1. I would welcome a change where players are forced to PvP within their own weight division.
I believe de2 server has unofficial rules with respect to might bands.
Whether it's might bands, legendary levels (like teapots etc) doesn't really matter much but some limitations should be put in place.
To prevent lower lvls abusing the protection limitations afford them, allow for the restrictions to be removed if they hit out of their own limits. I.e. allow people to hit up but simultaneously forfeit protection from being hit back. This could reset automatically every day perhaps.
2. Some limitations on farming a player for points in main game and events such as BtH or outers would also be welcome. Once defences are broken there should be a limit to how many people can farm the defeated player within a limited time frame.
3. Outers and BtH are extremely imbalanced and attack biased. The misty castles event in outers is off the chart with substantial booster available for attack but absolutely nothing for defence to counter. Either remove attack boosters or make substantial defence boosters available (coin and ruby, not just ruby)
4. Introduce a sleep mode in outers and BtH. Sleep mode could be say a 4 hour protection mode purchased for coin. To avoid ppl hiding limit availability. Say allow one purchase every 2 days. Include a sleep mode token in the starter pack.
Discussion was a few days ago now can we have some communication as to what's happening or happened or any outcomes like the result of the burning question of blacksmith
If you're referring to the Q&A, the summary notes have been posted up.NOFREEDOM (GB1) said:Discussion was a few days ago now can we have some communication as to what's happening or happened or any outcomes like the result of the burning question of blacksmith
We do get tokens in Storm and part of nobility contest rewards.Mag (ASIA1) said:Introduce the option to get mead troops from outer realem, as reward.
Build token and premium build material should also be available in local events.
In terms of horizons rss in main server, as of now, there is no news on the same
Based on feed back given to the Studio, they will bring back Samurais in July.MaleficulPro (INT2) said:I suggest changing the samurais event appear more often. Maybe once a week or once in 2 weeks.
Maybe adding a new event.
Having an option to select event-related tools only instead of all tools.
However, the player activity on it in July, will decide if they bring it back again and when.
Past statistics showed it wasn't as actively played as nomads
That's because everyone was hitting nomads with cooldown bonus and hence were getting 500000 points whereas there was no option of similar cooldown for samurai camps. Hence, more skips required to make same score. Also, silver coins awarded were till lower score in samurai. How can you expect more score in samurai if it is designed to be 60% of nomad?BM_Red Phoenix said:Based on feed back given to the Studio, they will bring back Samurais in July.MaleficulPro (INT2) said:I suggest changing the samurais event appear more often. Maybe once a week or once in 2 weeks.
Maybe adding a new event.
Having an option to select event-related tools only instead of all tools.
However, the player activity on it in July, will decide if they bring it back again and when.
Past statistics showed it wasn't as actively played as nomads
In my opinion, samurai was not being brought because GGE Team couldn't decide on updated TOP individual rewards and hence the long delay.
Nonetheless it doesn't matter if samurai comes or not as those who haven't stocked tools can only make 50000 score whereas others will be making 7 times that.
How are we going to get Nomad cooldown bonus if we remove the samurai event, I assume the doubloons to activate the nomad cool down comes by playing samurai the event, And soon people are going to stop playing nomad too (if at all they are playing) as there is no possibility of activating the cooldown bonus..
Since you mentioned above about samurai " Past statistics showed it wasn't as actively played as nomads "
For Example: If it's the same for blacksmith (i mean no one is purchasing like before) then will you be removing the blacksmith too or will you be reverting back the changes did to the blacksmith ????
You guys are geniuses in bring down a game that was running successfully. Other competitors should take some clue out of your ideas And this game is going to be a sitting duck with no revenues!!!!
Look like there is a team event happening within GGS like who has the best ideas to close the game !!!! i would vote for team blacksmith which is a masterstroke
The reason the Samurai event isn’t played as actively as nomads is simply because players never know if it will run from one month to the next so don’t bother acquiring the same amount of tools as they do for nomads.
who is going to spend on an event that may or may not run again ??
