Goodgame Studios forum archives

Forum: empire-en
Board: [818] General Discussion
Topic: [307280] "Existing Capital" vs "Royal Capital" + Defense updates.

[-307280] JJJJJJSK (AU1) [None] :: May 4, 2016, 7:22 a.m.
Hi all,

Ages ago a few threads were floating around about updates to defense etc with putting KG defenders in glory rankings and a fair few other ideas put forward. 

Dont know if this was the thing that put the idea in GGE's heads however end of the day I think its a good thing everyone having stronger defensive units.  I beleive that the alliances that do hold capitals should get an upgrade to the existing capital, bias here im in a cap holding alliance and its the only one on the server. 

(If you dont hold a capital or your alliance doesnt, its in the game go cap it, take it off whoever has it or stop complaining, please dont come on here with an arguement about making the stronger stronger or something, you have the capacity to try and take the capital etc if your not willing to do it it is probably because you are not capable of it, so go get capable)

I think if people can maintain the glory levels and it isnt hard at all with FI's etc these days that having those extra units is a good thing for the server as a whole.  I also am a little lost on how the cap for all purpouses is now redundant.  The KT's etc that we work to look after so we can protect the capital are also pretty much redundant now as well.  Not saying we are going to be giving them up any time soon however alot of work goes into keeping those assets afloat and in our hands. 

So question here, What upgrades SHOULD the capital holding alliances get now ?

Royal capital ive heard many things, it is something that will either make the current 100% redundant or it will be an upgrade that is available for all capitals ?  What is the go on this update none of us really know until it is made "live".  My personal view, it sounds like the Royal capital is more of an event than a 100% fixed building, GGE makes more cash of it running once a month and resetting or something along those lines.  That to me is what I can see happening with the Royal capital, all speculation....

What are peoples views regarding what updates the current capitals should get so that they are not 100% redundant and still have value in game. 

* Vet KG's ?? (If so what kind of stats?)
* Vet Flame Bearers ? (If so do they cost ore to produce or something random?)

Appreciate peoples input into this one as GGE seem to have viewed to some extend previous threads around this topic.  More views expressed more ideas they have moving forward....


JJ. 

[4406631] UltraFlavoured (GB1) [GB1] :: May 4, 2016, 9:53 a.m.
At some point the Original Capitals will be upgraded - No sure of the thought process that GoodGame Studios are going through but assume its an 'event based' one ,as more revenue in generated this way.
No doubt when the upgrade comes for a level 2 Palace it will be high in the special resources ,be nice for new attackers/defenders.

With constant events Metros are not worth as much and as you said Royal Towers and Capitals are just fancy ornaments at this current time. ICE/SAND/FIRE Capitals have been ornaments for years and also need to be upgraded.

This is where the Royal Capital comes in. With More and more events turning up - I am under the impression this 'Royal Capital' with be some how event based.... Similar to storm.

Clearly wars are not creating enough money to keep high revenue so why bother upgrading assets when they can create a new asset your forced to fight over monthly if you want the rewards.

Not sure how long storm lasted competitively but who can honestly say that event is worth those items /bonuses for a month?

~Ultra

[4406694] vampire empire (GB1) [None] :: May 4, 2016, 12:01 p.m.
probably will need rubies to recruit vet flamebearers and equivalent, costing ores can't make more money to GGE.

[4406704] JJJJJJSK (AU1) [None] :: May 4, 2016, 12:20 p.m.
Well,

For special units from caps in the outters its reso in those realms, putting it out their might be ore to recruit vet KG or similar...

Dont know yet however upgrade is certainly needed, no point holding them otherwise :S. 

Reality is metros etc are not a HUGE value unless your alliance holds multiple.  250 food is a few granery upgrades or one of those food tokens from nomads/sammys with good PO in an OP.  But its the cap we are talkign about....

Vet KG's to me should be getting at least 10%-15% more stats than the current KG's.  Not sure on the ratios with how GGE works it out however its hard to say its not due.  The "special unit" that the cap allows you to upgrade is now available to well.... everyone.  It is redundant unless an upgrade is made available. 

