. However, everyone knows that these ruby soldiers are more beneficial than the other soldiers, but I do not find it worth it to heal them (they cost too much). Now my problem isn't the fact that these soldiers cost too much rubies. My problem is this:
When soldiers, who require coins to heal, are present in the military hospital, waiting to be healed, I get into a battle and some of the ruby soldiers get injured. Then, the ruby soldiers replace the other soldiers at the military hospital. This way, I lose the soldiers who were going to be healed in the future and also I lose the the soldiers who require rubies to heal (I told you; I don't heal them, I send them away). 

I find this to be a major problem because whenever I am involved in a battle, the problem mentioned above takes place almost every time. So what I propose is this. I would like GGS to update the game and make a feature where we will be able to control which soldiers go into the military hospital and which do not. It would be great if this was possible when preparing for an attack. We should be able to select which soldiers should be sent to the military hospital when injured and which should not. It would be even better if we can choose whether to replace the soldiers who are already occupying the military hospital or not. But first things first. I sincerely hope that GGS takes a look at this and decides to make things easier for us all. 

If anyone has a comment or opinion on this discussion, feel free to post your thoughts below. If you do not agree with me, you can say so below. It is always best to have someone opposing your ideas so that you will be able to make changes to your methods if necessary. 

Thank you.
Lord Musharraf

[4222270] jackfrost2 (INT1) [None] :: Dec. 10, 2015, 2:49 p.m.
I completely agree. It's very annoying because I never have enough rubies to heal them and not everyone buys rubies, so it becomes difficult to have good attackers.


jackfrost2

[4222294] Zenzer (GB1) [GB1] :: Dec. 10, 2015, 3:14 p.m.
Yes, i agree with this, however this has been brought up before and yet nothing has happened or changed...
No response from the CM's either. 

[4222372] hornby19 (GB1) [GB1] :: Dec. 10, 2015, 3:59 p.m.
I don't think anyone disagree's with this mate


[4226609] vampire empire (GB1) [None] :: Dec. 15, 2015, 9:11 a.m.
during the old times, we lost every troop killed in a battle. Be grateful with what you have now.

[4231965] maxtor (INT1) [INT1] :: Dec. 19, 2015, 8:48 p.m.
i had this problem too, i lose many troops on that way,

[5113947] SuperChef (US1) [US1] :: April 20, 2020, 4:25 p.m.
I would very much prefer to Prioritize my coin soldiers over the ruby soldiers

[5114000] Wasso (INT3) [INT3] :: April 20, 2020, 7:06 p.m.
That this thread was made in 2015, and they were saying at THAT time:

Yes, i agree with this, however this has been brought up before and yet nothing has happened or changed...
No response from the CM's either. 

I doubt there will ever be a change.............

[5114097] Crom Cruach [Community Manager] :: April 21, 2020, 9:06 a.m.
I can offer this as a suggestion to the team but really if it hasn't been changed since 2015 I don't see a change coming now.

[5114101] Venom (AU1) [AU1] :: April 21, 2020, 9:46 a.m.
Isn't even a suggestion, they know it's an issue and just don't want to address it. The company has less communication than a broken phone lol.

[5114135] Wiglema (NL1) [NL1] :: April 21, 2020, 2:29 p.m.
 Quoting https://community.goodgamestudios.com/empire/en/discussion/357134/our-plans-for-q4-2018

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"Plans"

[5114304] Crom Cruach [Community Manager] :: April 22, 2020, 6:48 a.m.
I'll be bringing up the topic in our suggestions meeting.

[5114468] Wasso (INT3) [INT3] :: April 22, 2020, 11:01 p.m.
I'll be bringing up the topic in our suggestions meeting.
How about THIS part from the same announcement for Q4 2018?



I know I am asking a lot.   Especially since it was GGS who suggested this was on the way......

[5115003] PJH_ (GB1) [GB1] :: April 23, 2020, 3:37 p.m.
I'm sure that for just a very reasonable monthly subscription both these can be implemented for those who want to pay for additional functionality.

For the rest of us this is the way the game is and as long as it is the same for all then no one is disadvantaged and those that adapt to deal with it have the sliver of an advantage.....

[5115334] Crom Cruach [Community Manager] :: April 24, 2020, 8:20 a.m.
@Wasso (INT3)I'll have to research how that worked before I suggest it. I'm just not that familiar with the idea.

[5115625] Wasso (INT3) [INT3] :: April 24, 2020, 7:27 p.m.
@Wasso (INT3)I'll have to research how that worked before I suggest it. I'm just not that familiar with the idea.
Thanks @Crom Cruach  For research, I suggest simply playing the game.  You will find these instructions still part of the Battle for Berimond to this day:







 It has been a long time since the Capital could be defeated.  In fact, I have never seen it for myself as it was already changed before I started playing for the first time...…. 4 and a half years ago...……..

[5164470] Christopher IV (US1) [US1] :: Nov. 22, 2020, 10:30 p.m.
It honestly seems pretty much b.s. to me that the hospital doesn't have functionality that heals units over time for no addittional cost.  I mean for a lot of us, we've already paid out rubies to get the special troops to begin with.  Then we have to pay rubies to heal them OR we lose them.  Is it just a cash grab that's keeping the developers from making hospitals actuallylike hopsitals?

[5164541] dandelion1958 (GB1) [GB1] :: Nov. 23, 2020, 10:18 a.m.
Bump looks like GGs do have ears - eventhough it's taken 4 years - Berimond next please :smiley:

@Crom Cruach @Poseidon X Angel


[5165035] Crom Cruach [Community Manager] :: Nov. 25, 2020, 8:08 a.m.
We have ears, I'm still discussing why this was stopped. Then I'll move onto how it might be restarted (which might not be possible).