Goodgame Studios forum archives

Forum: bigfarm-en
Board: [1260] Suggestions
Topic: [31343] Sharing/Trading With Coop Members (incl Collectibles)

[864844] jvgma (US1) [US1] :: Aug. 28, 2015, 12:30 p.m.
I would like to suggest being able to gift unused or excess decorations to other members. I have several event (castles, waterfalls, tiki castles etc...) that would be nice to gift to newer hardworking members of my cooperative that could use the decorations.

[864846] usedoldboat (US1) [None] :: Aug. 28, 2015, 12:38 p.m.
That is a great idea. Right now, I build ( to squeeze the XP out of them), tear down and use the "Parts" to build up the value on my favorite decos. A few of my newer coop members could use them though.

:)

[864847] Jiesta (NL1) [None] :: Aug. 28, 2015, 12:42 p.m.
Has been suggested over and over again since 2,5 years .... numerous times! Won't happen because it is the purpose of the game that you make your own farm dollars by farming actively on your own farms and planning your own strategy. It wouldn't be fair if some low levelled farmers could easily get their items/decos from their higher levelled co-members, right? Because the farmers from the very beginning of the game worked very hard to build up their farms and the newbies should do the same....

It would take out the very backbone from the game and make things far to easy for some players.

and - now that we have Gretta, you can just tear down your decos and use the parts to upgrade your favourite decos which are to stay on your farm.

[864859] jvgma (US1) [US1] :: Aug. 28, 2015, 2:15 p.m.
I know that the name of the game is to make goodgame as a company more profitable. I think this maybe the real reason. It's ok, I do understand. I just think it could be a way to reward hard workers within a cooperative, without using my very, very limited income and resources... and it never hurts to re-suggest.

[864871] RunsWivScissors (GB1) [GB1] :: Aug. 28, 2015, 2:49 p.m.
jvgma2 wrote: »
I know that the name of the game is to make goodgame as a company more profitable. I think this maybe the real reason. It's ok, I do understand. I just think it could be a way to reward hard workers within a cooperative, without using my very, very limited income and resources... and it never hurts to re-suggest.

I think everyone would agree that its nice to be nice, but it would be a pretty boring game if we all sailed through it easily, got a fully upgraded farm, making lots of cash...Then what?... The game is all about the strategy of trying to get a farm running smoothly within the limitations set & upsetting that balance in some ways wouldn`t be doing the new player any real favours.

Of course there is another problem, decorations unlock at certain levels, so the only ones that would be of any use to a new player, would be the ones they can already get for themselves. Anything higher they would not be able to build on their farms.

[2725690] sat666 (SKN1) [None] :: Nov. 29, 2015, 6:42 p.m.
me and my members think, that in game should be this possibility that we can buy or sell things to eachother.


[2725314] Whiterabbit442 (GB1) [None] :: Nov. 29, 2015, 6:53 p.m.
I definitely agree with this. My sister had loads of milk that I needed, and I had loads of chicken feed that she needed. It would be much easier if we could swap.

[3528999] kinderspirit (US1) [None] :: Jan. 19, 2016, 12:45 a.m.
Hi, I do not come on here very often so I am not very familiar on how the forum works, sorry.
I was wondering if it is possible to gift a player farm equipment or items like that. Or even gold or money. 
It would be better if you could message me on the game under my name kinderspirit because I do not know how to get back here.
Thank you!

[2800868] Data King (US1) [US1] :: Jan. 19, 2016, 1 a.m.
Yes you can gift players. There are items one can get when the "Naughty & Nice" twins are visiting. These can be used to help and or hinder an others farm. This should help
https://bigfarmtips.wordpress.com/2013/11/26/how-to-send-a-gift-to-my-friends-naughty-or-nice-event/

[2800942] kinderspirit (US1) [None] :: Jan. 19, 2016, 5:28 a.m.
Ok, Thank you!

[2802043] kbahr007 (US1) [US1] :: Jan. 19, 2016, 6:49 p.m.

Just want to clarify, ONLY NAUGHTY & NICE ITEMS CAN BE GIFTED, nothing else (money, gold, farm equip, etc)


[2802144] Data King (US1) [US1] :: Jan. 19, 2016, 7:41 p.m.
Good point kbahr :)

[2883604] farmhandy (US1) [US1] :: March 8, 2016, 8:49 p.m.

