Goodgame Studios forum archives

Forum: empire-en
Board: [590] Ideas, Suggestions & Feedback
Topic: [74627] New spy

[-74627] Abse12 [None] :: April 7, 2012, 1:52 a.m.
The espionage we have now is great and ver useful. But what about if we have a second kind of spy. This spy is a lot more expensive than the normal agents we have now. what they do is poison your food. `Like the espionage the amount of accuracy is the amount of units it will kill but have three times more of a chance to fail than the espionage. I think its a good idea its a bit over powered I know but maybe if you guys could help me with the idea it could very well be a part of the game.

8)8)8)8)8)

[1354908] Sparkster [None] :: April 7, 2012, 1:58 a.m.
So, basically an assassin? That might be kind of interesting, but I definitely agree that the odds of success would have to be very low, or it would become an unfair advantage.

[1354909] Abse12 [None] :: April 7, 2012, 2:19 a.m.
And dont forget its very expensive

[1354910] Maxamillion [None] :: April 7, 2012, 3:57 a.m.
i think we should just be ablr to build a new tavern

[1354925] Scarlet [None] :: April 7, 2012, 7:17 p.m.
ok this is nice but what will poison do? kill all your men or something...? what about AFTER the food after it is poisoned whatvwill become of that? will it too be poisoned or will it just stay unpoisoned *not word* oh oh i have a great idea... the poison just gets rid of all your food instead of just decreasing it or something.. no wait thats to overpowering... AH HA it cuts your food in half :3? so you still have someleft and its not overpowering...? you know maybe it makes it so the soilders cant eat for a while *half an hour? a hour?* i dont know... good idea though

[1354926] Luke Fierysword [None] :: April 7, 2012, 7:27 p.m.
maybe the poison could decrease the strengths of the enemy soldiers so you'd have like a combat advantage

[1354934] Abse12 [None] :: April 8, 2012, 1:16 a.m.
Scarlet wrote: »
ok this is nice but what will poison do? kill all your men or something...? what about AFTER the food after it is poisoned whatvwill become of that? will it too be poisoned or will it just stay unpoisoned *not word* oh oh i have a great idea... the poison just gets rid of all your food instead of just decreasing it or something.. no wait thats to overpowering... AH HA it cuts your food in half :3? so you still have someleft and its not overpowering...? you know maybe it makes it so the soilders cant eat for a while *half an hour? a hour?* i dont know... good idea though

Like a spy the more accuracy he has the more chance of him being caught. But with this assasin the accuracy is the amount of food poisened the max is 70% the least is 20% and it keeps on deacresing for a small amount of time.

Or maybe it can just reduce the food production rate for a period of time?

[1354976] Unknown :: April 8, 2012, 7:52 p.m.
but wouldn't someone realize that there food is going down the drain

[1354980] epictrollface [None] :: April 8, 2012, 8:42 p.m.
In general, the concept of a new idea of sabotage that players can do unto other players is great, this idea might need a little tweaking because it might be a bit unfair, but it's really good atm...

[1354991] sir Kermit [None] :: April 8, 2012, 9:24 p.m.
i think that the poisen should slow all pproduction rates and travell speeds down for a period of time, and the food supply could be cut down one third

[1354992] fdgfgfg3 [None] :: April 8, 2012, 11:25 p.m.
how about
taveren level 3 you get 15 spys you can send them out but if you get caught your spys die and if any soilder catches the spy the spy has 50% chance caught and 50% kills the soilder!

every 5 days you gain 1 spy if your spy dies but your spys don't go pass max like if you have 14 spys you gain 1 in 3 days but if you have 15 you gain none!

[1354994] destroyer V0 [None] :: April 8, 2012, 11:42 p.m.
i like the idea of a sabotuer that can steal or destroy certain parts of an enemys defenses but it would have to cost more like some other people have said, it would be extremly useful to weeken a enemy outpost or main castle before an attack

[1355018] Abse12 [None] :: April 9, 2012, 7:13 a.m.
In general, the concept of a new idea of sabotage that players can do unto other players is great, this idea might need a little tweaking because it might be a bit unfair, but it's really good atm...

your probably right how about instead of a spy its an ASSASIN!! and it basicly kills your men. Like the spies accuracy rating there is the % of how many soldiers it kills but how about every time it fails the building you construct to get this automatically and instantly demolishes itself.

And like I said before very expensive and high chances of failing.Guys help me tweak it a bit

[1355029] epictrollface [None] :: April 9, 2012, 2:58 p.m.
Maybe you don't know this but im helping out bunzy so get the heck out of my business

This is the wrong place to discuss this, but you're right it is your business so stop saying the same thing everywhere, tell Bunzy yourself if you find a bad thread, we don't need to know and we don't care!

[1355050] Abse12 [None] :: April 10, 2012, 11:18 a.m.
This is the wrong place to discuss this, but you're right it is your business so stop saying the same thing everywhere, tell Bunzy yourself if you find a bad thread, we don't need to know and we don't care!

Let him think he is helping the moderators out if the moderators really do appreciate it who are you to tell him to stop. But I totaly agree its spamming

[1355057] LegoNenen [None] :: April 10, 2012, 1:28 p.m.
In general, the concept of a new idea of sabotage that players can do unto other players is great, this idea might need a little tweaking because it might be a bit unfair, but it's really good atm...

i agree, the concept is great. but it definitively needs tweaking.

[1355059] Abse12 [None] :: April 10, 2012, 1:31 p.m.
LegoNenen wrote: »
i agree, the concept is great. but it definitively needs tweaking.

Agreed why don't we tweak it then?

[1355135] Napoleon876 [None] :: April 11, 2012, 5:26 p.m.
Scarlet wrote: »
ok this is nice but what will poison do? kill all your men or something...? what about AFTER the food after it is poisoned whatvwill become of that? will it too be poisoned or will it just stay unpoisoned *not word* oh oh i have a great idea... the poison just gets rid of all your food instead of just decreasing it or something.. no wait thats to overpowering... AH HA it cuts your food in half :3? so you still have someleft and its not overpowering...? you know maybe it makes it so the soilders cant eat for a while *half an hour? a hour?* i dont know... good idea though

No no no. It could be. If it fails, the soldiers can't eat for 2 hours because they know its poisoned for a first degree fail. Normal catching for a second degree fail. And 10% of the enemy soldiers die if it succeeds.

[1355499] UltimateKing23 [None] :: April 14, 2012, 5:27 p.m.
maybe you could have a robber/kidnapper who can steal resources but costs allot more than plundering and is capable of stealing soldiers

[1355500] Sydney1012 [None] :: April 14, 2012, 5:39 p.m.
I think that is a very good idea! When you meant it would cost alot, did you mean rubies? Because if the idea did go through I think the "assassin" would be sold in the kings market.