Goodgame Studios forum archives

Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [341459] :( why

[-341459] PhilMC_ (US1) [None] :: Sept. 27, 2017, 8:05 p.m.

[4840884] UltimateJhon (GB1) [None] :: Sept. 27, 2017, 8:06 p.m.
Feel the same way about it. Pisses me off 

[4840943] K1LLER (US1) [US1] :: Sept. 27, 2017, 9:41 p.m.
Not like it does much
If it was an hour skip Id be pissed though

[4840947] Mrblowinchunks (US1) [US1] :: Sept. 27, 2017, 9:59 p.m.
I thought it might be to prevent people from building muti-accounts up quickly.  Just my thoughts.  Can't think of any other reason.

[4840984] Lady Twilight (US1) [US1] :: Sept. 28, 2017, 5:20 a.m.
Really lame move on their part...makes building boats in storm take even longer...

[4841050] ang1243 (GB1) [GB1] :: Sept. 28, 2017, 10:30 a.m.
Really lame move on their part...makes building boats in storm take even longer...
6 minutes specifically...

[4841063] Raggle Fock (US1) [None] :: Sept. 28, 2017, 11:06 a.m.
i'd be more concerned with the dwellings

[4841096] Plumpy21 (US1) [US1] :: Sept. 28, 2017, 12:49 p.m.
i'd be more concerned with the dwellings
No one has dwellings...


Also, where was this in the update? On the forums?

[4841167] Temprance [None] :: Sept. 28, 2017, 4:33 p.m.
People, people,

Before this update, people could skip the last 10 minute build time which cost approx ~20 rubies. With this update, at the cost of a minor inconvenience to users (of which compared to previous updates should be no big deal), the build skip time had to be reduced to 4 mins which cost approx ~8 rubies. This difference of 12 rubies may not seem like much of a difference, but look at it from *MY PERSPECTIVE*

*Note* Prices calculated without bonuses

10 Rubies = $0.01 USD
1,000 Rubies = $1.00 USD
20 Rubies =  $0.02 USD
12 Rubies =  $0.012 USD

Based off of the rough estimate of 135,000 users on the US1 server alone, imagine if all of these users utilized one 10 min skip a day, saving THEM 20 rubies. What about for a whole year? You are correct. That would equate to saving 2,700,000 rubies per day, or $2,700.00 USD per day, $985,500.00 USD per year. Imagine if this atrocity went on for a decade. That's right. Your fourth grade math skills are correct Billy. That's $9,855,000 USD. And that's accounting for just the US1 server, let alone the other ones. Do you know what I could do with almost $10 mil USD? I could buy 1.0*10^10 rubies and finally max out my glory memorial with just enough money left for a 20 piece chicken mcnuggets.
Anyway, have you ever heard of the theoretical idea that matter cannot be created or destroyed? Believe it or not, I suspect that this applies here too. When somebody saves money, I have this weird feeling that somebody else loses money. Therefore, the only option to reduce loss is by reducing the allowed skip time for buildings. By reducing it by 60%, the other side essentially saves $3.9 mil per decade. Holy cow talk about being economical. Thats like 16 and a half rolls royce cars. Who doesn't want a rolls royce car? or at least half of one?

Temprance
Disclaimer, sarcasm


[4841282] Raggle Fock (US1) [None] :: Sept. 28, 2017, 10:16 p.m.
i'd be more concerned with the dwellings
No one has dwellings...


Also, where was this in the update? On the forums?
you should look at the picture closer then.

Temprance said:
People, people,

Before this update, people could skip the last 10 minute build time which cost approx ~20 rubies. With this update, at the cost of a minor inconvenience to users (of which compared to previous updates should be no big deal), the build skip time had to be reduced to 4 mins which cost approx ~8 rubies. This difference of 12 rubies may not seem like much of a difference, but look at it from *MY PERSPECTIVE*

*Note* Prices calculated without bonuses

10 Rubies = $0.01 USD
1,000 Rubies = $1.00 USD
20 Rubies =  $0.02 USD
12 Rubies =  $0.012 USD

Based off of the rough estimate of 135,000 users on the US1 server alone, imagine if all of these users utilized one 10 min skip a day, saving THEM 20 rubies. What about for a whole year? You are correct. That would equate to saving 2,700,000 rubies per day, or $2,700.00 USD per day, $985,500.00 USD per year. Imagine if this atrocity went on for a decade. That's right. Your fourth grade math skills are correct Billy. That's $9,855,000 USD. And that's accounting for just the US1 server, let alone the other ones. Do you know what I could do with almost $10 mil USD? I could buy 1.0*10^10 rubies and finally max out my glory memorial with just enough money left for a 20 piece chicken mcnuggets.
Anyway, have you ever heard of the theoretical idea that matter cannot be created or destroyed? Believe it or not, I suspect that this applies here too. When somebody saves money, I have this weird feeling that somebody else loses money. Therefore, the only option to reduce loss is by reducing the allowed skip time for buildings. By reducing it by 60%, the other side essentially saves $3.9 mil per decade. Holy cow talk about being economical. Thats like 16 and a half rolls royce cars. Who doesn't want a rolls royce car? or at least half of one?

Temprance
Disclaimer, sarcasm

stupid spoiler, I was all set to point out that just because it would cost 12 rubies doesn't mean people would spend it. At least I caught that before I posted and needed to edit this post.

[4841554] Taggart (US1) [US1] :: Sept. 29, 2017, 7:05 p.m.
We really didn't need the free time skip to be reduced down to 4 minutes, that literally doesn't change anything, except annoy us.

