Goodgame Studios forum archives

Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [75519] Understanding resource production

[-75519] Disturbed4182 [None] :: July 26, 2012, 1:04 p.m.
If anyone has ever been curious as to how resource production works per production building, after you've reached maximum occupancy rate for any given outpost or castle, it's as follows:

-Production plants built until the occupancy limit is reached make 100% base production.

-Once you've surpassed the occupancy limit, every plant built after will make 75% production as the one build before it.

I'll use the main castle as an example using the WoodCutter values to demonstrate:

In all feilds the maximum occupancy is 3 plants, this means the first 3 plants will make 100% base production (Which is 8 for a level 1 woodcutter)

the 4th plant built will make 75% base production (Which is 6 for a level 1 plant)

the 5th plant will make 56% base production (Which is 4.48 for a level 1 plant)

The 6th plant will make 42% base production (Which is 3.36 for a level 1 plant)

Which means if you built 6, level 1 wood cutters in your main castle you would make 37.84 wood per hour (Not counting The Sawmill or Public order)

For those who understand Mathematical equations, this can be represented by:

ResourceProduction=100x(0.75^(PlantNumber-OccupancyLimit))

If we were to look at the main castle again as an example and we wanted to find what base precentage our 10th production plant would work at, we just fill in what we know:

OccupancyLimit in the standard castle is 3
PlantNumber is 10

ResourceProduction=100x(0.75^(10-3))
Which means the base production for our 10th plant would be 13.3%

I hope I didn't confuse anyone...

If it would be easier for everyone I could just create a table to show all of the values.

[1368897] Scorah [None] :: July 26, 2012, 7:08 p.m.
Nice write up! I hope to see some players use this information to better themselves and the castles they're building. ;) Good job.

[1369257] Punk Thug (US1) [None] :: July 28, 2012, 1:09 a.m.
Very Nice! Thank you very much!

[1369790] jntmhu [None] :: July 30, 2012, 4:21 a.m.
could you continue the chart?

[1371203] ToTheMax [None] :: Aug. 3, 2012, 1:38 a.m.
Thank you!!

[1371316] BobFighter834 (INT2) [None] :: Aug. 3, 2012, 8:43 a.m.
jntmhu wrote: »
could you continue the chart?

1st plant after maximum occupancy = 75%.
2nd = 56%.
3rd = 42%.
4th = 31%.
5th = 23%.
[This is where I stop using the figures from my actual plants, and start using the formula, so things could be slightly wrong here.]
6th = 17%.
7th = 13%.
8th = 10%.
9th = 7/8% (it depends how you round it - it should be rounded up to 8% but I'm not too sure it is).
10th = 6%.

I think 10 plants + occupancy limit should be more than enough to know.

[1371393] Kiuguyg [None] :: Aug. 3, 2012, 2:37 p.m.
So the more resource buildings the LESS they produce?

[1371399] BobFighter834 (INT2) [None] :: Aug. 3, 2012, 2:40 p.m.
Kiuguyg wrote: »
So the more resource buildings the LESS they produce?

Let's say I have 3 food buildings in my main castle, and they produce 100 food each, for a total of 300 food. I build another one to the same level, but instead of producing another 100 food, it produces 75. I have more food being produced (375 instead of 300), but the last food building produced less (75 instead of 100).

Note that all of these values are hypothetical - unless you have an extremely specific amount of PO, farmhouses do not produce 100 food each.

[1371400] Kiuguyg [None] :: Aug. 3, 2012, 2:50 p.m.
Thank you,understand.

[1374237] Duterte (INT1) [None] :: Aug. 11, 2012, 2:27 a.m.
Hi,

I've been observing those resource icons on top of workers' heads and when I click it like the gold coins for example they show something like +2 or +4 which gets added to the inventory. However if I don't click they vanish but don't add to the total.

My question is are these floating resources BEING STOLEN :D or something?

Thanks.

[1374304] BobFighter834 (INT2) [None] :: Aug. 11, 2012, 7:17 a.m.
BraveHeart wrote: »
Hi,

I've been observing those resource icons on top of workers' heads and when I click it like the gold coins for example they show something like +2 or +4 which gets added to the inventory. However if I don't click they vanish but don't add to the total.

My question is are these floating resources BEING STOLEN :D or something?

Thanks.

Um... I'm not too sure what you're asking.

Sometimes "bubbles" appear over the heads of people roaming around your castle. Click on them, and you will gain food/wood/stone/coins. After a while, they disappear, and you don't get them. No-one else gets them - they just aren't there any more.

[1374305] xJadetsssx [None] :: Aug. 11, 2012, 7:19 a.m.
BraveHeart wrote: »
Hi,

I've been observing those resource icons on top of workers' heads and when I click it like the gold coins for example they show something like +2 or +4 which gets added to the inventory. However if I don't click they vanish but don't add to the total.

My question is are these floating resources BEING STOLEN :D or something?

Thanks.

No, if you don't click them you don't get the extra resources, is not that your villagers steal you resources and you must click it to recover them, the bubbles add resources if you click them as a bonus

[1374306] Duterte (INT1) [None] :: Aug. 11, 2012, 7:29 a.m.
So these "bubbles" aren't in any way related to or affect your building outputs/harvests; i.e., the buildings still produce on schedule at the specified rate of production regardless of whether you click on them or not?

So the "bubbles" are extra "money"?

[1374309] xJadetsssx [None] :: Aug. 11, 2012, 7:30 a.m.
exactly :D they are just extras, and well the only thing they are related to it I think is, if you have better buildings they give more bonuses for each one you click :D

[1374311] BobFighter834 (INT2) [None] :: Aug. 11, 2012, 7:33 a.m.
xJadetsssx wrote: »
exactly :D they are just extras, and well the only thing they are related to it I think is, if you have better buildings they give more bonuses for each one you click :D

It could be level that effects it, but it's probably one of the two. BraveHeart said that he (or she) has been getting +2s and +4s; I just got a +12 (coins) and a +10 (coins again). I am level 43.

[1374313] xJadetsssx [None] :: Aug. 11, 2012, 7:34 a.m.
I got a +22 coins one from my main castle, or its the level or better dwellings, I think is the level of the player

[1374329] Duterte (INT1) [None] :: Aug. 11, 2012, 8:08 a.m.
xJadetsssx wrote: »
No, if you don't click them you don't get the extra resources, is not that your villagers steal you resources and you must click it to recover them, the bubbles add resources if you click them as a bonus

Good that the citizens are honest and I don't have to guard them unlike that greedy tax guy that needs to be jailed for stealing tax money... :D

[1374332] xJadetsssx [None] :: Aug. 11, 2012, 8:11 a.m.
BraveHeart wrote: »
Good that the citizens are honest and I don't have to guard them unlike that greedy tax guy that needs to be jailed for stealing tax money... :D

haha, well yes my friend ;)

[1378178] pugsley2 [None] :: Aug. 20, 2012, 9:04 a.m.
yeah.. ask jade if you want to ask something. shes good and nice... :p

[1381734] Nale047 [None] :: Aug. 28, 2012, 11:06 a.m.
Hello ppl im new to this game and i have a question... its regarding gold. I have read somewhere that it good to build dwellings on ur outpost but i dont understand how its calculated in ur main income of gold cuz on status bar (production of wood,stone,food,population and army the its seperated from ur main castle). Sience only gold is calculated all together how does it work? And the Public Order also... i mean... 4 example, if my PO in my main castle is 105% and on my outpost is 120% how does it gold income work?