Goodgame Studios forum archives

Forum: empire-en
Board: [818] General Discussion
Topic: [306338] A game of open gates

[-306338] MrKennyKRH (SKN1) [None] :: April 24, 2016, 7:44 a.m.
This game has devolved to a point where attacks from the best players/allys has an INSANE advantage. Now I am seeing more and more players who have 4x lvl 11 courtyard gems on their commanders for an 84% courtyard bonus and if they have 6 waves it's GG! How are we supposed to deal with this?? Everyone is opening gates left and right. This game feels so dumb at the moment!

Empire needs a boost to defense. I don't necessarily want stronger defense, cause I like killing lots of troops. But if we are to lose 5-10k on every strong attack, then we should be able to replenish those troops much faster! And we should be rewarded for choosing to defend!

Suggestions:

- Much faster recruitment of defensive troops! For example let us train 20 troops at a time like it is in berimond and just as fast.

- Reward players for defending! For example maybe for every 10-50k glory earned through defending, then you get a set number of really good defenders. Perhaps smaller allys could require less glory and bigger allys would require more glory. Base it on Power points. That would give smaller allys a better chance against the big guys!

- Perhaps introduce a separate defensive glory title system, where you get better rewards and titles the more you get attacked and choose to defend. Make players WANT to be attacked! Then the big players can continue to kill large numbers of troops and the smaller players can get lots of rewards for supplying those troops. Then defenders wouldn't dread a 6 wave monster attack, they would welcome it!


   

[4393022] WiteLighting (GB1) [None] :: April 24, 2016, 9:58 a.m.
Nice idea.
 @CM Arcanine This should be added to the game.


[4393322] JJJJJJSK (AU1) [None] :: April 24, 2016, 1:39 p.m.
This is probably one of the things that is needed more than anything else in the game. 

Many things the developers cant control with how we play however they can contol the ways we use different things such as giving bigger bonuses for defending etc.  Against 5 waves its defendable, even with someone that has 84% CY from gems, you can do it.  Against 6 waves its just a case of pickign when you defend. 

At the moment the reality is you choose to virtually never defend and that is a smart move....  Cant go on for ever.  As to faster recruitment of defenders, this has been put forward so many times it isnt funny. 

I'm all for players also getting KG defenders from glory titles with attacking, same as they get KG attackers.  However then the Capital is redundant.  Does need to be vet defenders as well, Vet KG or what not that are stronger and your able to recruit these via the capital or by being in the top 50 glory ranks, so you get the better attacking troops as well as the beetter defenders. 

JJ

(Note: I am in a cap holding alliance on a server where their is one cap, so this does give me an advantage however I think all people should be able to unlock these new / stronger defensive units via glory rankings etc)

[4395376] MrKennyKRH (SKN1) [None] :: April 26, 2016, 8:58 a.m.
In my ally we have decided to only defend against manageable attacks. It is simply not worth it to lose over 5k defenders, when an open gate is only 450 rubies. That is not how it should be imo.

The game is not balanced properly and maybe we should give goodgames some suggestions for how to fix it. Not many people are contributing to this discussion, are there not more people who have some ideas to balance this game?

[4395421] kajacro (GB1) [GB1] :: April 26, 2016, 10:03 a.m.
I agree with what has been said here and it will become more and more an "open gates" game ( that is if attacks are sent during "normal hours." )
The Alliance Tournament has been largely responsible, with big alliances scrambling for top spot and searching for smaller alliances with players they can smash for glory - players who work hard at their game and are fully active and whose defences are as good as they can be for their level, but just don't want to be in a big alliance. 
Please don't anybody bother to tell me 1. "It's a war game." 2. "Join a big alliance." 
Suggestions for improving matters? 1. Allow opting in to the Alliance Tournament - enter it as you do the Battle for Berimond, for example. .
2. Review the fair play understanding of Level 70s who can fairly attack, and look at grading this within level 70, now that some lvl 70 players are hundreds of levels higher than others.

[4396727] MrKennyKRH (SKN1) [None] :: April 27, 2016, 8:40 a.m.
the new update introduces recruiting KG defenders and lowering their costs as rewards for new glory titles. But that doesn't solve the issue that we still need a lot of them to defend against 6 wave monster attacks. 

I think it would be really helpful if the glory title that lowers the costs of the KG defenders also had a boost to build time. Make the KG defenders fast to recruit! I think that would almost solve the imbalance between attack and defense!

[4398217] perryl (US1) [US1] :: April 27, 2016, 8:18 p.m.
Today's update was certainly a step in the right direction.

Although they have rendered the capital useless. Curious what they will do with that, regardless of the addition of the Royal Capital, they will still need to adjust the current capital in GE.

[4398488] merlinx (GB1) [None] :: April 28, 2016, 12:31 a.m.
   I think we're missing one big point here.In order to achieve 5 and 6 waves you need to invest points into the "attack tech tree". I , personally never saw someone investing that much in the defensive tech tree as they do with the attack one.
   So until I see an Ice Castellan ( or a ruby castellan) with maxed lvl gems CY/wall , I will not say that  the defenders are outrunned yet.I do admint we as defenders are at a disasdvantage, but not as much as we make it.

  Do you expect your 90/90 and lvl 9 gems castellan to crush a commander that most likely has 20mil coins spent into it, maxed out gems,ruby tools and tons of pts spent into the attack tree?

  The only huge problem atm is that it's much easyer to get premium attack troops,gems than it's to get vet flamebearers def gems(not by buying them)

[4398675] MrKennyKRH (SKN1) [None] :: April 28, 2016, 6:09 a.m.
   I think we're missing one big point here.In order to achieve 5 and 6 waves you need to invest points into the "attack tech tree". I , personally never saw someone investing that much in the defensive tech tree as they do with the attack one.
   So until I see an Ice Castellan ( or a ruby castellan) with maxed lvl gems CY/wall , I will not say that  the defenders are outrunned yet.I do admint we as defenders are at a disasdvantage, but not as much as we make it.
No one wants to spend the necessary points, in order to manage a 6 wave attack, in the defensive side of the legendary hall. You would have to wait a month to reset the hall or spend a stupid amount of rubies. That is not worth it. Also most people playing empire are not going to be able to max out their ice castellan with gems. Most people will not be able to defend a 6 wave attack, unless they suffer a huge loss of soldiers. 

 Do you expect your 90/90 and lvl 9 gems castellan to crush a commander that most likely has 20mil coins spent into it, maxed out gems,ruby tools and tons of pts spent into the attack tree?

Who said anything about crushing attacks? This thread is about goodgames letting us train defensive troops faster, so people are more likely to defend these big attacks.


[4402765] Al Capone (GB1) [None] :: May 1, 2016, 8:48 a.m.
Reference defending, what needs to happen, is that there should be big increase in glory received when defending, but that should be shared out as a percentage to all those who have their troops there. At least you get something from helping your fellow alliance member even if you lose all support sent.

[4403484] Pallu (IN1) [None] :: May 1, 2016, 8:22 p.m.
Reference defending, what needs to happen, is that there should be big increase in glory received when defending, but that should be shared out as a percentage to all those who have their troops there. At least you get something from helping your fellow alliance member even if you lose all support sent.

Yes, Yes. Yes.

Right now, even in the best case, your not getting more than 10-15k glory defending- even agianst a six wave supercom with level 11 gems.