Goodgame Studios forum archives

Forum: empire-en
Board: [589] Strategy & Tactics Discussion
Topic: [76098] Guard Houses

[-76098] LegendaryKing64 [None] :: Aug. 21, 2012, 7:38 a.m.
I don't know if this subject has been posted before in this forum so, I will start here. As a member belonging to a major alliance, I was subjected to a sabotage attack from one of the top 10 alliances in United Kingdom. This wastes a great deal of time and money.

So, what can we do in this situation? Are you always being sabotaged? Does it bother you that you constantly being targeted? Well, the solution is relatively simple and it does take resources of course, but it is well worth it.

In my time here, which is roughly 8 weeks give or take a week, I have only been attacked 3-4 times by robber barons and only once sabotaged by another alliance. I have gone around and attacked others as part of an alliance but I have never been the subject of an attack from another alliance.

I resolved this niggly problem by installing as many guardhouses as possible within my main castle. You need to start off with a minimum of 6 level 1 guardhouses. This is very important as this will give you 30 guards. If you are between level 15-20, this might give you some breathing space against those who only have 6 spies. However, there will come a time when you will go up a few levels and you will constantly be spied on or have your main/outposts spied upon.

If you can build at least 6 level 3 guardhouses, you will have at your disposal 90 guards who will deter any attack. Just this morning, I had a level 42 spy on me with 15 spies, but it was repelled. This is very important, the more guards you have, the less information the enemy will have on how you are set up. They have got a choice after that, either go in blind and lose all their troops or go for another member of the same alliance that isn't set up the same as you.

As long as you have between 90-100(Yes, I have 100 guards on one of my outposts), then they cannot get the information which is to your advantage. You could have 0 troops or only have 50, have no defence tools or have a few, it doesn't matter, they will never know and they do not want to take the risk. The idea is to create carnage or gain information without getting caught as it could bring war between alliances.

Anyway, enough of this guide to guard houses. I hope it helps and remember, the more guards you have, the more of an advantage you have.

[1378598] Badgame [None] :: Aug. 21, 2012, 7:45 a.m.
Hey Legendary,

If i were you id have 7 level 3 guardhouses, that way 15 spies will have a 23 % risk on 100 %, still high

[1378601] LegendaryKing64 [None] :: Aug. 21, 2012, 7:59 a.m.
Badgame wrote: »
Hey Legendary,

If i were you id have 7 level 3 guardhouses, that way 15 spies will have a 23 % risk on 100 %, still high

You are indeed right badgame, but then it comes down to a delicate balancing act. You need to get production up so that resources are coming out at over 1,000 per hour. For this, you need to have the right number of stone quarrys, wood cutters and farms. You also need to take into account your main castle set up and decorations. If you want to get your resource production up over a 1,000, a decent decoration or 5 needs to be added to make it count. Again, you need to take into account the space that is left. You need space to install a research tower too amongst other things. At 6 level 3's, it will make any high level player think twice about attacking or even sabotaging your castle.

[1378602] the unknown [None] :: Aug. 21, 2012, 8:06 a.m.
Thanx for the advice.But what if u don't have enough room for those extra stuff and only for the things u need? i only have 1 guard house and its a level 2 and thats in my main castle.I have 2 guard houses in one of my outpost, a level 2 and a level 1, and only one guard house in my other outpost, a level 1.

[1378603] pugsley2 [None] :: Aug. 21, 2012, 8:07 a.m.
You are indeed right badgame, but then it comes down to a delicate balancing act. You need to get production up so that resources are coming out at over 1,000 per hour. For this, you need to have the right number of stone quarrys, wood cutters and farms. You also need to take into account your main castle set up and decorations. If you want to get your resource production up over a 1,000, a decent decoration or 5 needs to be added to make it count. Again, you need to take into account the space that is left. You need space to install a research tower too amongst other things. At 6 level 3's, it will make any high level player think twice about attacking or even sabotaging your castle.

how many resource villages do you have? farm, stone quarry, and wood cutter?

[1378604] LegendaryKing64 [None] :: Aug. 21, 2012, 8:11 a.m.
Thanx for the advice.But what if u don't have enough room for those extra stuff and only for the things u need? i only have 1 guard house and its a level 2 and thats in my main castle.I have 2 guard houses in one of my outpost, a level 2 and a level 1, and only one guard house in my other outpost, a level 1.
Such as? You need to have more guardhouses to ensure that you don't get attacked. There is a link somewhere that shows the ideal setup for a main castle and I will try and find it later as I don't know the link by heart.
pugsley2 wrote: »
how many resource villages do you have? farm, stone quarry, and wood cutter?