Just what you think the upgrade should be is the question atm. 


JJ. 

[4406738] Lord Roj (GB1) [GB1] :: May 4, 2016, 1:04 p.m.

Not sure how long storm lasted competitively but who can honestly say that event is worth those items /bonuses for a month?

~Ultra

Storm stopped being useful once you could buy the Sams caste. Storm (and Underworld master lvl for that matter) could be quickly made competitive in the short term by adding heroes to existing equip. Longer term it (along with UW, Blade and Thorn) need a bit of an overhaul.

[4406756] o0 ulle 0o (SKN1) [SKN1] :: May 4, 2016, 1:40 p.m.
KT's should absolutely not be stronger than they currently are, it is impossible to take cap/metro from any alliance with KT's, since they can move at least 10k troops per attack. When a alliance occupied our metro, we had 80 KT bonus and moved 8k defenders with 1 attack when they had 180k troops in courtyard. They should make KT's stronger when you are attacking and trying to occupy a cap/metro, but when u have occupied it and waiting those 24 hours, KT bonus shouldn't work at moving those occupied troops since you can't have a castellan 

Our war ended up with no one being able to take metro/cap, since no one defended their cap/metros only waited to kill those occupying troops

[4406790] Lord Roj (GB1) [GB1] :: May 4, 2016, 2:33 p.m.
Our war ended up with no one being able to take metro/cap, since no one defended their cap/metros only waited to kill those occupying troops

Yes same here, its impossible to hold a cap for 24hrs when there are KTs, another alliance had 16 KTs so were hitting us with 320% bonus whilst we were pilling in defenders to defend cap.

[4406809] marc58 (GB1) [GB1] :: May 4, 2016, 2:50 p.m.
At some point the Original Capitals will be upgraded - No sure of the thought process that GoodGame Studios are going through but assume its an 'event based' one ,as more revenue in generated this way.
No doubt when the upgrade comes for a level 2 Palace it will be high in the special resources ,be nice for new attackers/defenders.

With constant events Metros are not worth as much and as you said Royal Towers and Capitals are just fancy ornaments at this current time. ICE/SAND/FIRE Capitals have been ornaments for years and also need to be upgraded.

This is where the Royal Capital comes in. With More and more events turning up - I am under the impression this 'Royal Capital' with be some how event based.... Similar to storm.

Clearly wars are not creating enough money to keep high revenue so why bother upgrading assets when they can create a new asset your forced to fight over monthly if you want the rewards.

Not sure how long storm lasted competitively but who can honestly say that event is worth those items /bonuses for a month?

~Ultra

This is a very gd post.....intresting

[4406823] DashO (NL1) [None] :: May 4, 2016, 3:10 p.m.

Not sure how long storm lasted competitively but who can honestly say that event is worth those items /bonuses for a month?

~Ultra

Storm stopped being useful once you could buy the Sams caste. Storm (and Underworld master lvl for that matter) could be quickly made competitive in the short term by adding heroes to existing equip. Longer term it (along with UW, Blade and Thorn) need a bit of an overhaul.
Storm
Stopped being usefull long before the Samoerai. The equipment sets are useless, the caste isn't a 90/90 and the bonusses are unable to compensate for it. The caste combination (nomads/storm) is decent, but not worth it considering the coins needed for the technician. The commander provides opportunies (especially for lower level players) with an interesting combination with blade coast. 

Moreover, since the alliance rewards were introduced there is no longer the need to play storm for rubies and coins. 

So, what could make it interesting.... Perhaps providing a bonus to every alliance member instead of just a few. Give everyone some additional spies, public order, and food. The bonusses per player should be lower ofcourse. A counterargument might be that the same alliances will always win, were the smaller alliances are able to win storm nowadays.

Underworld
Has always been useless. You have no chance of completing the equipment sets without spending rubies on the master level. Moreover, the equipment sets are not that good. So underworld will need a complete overhaul. 

