Thanks for posting the link to the Q&A it was 5 am my time and I couldn't figure out how to get on. Next time post the link to the chat so tech stupid people like me can be part of it. You posted one last time why not this time ?
(nincs tárgy)
V
1, the strategy of the fortune-telling fund is to put twice the amount of rubies placed in the previous round in the hope of a possible win ... well this is quite simply and from afar the martingale method is a gambling strategy ... I find it highly objectionable to gamble minimally. they put a reminder into a game where the age limit is 16 ... 2, wheel of fortune and wheel of plenty jackpot prize is already credited when the wheel stops, but one has not yet chosen the 3 options, ergo there is a strong probability that he is poking into the game at the programming language level. 3, espionage With a fall rate of 3-6%, espionage often fails twice, while with relicus, with a 30% chance of success, development often fails 4-6 times. Let me not say how obviously these two cheeky levels of fraud are. 4, 600% 6-hour recruitment feast, as time decreases, recruitment time for valkyries increases. The total 6 hours should be 600% because this is again just a scam. 4, desert that first defenders go away ultra big fake. The veteran defenders are gone, but the 110-120 attack strong feeder soldiers remain there. Also a pretty cheeky intrusion into the game. 5, Storm to restore 200k federal gifts. It was an extremely shameless scam to halve. Raise the federal gift level to 600k and hit the federal gift again if you reach 300k points individually. It will still be quite difficult, but at least it won’t be so cheeky in favor of dairy players. 6, Blacksmith immediately restore or invent a system by which non-paying or low-money players can not achieve appreciable results in events. So far, this opportunity has been given and many have used it and I suspect it will significantly restore the number of purchases, so it is a rare big lie to claim that balancing the game blah blah blah blah blah was the goal. The following simple calculation is just an example. Nomadic 500k points is the goal. With a 3% crate and 900 boards per stroke, that’s about 556 strokes. Without crates (because you had to take the infinite number of crates in the game equalizing blah blah blah blah) a maximum of 150 points can be brought for 1 hit, which is about 3334 strokes. If I count very generously and every 30 seconds they can get luck with the player’s nomadic point then 27.7 hours. I think you can sense how big the fake is. But let’s be generous and add khan attack and khan defense to the nomad as well. Without anger boosters, 1 attack gives 6-9% of the required amount of anger, 1 khan defense gives max half of the required anger points (do not include any anger point doubling in the formula, because overall the number of doubles is negligible). Let’s face it, after x attacks, the vaccination of the khan camp asks for a 24-hour time jump, from which a fart amount can be taken at the blacksmith. Of course, the vaccination can be skipped by videotaping, which can start a debate about the effectiveness of time .... I think you can see that the playable thing left in the game has become an orbital big fake. Add to that the fact that based on the result achieved in the events, one gets a place in the royal league as well. From there you can get some builder / developer chips and sceatta. If you don't even have as many relic chips and the amount of sceatta available drops back to a fart, then the Valkyrie, Honey-Honey Beer development line is a trash can for a non-cash or small money player. Of course you can pick that up, but in a storm you can play 200k aqua / 1 sceatta stuff. Let's start math. I want to develop the entire valkyrie line and the entire honey-honey beer increase and consumption reduction buildings. This is a total of 8600 sceatta (20 * 150 + 20 * 200 + 1600). At friendly prices, this is 1.72 billion aqua. I pushed through it for a month relatively seriously. I collected 113 large ornaments, I also left out a few days to rest. This is 67.8 million aqua. With this performance, it's 25.3 months ... I hope you can tell how fake it is. If someone isn’t as warped as I am and only collects 30 million aquats in 1 month, I suddenly jump to 4.7 years of development time ... in a game where development or rather money pumping jumps to a higher level every 2-3 weeks. 7, horizon event is the biggest and most cheeky pull I've ever seen in a game. In the normal distance, even a small money or zero money player can achieve a measurable result. Horizon who claims to be able to achieve measurable results without money is lying to himself as well. Only the weak uncharacteristic man is lying to himself. In fact, the reward of the horizon has become fairer than the original and I can mention this as a very big positive, but from that it is still a far-reaching pay to win on the minimum 10th factorial. 8, there are these things that suddenly pop up during the game to encourage shopping and or advertise "extraordinary" action. Some of them are heavily fake, some of them are unethically immediately deducting rubies by accidental suppression and some of them are very small to say yes to this really good action. Eliminate the cheeky ruby deductible thing, save the fake actions from the game. That's all of a sudden in the first round. If anyone wants to refute it, it can be proved by facts and calculations. Opinions based on research done in meaningless words are drawn down by those in the right place
There isn't much to add with respect to blacksmith changes.
Every game has some grind element. But if you cannot achieve or compete doing the grind, the grind becomes excruciatingly boring and pointless.
I have an entertainment budget I spend on this game. Grind without being able to achieve means I'm not entertained and I simply spend less or not at all. If I have fun I spend more.
Storm changes
These are extremely disappointing as well. Especially because of the way they are presented. To advertise the changes as an improvement because now you can earn individual rewards is somewhat insulting. We have all noticed we can't get more overall. We simply get half of what we got before and the individual rewards are extremely challenging and out of reach for the vast majority of players. So it's in effect a reduction for most.
Other changes
I am very concerned about the changes made for lower level players. We get very few of them and now they're being driven out. The last 2 updates have systematically excluded lower levels from more and more events. All opportunities to earn rubies have been removed. Opportunities to win equipment have been removed. Quest lines remain dated as do their rewards. The quest lines for lower levels may have been appropriate for solid account development 8 years ago but they have not been updated to adequately prepare for higher level requirements.
Lower levels see what high level players do. They see castles, equipment etc. They know what they get is dated and redundant. They are deprived of opportunities to do better. Very new players may not know what they are missing but the ones who started before the updates know that they are substantially worse off. And the biggest problem is that they look to senior players for guidance. And we simply cannot answer them. We don't understand why they are being excluded nor do we know why they should be hanging on in there. So most simply quit.
Yes sure I will for next round, if we have oneTrogdor (INT4) said:Thanks for posting the link to the Q&A it was 5 am my time and I couldn't figure out how to get on. Next time post the link to the chat so tech stupid people like me can be part of it. You posted one last time why not this time ?
I will close this thread and open a new one for this current update.
I have noted down your feedback and have passed on the pertinent points to the CM team
Thank you
Red