One suggestion might be to let small farms under a certain level to transfer their collectibles to designated Deputies to fill the required projects. This would keep the more successful Co-ops from running far ahead of the smaller CO-Ops. and at the same time inspire all Co-ops to take on smaller farms.

Remember,  that when a small farmer gets discouraged with their participation worth, they can loose enthusiasm in the game and leave Big Farm altogether.



[2883659] farmerjohn 22 (US1) [US1] :: March 8, 2016, 9:16 p.m.
You also have to keep in mind that the company sells collectibles for gold. They won't let us share collectibles because of that fact.  :)

[2883669] Lesley52 (GB1) [None] :: March 8, 2016, 9:22 p.m.
I think main reason players cannot club together to get collectables is gold.  GGS sell them if there is a short fall and also have "Hot deals" involving them. If playiers could club together to start projects, GGS would lose some income

[2885372] farmhandy (US1) [US1] :: March 10, 2016, 2:12 a.m.

I agree. Its the best solution for the co-op to efficiently coordinate which projects to start and when. Giving the leader the authority to give this project to coordinate the collectable gathering to a deputy and post which collectables were needed to start projects would be better.

How do we ask Big Farm corporate for this fix is a problem as I see it.


[2885385] RunsWivScissors (GB1) [GB1] :: March 10, 2016, 3:30 a.m.

I agree. Its the best solution for the co-op to efficiently coordinate which projects to start and when. Giving the leader the authority to give this project to coordinate the collectable gathering to a deputy and post which collectables were needed to start projects would be better.

How do we ask Big Farm corporate for this fix is a problem as I see it.

@farmhandy (US1)  From Latten's post on page 1, it doesn`t sound like they will change this....
Latten said:
I know this can be an issue, but this has been talked over many times: If we would add an option for all players to add into a specific collection, we would have to raise the amount of collectibles significantly, so that - in the end - there won't be much of a difference.

So no, not going to happen, sorry.


[2885402] monica1230 (US1) [None] :: March 10, 2016, 4:35 a.m.
No farmerjohn. I mean I haven't got enough for ANY collection - filled or not! And I'm busy here like a lil bee. Belive me. lol It's missing a lot in ALL of them. And I think I've built my farm pretty alright. I do a LOT of missions. I try keep everything busy 100 %. And still - not ONE collection yet.
I think this is very strange. Especially as I could get my X-mas tree in just 2,5 days! And that was 500 pieces! Also. I got those 320 japanese paintings in a few hours... And I will complete step 3 in just a few hours..
And I'm now on level 44 - was a typo in the other post... Sorry about that.
Considering I started at all in mid November - not yet a month ago I should have been able to get at least ONE of them one would think. Or??? ?( 8| :S

Exampel:
I need 305 puzzle pieces - I have 119.
Need 119 business cards - have 30
Need 1700 tickets - have only 518
And so on.... *SIGH*
Depending on the lvl of the projects in your coop this is completely possible.  Our coop has all at lvl 4 or 5 most at 5 and players tend to have to be lvl 50 or higher to be able to donate collectable.  You are doing very well with only starting in November btw.


The business cards only come from apples or coop tree, this is the hardest collection to fill for our coop.  most have extra apples but still we are always short. 

[3150678] JimmyW (US1) [None] :: Aug. 23, 2016, 2:42 a.m.
It would be nice and could draw even more players to the game if players in co-op's together could help each other like donating supplies such as milk, feed, crops, etc. to each other at any time to help each other complete different types of tasks.

It would also be nice if co-op members were friends and received rewards for each others play time like the friendship pennies and so forth work.
It would also be helpful if members could see last online time of other members in their co-ops rather than in last 12, 24, 48, etc., it would help the leaders determine participation decisions.

[3150650] EmaAndMe (US1) [None] :: Aug. 23, 2016, 5:04 a.m.
I think it was smart decision for us not be able to "donate" products for our friends, that way we can truly learn to balance our farms, what is most needed and how much of it, what to build next and so on.

I also love the fact that we can not buy gifts for others, as I been in other games where it is possible to do so, and it become a pain, literally, when kids begging. And that begging never stops. Oh, how much gold do You have, can You buy me a gift, can You buy me that or that..when its next time You getting more gold?..and it continues on and on.. :/

I also believe the coop leader can see the members activity on the coop wall (shovel and best contribution place)...and if coop is not highest on the rank list, where several projects done per day, then it's really easy to follow as it is.

But that's my opinion.