For a start, I have:

12 dwellings.
8 farms + 4 dwellings
8 stone quarry + 4 dwellings
8 woodcutters + 4 dwellings.

6 guardhouses plus decorations etc etc

[1378607] xJadetsssx [None] :: Aug. 21, 2012, 8:15 a.m.
that is a good joke "you need guardhouses or you will get attacked", there are good players level 60's with no guardhouses, that don't make a difference, after you launch an attack ANYTHING will happen, an besides when you are a high leveled player you can get thousands of troops more in a battle if your alliance support you
I am a level 60 and I really don't have enough guardhouses to defend from a normal espionage against me, and how many people attack me?, almost no one, this will probably be useful for players for mid or low level players, once you are a high level you will prefer resource production and Public Order over having more "guards", or at least that is what many players think when I see many good players castles they don't have too many guardhouses

[1378613] LegendaryKing64 [None] :: Aug. 21, 2012, 8:24 a.m.
xJadetsssx wrote: »
that is a good joke "you need guardhouses or you will get attacked", there are good players level 60's with no guardhouses, that don't make a difference, after you launch an attack ANYTHING will happen, an besides when you are a high leveled player you can get thousands of troops more in a battle if your alliance support you
I am a level 60 and I really don't have enough guardhouses to defend from a normal espionage against me, and how many people attack me?, almost no one, this will probably be useful for players for mid or low level players, once you are a high level you will prefer resource production and Public Order over having more "guards", or at least that is what many players think when I see many good players castles they don't have too many guardhouses

I agree, but there are level 60 players who have over 3,000 troops who have thousands of rubies and thus are not bothered about being sabotaged because it doesn't matter.

[1378620] pugsley2 [None] :: Aug. 21, 2012, 8:38 a.m.
sorry for my term.. i mean resource buildings.. but you answered it already. :)

[1381284] LegendaryKing64 [None] :: Aug. 27, 2012, 2:45 p.m.
xJadetsssx wrote: »
that is a good joke "you need guardhouses or you will get attacked", there are good players level 60's with no guardhouses, that don't make a difference, after you launch an attack ANYTHING will happen, an besides when you are a high leveled player you can get thousands of troops more in a battle if your alliance support you
I am a level 60 and I really don't have enough guardhouses to defend from a normal espionage against me, and how many people attack me?, almost no one, this will probably be useful for players for mid or low level players, once you are a high level you will prefer resource production and Public Order over having more "guards", or at least that is what many players think when I see many good players castles they don't have too many guardhouses

I believe it wasn't a joke, but an opinion that I am allowed to express. When I got sabotaged one day, it was a horrible sight and I knew something was up. I looked around my main and my outposts and I noticed that I had no guardhouses to protect me from prying eyes.

This shock to the system inspired me to build guardhouses. I have attacked someone on at least 4-5 occasions and the last time I did, I sent him a message clearly stating that he should build up his guardhouses because it was too easy for me to either spy on or to sabotage. He took my advice and has thanked me for it. He wasn't a level 60, but he isn't a ruby player either. When there are alliance members that have millions of rubies, then money certainly no object, but to those who have no money for rubies, then they have to find a way of protecting themselves. I am a level 39 and I have caught two level 60s trying to spy on me or sabotage me yesterday and both failed.

[1381370] BobFighter834 (INT2) [None] :: Aug. 27, 2012, 6:23 p.m.
I believe it wasn't a joke, but an opinion that I am allowed to express. When I got sabotaged one day, it was a horrible sight and I knew something was up. I looked around my main and my outposts and I noticed that I had no guardhouses to protect me from prying eyes.

This shock to the system inspired me to build guardhouses. I have attacked someone on at least 4-5 occasions and the last time I did, I sent him a message clearly stating that he should build up his guardhouses because it was too easy for me to either spy on or to sabotage. He took my advice and has thanked me for it. He wasn't a level 60, but he isn't a ruby player either. When there are alliance members that have millions of rubies, then money certainly no object, but to those who have no money for rubies, then they have to find a way of protecting themselves. I am a level 39 and I have caught two level 60s trying to spy on me or sabotage me yesterday and both failed.

