Forum: empire-en
Board: [818] General Discussion
Topic: [313353] Royal Capital Results
[4492856]
JJJJJJSK (AU1) [None]
:: July 17, 2016, 11:23 a.m.
@makale (AU1)makale (AU1) said:@JJJJJJSK (AU1)
Whilst i agree with the principle of spacing out the final positions on averaging out the score, if you take the scores at set times then it just means you will have "mad minutes appearing more frequently. I think the only way it could be fair was if the timing was purely random. Then you would not know when it was to occur and this would encourage more active particiipants.
However, saying this, it would require GGE to set the system up, and we all know just how good they are in introducing bug free systems !!!!!
Agree with you on that however their has to be an incentive or agregate points system in place where points eared in the first 10 hours are woth 100% gained, and every 10 hours it goes down 10%....
IE:
1-10 hours - `100% gain form hitting enemy capital
11-20 hours - 90% gain
21-30 hours - 80% gain
31-40 hours - 70%
etc etc
etc etc
91-99 hours - 10% gain
99-99.9 hours in - 5% gain.
last 5 miunutes - 1% gain
Make it so that for a 4 day event ??? 4 days = 96 hours so a bit more than 4 days..... you gain and loose more points in the first part so their is a reason to hit early and maintain a lead and its easier to maintain form the start than claw it back at the end.
This would favour the larger alliances still, but if you want small frys winning events like this its not due to skill or alliance effort its due to the random nature of the event. I'm sorry but its not fun when its random as it is. Dont get me wrong its good that your giving them a chance but you should as an alliance work for the win not as an alliance be given a win through pure luck.
@Carnifexx (US1) @hornby19 (GB1) @mikesmight123 (GB1) Any opinions from UK server on above discussion points ??
JJ.
[4492905]
JJJJJJSK (AU1) [None]
:: July 17, 2016, 12:33 p.m.
Their is no advantage at a lower levle hitting capitals... Brutally honest here need the 1280 troops form being lvl70 odd and 4 waves minimum with 60CY gems. Then you can it for leg reso.Weezy (AU1) said:can GGE allow us to have more waves against capitals, at ower levels?
I seriouslythink that I have a ton of troops both attack and defence, but I can only use 2 waves and I have only weak gems, that I cant beat a capital with less that 400 losses
Lower than a lvl70 gets no real advantage from this event.
[4492911]
hornby19 (GB1) [GB1]
:: July 17, 2016, 12:38 p.m.
not sure tbh...its a tough one to sort this capital...this time round a few of the big allis were going all out from the start, but really is down to luck...whoever gets hit the least in the final 5 mins will winJJJJJJSK (AU1) said:@makale (AU1)makale (AU1) said:@JJJJJJSK (AU1)
Whilst i agree with the principle of spacing out the final positions on averaging out the score, if you take the scores at set times then it just means you will have "mad minutes appearing more frequently. I think the only way it could be fair was if the timing was purely random. Then you would not know when it was to occur and this would encourage more active particiipants.
However, saying this, it would require GGE to set the system up, and we all know just how good they are in introducing bug free systems !!!!!
Agree with you on that however their has to be an incentive or agregate points system in place where points eared in the first 10 hours are woth 100% gained, and every 10 hours it goes down 10%....
IE:
1-10 hours - `100% gain form hitting enemy capital
11-20 hours - 90% gain
21-30 hours - 80% gain
31-40 hours - 70%
etc etc
etc etc
91-99 hours - 10% gain
99-99.9 hours in - 5% gain.
last 5 miunutes - 1% gain
Make it so that for a 4 day event ??? 4 days = 96 hours so a bit more than 4 days..... you gain and loose more points in the first part so their is a reason to hit early and maintain a lead and its easier to maintain form the start than claw it back at the end.
This would favour the larger alliances still, but if you want small frys winning events like this its not due to skill or alliance effort its due to the random nature of the event. I'm sorry but its not fun when its random as it is. Dont get me wrong its good that your giving them a chance but you should as an alliance work for the win not as an alliance be given a win through pure luck.
@Carnifexx (US1) @hornby19 (GB1) @mikesmight123 (GB1) Any opinions from UK server on above discussion points ??
JJ.
[4493028]
Klingon (RO1) [None]
:: July 17, 2016, 2:27 p.m.
done at lvl 56, bad commander. top 5 alliance capital. the only advantage was ... more food after loses, lol:JJJJJJSK (AU1) said:Their is no advantage at a lower levle hitting capitals... Brutally honest here need the 1280 troops form being lvl70 odd and 4 waves minimum with 60CY gems. Then you can it for leg reso.
Lower than a lvl70 gets no real advantage from this event.

Translation: +7% all, 58/58, no CY, defender:80/80, 90 wall, 90 gate
(tools on wall were lime bomb at spy and changed when landed the hit, first time i get that).

Flank:
wave1:

wave2:

CY:


I guess it is possible for 2 waves too, just need more tools on first one.