And keep changing the schedules for outers and horizon is off putting… horizon takes some planning for most alliances so you’ll find less alliances are playing now we don’t know when it’s going to start .
Whilst I'm not a happy customer either we need to remember that this thread is for suggestions for improvement. Being toxic isn't going to entice any mod or cm to read through all suggestions and pick out the constructive ones. They'll just stop reading.
Samurai event feedback
It's played less for a multitude of reasons most of which could be addressed.
a) cooldown issues with camps
b) scoring system.
Daimyo is part of the event. It's fun but it scores very poorly, especially in relation to troop losses. Unlike khan, the medal equivalent does not enjoy a score booster for KL. Khan medals have a multiplier of 7 making khan taunts an attractive contributor to improve KL score. Costs in troops are minimal.
Daimyo higher camps are beatable but losses are high for minor score and , unlike khan, they only give special tokens and no samurai tokens. Booster tools cannot be used, chests cannot be used.
The pressure to perform in KL makes it hard to play the Daimyo aspect of the event. Allow for samurai tokens the be earned and booster tools and add a multiplier to daimyo tokens for KL and event score and suddenly activity will jump.
c) the taunting system for samurai/daimyo remains broken with tool slot limitations. I appreciate that might be harder to fix.
HOL.
providing some mear number of sceats for 1.5L
Increasing the legendary level to 900?
So coming to the point my TOP GAME IDEA is " Press the option called UNINSTALL/DELETE "
So welcome to top ideas page this is for all our ideas to improve the game and make it fair for all please be aware that the powers that be will ignore them and make the game worse
This post will probably be edited or deleted and my account get another warning aw well
Issues:
-event point inflation driven by tool volue inflation, which makes you not want to beat an event target without bonus tools becouse it became a waste of time
-increasing number of stationable troops made players pacifist on the main servers
GGs soulutions so far:
-(actually cousing the tool volue inflation by lowering the cost of bonus tools, adding stronger ones, and allowing the use of more)
-introducing the blacksmith to make some free to play players think thay had a chance, then nerfing it when it becomes clear that even the free to play version is overpowered and broken, not just the 100 times stronger 100€ packs
-selling bigger packs of troops, and time limited appearance items, so pay to win players can actually beat someone and not worry about having to recruit the lost troops
-introducing hardcore pay to win events (Outer Realms, Beyond the Horizon) where people can actually beat each other
requested solutions:
-Add more levels to nomad and samurai camps and make the top level couse players 10 times as many troops lost, but also give 10 times as many rewards. No-one wants to waste 2 mintutes to earn enough currency to buy something like 15 troops or 10 banners from the event shop when you have 80.000 total stationed troops at the moment.
-Boost the average size of invader and bloodcrow castles for the same reason.
- The big change: reduce the number of khan and samurai bonus tools owned by thy players by 90%, the amounts sold in packs by also 90%, and increase the shop price by 900%, people buying them would still get the same currency bonus for their rubies numerically.
-Improve troop recruitment speed, there were some patches on that front, but the recruitment speed simply fell behind the increasing food production and increasing number of stationable troops over the years, if someone gets beaten in a war it takes weeks or months to gain back your lost military power which made most players not wanting a war ever. If troop packs kept up with the number of stationed troops in size then recruitment speed shoud have been too, not just partially, becouse the troop pack were always an element of pay to win, making it more pay to win over time just made it more apparent for people and made many quit the game.
Off topic:
-Add some proper catch up systems! I've been away for 18 months and all I get is a 1000% ruby bonus, like what am I supposed to do with that?
Core issues even I don't know good solutions for:
-there are too many too powerfull bonus tools usable in a single attack
-PvP combat speed generally became too fast, both attacks and alliance supports, I miss 2015 when I could prepare for like an hour
You don't want complaints but I imagine that if you parse through the compaints you'll get some ideas of the problems you face. I'll bet they all have similarities
I think it is time to consider moving, or adding, challenging events like nomads, sams, or bloodcrows to the winter, sands and fire realms.