Besides, the number 4 is sorta random here...

[4841636] Raggle Fock (US1) [None] :: Sept. 30, 2017, 1:13 a.m.
We really didn't need the free time skip to be reduced down to 4 minutes, that literally doesn't change anything, except annoy us.

Besides, the number 4 is sorta random here...
agreed, wish they had just scrapped it all together, I mean why do we really need any free skip time

[4841663] OxO (AU1) [AU1] :: Sept. 30, 2017, 5:50 a.m.
We really didn't need the free time skip to be reduced down to 4 minutes, that literally doesn't change anything, except annoy us.

Besides, the number 4 is sorta random here...
agreed, wish they had just scrapped it all together, I mean why do we really need any free skip time
Why complain about it? It's not like it made your gameplay worse

[4841664] HackFactor (US1) [None] :: Sept. 30, 2017, 5:54 a.m.
  Raggle Fock (US1) said:
. . . wish they had just scrapped it all together, I mean why do we really need any free skip time
Concur.  If they're going to 'mess' with the free time, why not just eliminate it altogether?  They eliminated Lucky Pennies, after all.  And the 'Double Recruitment for Free' feature.

[4841760] Taggart (US1) [US1] :: Sept. 30, 2017, 11:29 a.m.
  Raggle Fock (US1) said:
. . . wish they had just scrapped it all together, I mean why do we really need any free skip time
Concur.  If they're going to 'mess' with the free time, why not just eliminate it altogether?  They eliminated Lucky Pennies, after all.  And the 'Double Recruitment for Free' feature.
Now, THAT we really do not need... I suppose we should be thankful that they didn't remove it altogether.

[4842392] Cub (US1) [None] :: Oct. 1, 2017, 8:19 p.m.
That 6 min difference makes a big difference when you're trying to repair a lot of damage.
You use up the skip times much faster.
We're now back to taking weeks to recover - and since a castle is burning - people think you're inactive and keep attacking - which gives you even more damage to repair.
You can't earn enough rubies to catch up.
While some people will whip out their wallet and buy all the rubies it takes to fix it all and rank up with ease,
heck will freeze over before they get a rusty nickle from me.
When the game becomes nothing but putting out fires it's not any fun anymore  and then it's time to leave.

[4842402] hge (US1) [None] :: Oct. 1, 2017, 8:53 p.m.
Cub (US1) said:
That 6 min difference makes a big difference when you're trying to repair a lot of damage.
You use up the skip times much faster.
We're now back to taking weeks to recover - and since a castle is burning - people think you're inactive and keep attacking - which gives you even more damage to repair.
You can't earn enough rubies to catch up.
While some people will whip out their wallet and buy all the rubies it takes to fix it all and rank up with ease,
heck will freeze over before they get a rusty nickle from me.
When the game becomes nothing but putting out fires it's not any fun anymore  and then it's time to leave.
LOL.  If you're in any sort of good alliance, people won't keep attacking. As it is, nothing really bad happens when you get burned. Back in the good old days, there were no skips and no free skip time.  THAT was awesome.
http://prntscr.com/gs1vr6  Judging from that, you will keep burning forever.


[4842455] Tim4813 (INT1) [None] :: Oct. 2, 2017, 4:57 a.m.
wow weird update and yes a random 4 lol

[4842612] Coltonelia (US1) [None] :: Oct. 2, 2017, 4:07 p.m.
I can't explain why those 6 minutes annoy me so, but for the first time in awhile, I'm not rushing to get on the game at the end of the day.

[4842619] Tanzim1 (INT1) [INT1] :: Oct. 2, 2017, 4:14 p.m.
Temprance said:
People, people,

Before this update, people could skip the last 10 minute build time which cost approx ~20 rubies. With this update, at the cost of a minor inconvenience to users (of which compared to previous updates should be no big deal), the build skip time had to be reduced to 4 mins which cost approx ~8 rubies. This difference of 12 rubies may not seem like much of a difference, but look at it from *MY PERSPECTIVE*

*Note* Prices calculated without bonuses

10 Rubies = $0.01 USD
1,000 Rubies = $1.00 USD
20 Rubies =  $0.02 USD
12 Rubies =  $0.012 USD

Based off of the rough estimate of 135,000 users on the US1 server alone, imagine if all of these users utilized one 10 min skip a day, saving THEM 20 rubies. What about for a whole year? You are correct. That would equate to saving 2,700,000 rubies per day, or $2,700.00 USD per day, $985,500.00 USD per year. Imagine if this atrocity went on for a decade. That's right. Your fourth grade math skills are correct Billy. That's $9,855,000 USD. And that's accounting for just the US1 server, let alone the other ones. Do you know what I could do with almost $10 mil USD? I could buy 1.0*10^10 rubies and finally max out my glory memorial with just enough money left for a 20 piece chicken mcnuggets.
Anyway, have you ever heard of the theoretical idea that matter cannot be created or destroyed? Believe it or not, I suspect that this applies here too. When somebody saves money, I have this weird feeling that somebody else loses money. Therefore, the only option to reduce loss is by reducing the allowed skip time for buildings. By reducing it by 60%, the other side essentially saves $3.9 mil per decade. Holy cow talk about being economical. Thats like 16 and a half rolls royce cars. Who doesn't want a rolls royce car? or at least half of one?

Temprance
Disclaimer, sarcasm

Why dont  GGE stop that 4 minutes skip also it will make them more money?