Bladecoast
Useless for the stronger/higher level players. But a very usefull way to obtain some strong commanders for lower level players. That compas and sword, are perfect to start with. It could become more interesting for the higher level players by providing horsetail banners or something like that for example...

Thornking
The equipment is decent, again try some combinations (blade/nomads/thorn, can make an excellent commander). For the higher level players, thorn provides the assasins and the other variant, that travelspeed is insane and deadly on short distance. So, for me thorn is fine.

Royal Towers
Needed to occupy and keep the metro's and capitals. No need to adjust in my opinion. Although, it could be capped to let's say a maximum of 5-10 towers per alliance, to give more alliances the power to capture one...

Metro's
Everyone likes a food bonus, what's more to say.

Capitals
The capitals on ice, sand and fire became redundant with the legendary levels. Who has the resources now to buy these troops? Thereby, these troops (especially on ice) aren't that strong. So the only benefit is for the possesor by having an extra castle. This could be altered by changing them into metro's or let us buy the troops with coins instead of kingdom resources.... 

The Capitals on green became redundant with the last update. The simplest solution would be to swap the KG for the Veteran Flamethrower and Veteran Composite Archer.

[4406846] Jeffery~West (US1) [None] :: May 4, 2016, 3:44 p.m.
Im just gonna throw this out there,
Veteran archer...

[4406857] WiteLighting (GB1) [None] :: May 4, 2016, 3:56 p.m.
200/200 Defense power for a vet archer would be really good lol.

[4406911] hornby19 (GB1) [GB1] :: May 4, 2016, 5:01 p.m.
200/200 Defense power for a vet archer would be really good lol.
i hope your joking lol, bsk def is hard enough to break with kg defenders lol

[4406917] Jeffery~West (US1) [None] :: May 4, 2016, 5:06 p.m.
It would fix the 6 wave problem, but would only strengthen thoes already in power, 

[4406967] WiteLighting (GB1) [None] :: May 4, 2016, 5:42 p.m.
Think about it, 
Elemental comm + 6 waves of vet horrors and the best tools.
VS
God cast with 10k vet archers which in this case would be 200/200


The losses wouldn't be too reckless and defending against 6 waves would be easier.

[4406970] hornby19 (GB1) [GB1] :: May 4, 2016, 5:47 p.m.
Think about it, 
Elemental comm + 6 waves of vet horrors and the best tools.
VS
God cast with 10k vet archers which in this case would be 200/200


The losses wouldn't be too reckless and defending against 6 waves would be easier.
mate, the people with 6 wave elementalist are the people that own the capitals....BSK! would just make it even more impossible to take a cap

[4406975] WiteLighting (GB1) [None] :: May 4, 2016, 5:51 p.m.
So what? Capitals are useless, therefore KT's are useless and Metro's are more for decorating your profile than for actually improving your game. All the special castles are useless, hopefully if the Royal Capital is only won in an event then Vet Archers would actually be useful.

[4406988] hornby19 (GB1) [GB1] :: May 4, 2016, 6:03 p.m.
So what? Capitals are useless, therefore KT's are useless and Metro's are more for decorating your profile than for actually improving your game. All the special castles are useless, hopefully if the Royal Capital is only won in an event then Vet Archers would actually be useful.
yeah, but bsk would get the cap, making them eve more invincible than they are now...those troops would be too overpowered....

KT's would be useful if they were capped at 10per alli, would make more competition for metros

[4406996] WiteLighting (GB1) [None] :: May 4, 2016, 6:05 p.m.
What I'm saying is that if the Royal Capital is only won in an event, so if you win the event, you take it from the previous holders, you can't cap it off of them.If that was the case then Vet Archers would be very beneficial to the game.

[4406997] Jeffery~West (US1) [None] :: May 4, 2016, 6:07 p.m.
Maybe not bsk, lets not forget mike, dmh and UK

[4406998] hornby19 (GB1) [GB1] :: May 4, 2016, 6:08 p.m.
would be good if it was an event, and maybe an alli can get it once per 5 events to circulate it a bit?