I agree. I might not have too many guardhouses, but I am planning to get a couple more in my main and should get some in my outposts once I have replaced them with food ones. Often, if a player doesn't get a successful espionage report, they won't attack, or if they do then the attack won't be as good (not as much melee as they should or not as many tools or too little troops). And they might not even try to espionage/sabotage if they see a lot of guardhouses and a massive risk of being caught.

[1381387] huzaifa memon (INT1) [None] :: Aug. 27, 2012, 6:58 p.m.
Simple words:
GAurd houses have no difference in winning an attack or losing

[1381391] BobFighter834 (INT2) [None] :: Aug. 27, 2012, 7:08 p.m.
Simple words:
GAurd houses have no difference in winning an attack or losing

By your logic, espionage makes no difference to winning or losing an attack.

They both have an indirect effect. If I have 10 dominoes stacked up in a row, and I knock the first one over, it will eventually cause the tenth one to fall over. Guardhouses are like this - you lessen the chance of them successfully spying on you, and the player will not attack.

And those weren't really simple words: the correct sentence would have been "Guardhouses make no difference to whether you win or lose an attack".

[1381629] LegendaryKing64 [None] :: Aug. 28, 2012, 5:04 a.m.
I agree. I might not have too many guardhouses, but I am planning to get a couple more in my main and should get some in my outposts once I have replaced them with food ones. Often, if a player doesn't get a successful espionage report, they won't attack, or if they do then the attack won't be as good (not as much melee as they should or not as many tools or too little troops). And they might not even try to espionage/sabotage if they see a lot of guardhouses and a massive risk of being caught.


If they want to be successful, they can guess the number of farmhouses you have, and add to that the number of top-level decorations too. I was defeated for the first time last evening and it was the same person. He tried to spy on me not once but twice. In between the spying, he attacked me around the same time, which is to say that he used the same tactic as myself and sent out a spy report just before his attack hit. Back on-topic, he beat me by using over 600 shadow attackers so, that is the only way as they can be sacrificed.

[1381688] BobFighter834 (INT2) [None] :: Aug. 28, 2012, 9:14 a.m.
If they want to be successful, they can guess the number of farmhouses you have, and add to that the number of top-level decorations too. I was defeated for the first time last evening and it was the same person. He tried to spy on me not once but twice. In between the spying, he attacked me around the same time, which is to say that he used the same tactic as myself and sent out a spy report just before his attack hit. Back on-topic, he beat me by using over 600 shadow attackers so, that is the only way as they can be sacrificed.

I currently have a -800 food production per hour in my main. Even if you perfectly calculated my food production, you would be 200 strong soldiers off. And you wouldn't know how many of my soldiers are offensive, and how many are defensive, let alone whether I have unlocked veterans yet or not.

[1389912] Smart Dude [None] :: Sept. 14, 2012, 8:37 a.m.
I have 830 production in my outpost

[1575865] attackive_lemon [None] :: June 26, 2013, 8:57 a.m.
hey its sound like a great idea but i just looked at your production buildings. Correct me if Im wrong but doesnt having 8 plants mean that 2 of them work terribly? also what would you say for a level 14 player?

[1575875] vampire empire [None] :: June 26, 2013, 10:11 a.m.
well, i don't like guardhouse much as it occupies spaces
but i really get mad if i was attacked n was on fire seriouly

[1606167] george9992 [None] :: Aug. 7, 2013, 7:46 p.m.
i know how you feel, nearly everyday i log on, im being sabotaged! but i have completely no idear who is doing this, i dont have enough rubies to make my castle bigger and get another guard house, and every time i get sabotaged, it takes to long to repair so i have to use rubies to speed it up! and the 'fearless furies' alliance witch is basicly surrounding my castle, always thinks it's ME who's sabotaging them so they attack me, what should i do?

[1636283] Garganticus [None] :: Sept. 26, 2013, 12:26 p.m.
If you need the space you can always tear the guard houses down later when you don't need them.

A question:
The number of guards in one of my castles is about 1/3 of the number of guards I should have according to the number of guard houses and their levels.

I have a lot of parks so the public order is +4000, the production rate is 233% and I have got an overproduction of food.

Why is that? Is there anything else apart from the number guard houses and their levels limiting the total number of guards?

G